3E Campaign PC's

 
 
 
 

This is a listing of the characters, adventurers, villains, and non-player characters (NPCs) introduced in the Rob's World! Face-to-Face (f2f) campaign. This listing includes all current player characters and non-player characters introduced in the game to date*. If you'd like to see a more extensive listing of characters from the Rob's World! campaign, check out the Gallery of Hero's. A listing of past and present player characters.

A reminder to the players. The information here is 'player' information. Keep in mind that this information may not have been revealed to your character yet. Use it only as a player reference until revealed unto your character.

The Game Master/Administrator: Robert L. Vaessen

 
     
 

The player characters
Members or friends of an adventuring group known as "H.A.L.L.O.W.ed Knights" (Holy Adventuring Licensed League Of Whillip)

Mutteran: Male, Human Wizard (Or is he?)

Belt: Male, Human Cleric/Monk/Sacred fist
Enola: Female, Elven Ranger
(Fang: the Viper, an animal companion)
Solmar: Male? Warforged Paladin
Jusarian - Male, Moon Elve, Rogue

* Pyrceval: Male, Half-Elven Bard

Skifander Sun: Male, Whisper Gnome Cleric/Rogue/Shadowbane Stalker  

The players recently reformed their adventuring group. Many characters were previously members of the S.C.R.E.W.O.F.F.S. That adventuring group is now composed of non-player characters. Player characters have formed a new adventuring group known as the H.A.L.L.O.W.ed Knights (Holy Adventuring Licensed League Of Whillip). Non party members - associates, allies, friends traveling with the party are indicated with an asterisk* before the name.

The Dungeon Master: Playing everyone the party encounters

 
 

 

 
 

Former party members / Character's who adventured with our group

Alcarenque: Male, Sun Elf Wizard Kragus: Male, Half-Orc (Half-human?) Barbarian
Ashedyn: Male, Human Rogue / Fighter Lumiarti: Male, Elven Wizard
Brock: Male, Human Fighter/Barbarian Nibori: Female, Wood Elve Ranger
Caed: Male, Fey'ri Swashbuckler Rezigrene: Female, Orog Fighter
Dokren: Male, Dwarven Ranger Solindria: Female, Half-Elven Paladin
Duracell: Female, Human Monk Tanar: Male, Human War-Mage
Eilownwy: Female, Wild Elf Ranger Thalidimar: Male, Human Cleric
(Ravek: A bonded item familiar. A sentient weapon)
Emrikol-Oz: Male, Human Wizard Ysoac: Male, Painted Elf Druid
(Scorch: A Celestial Wolf accompanies Ysoac as his companion)
Grenco: Male, Mountain Dwarve Scout (Back from the dead - Again!)
(Previously Half-Orc, and before that, Whisper Gnome)
Zeddishous Zolander - Male, Aasimar Ranger (Back from the dead!)
Greven: Male, Hakheerian Rogue/Monk Quinton - Male, Human Cleric (Radiant servant of Pelor)
Kethri: Female, Raptoran Druid Gregor: Male, Hakheerian Barbarian
Khurshel: Male, Illumian Wizard/Beguiler (Ultimate Magus)
(Esma: Khurshel's familiar is a little black bat)
 
(There may be additional former PCs that are not listed here. See my 'Gallery of Heros' for other former PCs)
 
     
 

The non-player characters

Friends & Allies
The Boy. 'Ellis' Ramne, Hermit (Wizard) Hectar Venkary - One of Hoar's wandering priests
The Driver. 'Lenginth Moorels' Greywing: (aka Vy or 'Bob') - Male, Illumian Monk/Cleric/Warmage Siegrid: Ranger who slew Il-I-Kay
Nathis. The House Man Farin Proballi. A high priest of Tymora Yorgel: The Druid. Protector of Willip's natural places
Castelly Hothmana. The manor's Groundsman. Ironstump Nailbitter. Dwarven warrior Too-Ate the Samurai
The Master. 'Maghrehv Eiddiesse Ekhhs'. Otherwise known as "X" Thereman Ulath. Ruler of Highmoon Bravic: The healer/priest of Belotar IV
The Raven. The boy's companion? Telkan Nacklu . A renowned smithy and surgeon Pleedir the Druid of Rift Canyon
Peera Nelsonson. House maid at the manor Villaine Cutrow. High priestess at temple of Tymora (in Whillip) Dalek Nordell: Constable of Whillip (Chief of investigations)
Nikel Pilewhite. One of the guards at the manor Shalfey the Monk The Baron; Kyle Lans Gentwell. Ancestral ruler of Whillip.
Eric. The pimply faced kid at the Mages guild in Whillip Derwyth the Half-Elven star watcher Cirilli. A young victim of Abramo's
Cussath Uthtah. Lizard Man who works at the Mages guild in Whillip Hadley the ferryman Darius Osaleate of the Nether Mountains. Leader of a monastery.
Zakarias Ormond, Mayor of Orlane Alain Clayborn, Ranger and Farmer Ike Edwards: Ships counselor aboard the Palisade.
Garivek: Priest of Helm. Slain during the time of C.O.E.P.A.S. Resurrected afterwards. Inaen Whitherclaw, 14th level cleric of Helm in Waterdeep Edvard Kititch: Representative of Deepwood
Westlin: The law in the town of Longbridge. Vorick: Male Troll, 8th level priest of Tyr Arman Bistle: Deepwood financier/sponsor.
The Dread Witch: A mysterious ally? Palindar and Kabeckum: Duergar from 640  
Theradyne priest of Moradin Felivat Barketh: Priestess of Tymora  
 
Adventuring Groups, Associations, Organizations
The "Clean-up crew". A group of NPC adventurers from Whillip (Many former player characters). The S.C.R.E.W.O.F.F.S. An adventuring group from Whillip (Previously a player character organization). C.O.E.P.A.S.: The Church Of Elven Purity and Superiority. A supremacist cult based in Whillip.
Order of the Night Sky. A monastic order serving at the Tower of the Heavens    
 

(Members of Ekhhs' staff (NPC residents of the manor) are indicated above by italics)

 

Employees of the Inn - An Inn/Tavern/Headquarters, located in the city of Whillip. Owned/operated by the H.A.L.L.O.W.ed Knights
(Below is a list of employees hired by the party. These individuals work at an Inn that the party maintains. The building serves as a headquarters for the party, but is also operated, for profit, as an Inn and Tavern. The ownership of the Inn is publicly disclosed, and used as a draw for patronage. Many local citizens feel honored at the privilege of staying in the party's Inn. The clientele and patronage is small now, but the party hopes that the Inn will soon become a regional hot-spot.)

Position Name Sex/Race/Age Pay Notes
Manager
Bartender
Bartender
Bartender
Server
Server
Server
Domestic
Domestic
Domestic
Domestic
Cook
Cook
Handyman
Security
Raven Thurinough
Sebastian Gannett
Carl Gronnik
Felicia Stanislaus
Vella Atrissa
Tracy Nasally
Wenda Garith
Garina Sale
Sagev Vitoran
Nerria Tusonka
Kedri Sanitovar
Fiddereck Tico
Jareena Tico
Skuzitt
Jhabwah Nosa
F/Human/35
M/Half-Elf/28
M/Half-Orc/18
F/Human/22
F/Half-Elf/20
F/Human/17
F/Human/27
F/Dwarve/38
M/Half-Orc/22
F/Human/20
F/Human/16
M/Gnome/38
F/Gnome/36
M/Mongrelman/?
M/Hakheerian/26
1gp / day
2sp / day
2sp / day
2sp / day
1sp / day
1sp / day
1sp / day
1sp / day
1sp / day
1sp / day
1sp / day
2sp / day
2sp / day
1sp / day
5sp / day

Int-18

Carries a nasty looking knife.

Cha-18
Cha-17
Cha-16

Has a glass eye.


Keeps a pet mouse with him.


Str-20/18

(At this point, the party knows very little about the employees they've hired. As time goes on, as they learn more about these employees, I'll update this table, and add separate entries (below) for employees of note.)
 
 
 
 
Foes
(Defeated (but still alive) foes in italics - Dead foes are lined through)
Abramo, High level corrupted Priest of Tymora Naentoth - A high level Duergar priest within Firestorm peak.
C.O.E.P.A.S.: The Church Of Elven Purity And Superiority. This group was routed and defeated by the party.
Nigel Stormcloud: The Father of Tanar Stormcloud. This man bent his soul to evil when he willingly joined the Mad alienest Madreus of Firestorm Peak.
Chaswelli: A cohort of Ozzy. Together they were part of C.O.E.P.A.S.
Ozzwehlyhxganhhakheron. A High Elf who is involved with C.O.E.P.A.S. Defeated, but never captured. Ozzy was a worthy foe.
Explicita Defilus an evil Dark Naga
Piyarz the Sage. Shalfey's former pupil
First Mate Serati Sion the pupil. Piyarz's understudy
Gavarize: An evil adventurer in search of a powerful evil sword. Vurgrom the Mighty
Glan Sarin: A Human Necromancer. Bane to Dynnera. Wellfast - Leader of the Duergar community inside FireStorm peak
Il-I-Kay the Warlock Zhabovekh, leader of the rusty hinge tribe
Madreus the mad alienst of Firestorm Peak Gamorette - A god-blooded Orc. Leader of an outlaw band of Orcs
Misha Devi, Corrupted Priestess of Tymora  
 
 
 
 
Unknowns, Acquaintances, and Neutrals
(Dead characters are lined through)
Almel: Male, Dream Dwarf Hank of Deppershire Old man Geete
Arach-Nid: Grey Elve - Trainer, member of Thieves Guild in Whillip Jatani: A Duergar gem cutter living in 640. Poro the sage
Auberge: Former warden of the Tower of the Heavens Karesh Nahmesek a chosen Dwarven warrior Roche Setaphone': Slaver in city of Whillip
Bidvar Minitin: Halfling merchant/businessman in Whillip Kelond & Danieth. Just two more victims of the Dark Naga Sabatoo: The juggling jester
Capt. Highlander Khoronach the Storm-trooper of death Scroggis: Dynnera's Female Golbin sex slave!
Capt. N'drs Kraetia the weapons mage Takaél Gathar. Evil Gnomish engineer
Castanamir the mage Lt. Cdr Vitus Gothings Teferon, Eiderry, and Llandris are Killoren Hunters
Constable Billet Lt.Cdr Shamus Sabertooth Terrance Enkirrit. Merchant from Ordulin
Donald Duck: An intelligent duck? Lurg the sage Thastick: Capt. of the Guard at 640.
Dorian and Llywillan, Elven residents of Orlane Maalthiir: Ruler of Hillsfar Trade Delegate Ekhahar
Ellies: A Gnome who was holed-up in the Cube of Nth Malakai: Revered saint of Fharlanghn. Trelles agent of Kraetia - Weapons expert
Ere’ Cretharis: Victim of C.O.E.P.A.S. Menelmacar: Swordsman of the sky Tunadholm. Dwarvish general of great renown. Wielder of the Rondolim, an axe of legendary might
Galor Norivox. Dwarven priest of Claggedin Silverbeard Nallond: The Duergar elder of 640 Whenit: A celestial emissary of Menelmacar
Gary Johnson the cook Nesbit the Deputy Zacharius Thybender: Captain of the Skycruiser Palisade
Hammerinoch: Burrow warden of the Kagu-Svirfnebli Nth: A celestial magic user. Created the 'Sword of Nth' Maximillian Novius Mandelbrot (aka 'Mad Max') - Human Wizard/Wild-Mage/Rogue? of Whillip
 
 
 
 

Dungeon Master:
The Dungeonmaster in a Dungeons & Dragons® game is the game administrator. He creates/manages the world that the player characters adventure in. He prepares the adventure, facilitates play through rule adjudication, and plays the characters and monsters that the player characters meet (the non-player characters (NPCs)). In "Rob's World!" the DungeonMaster is: Robert L. Vaessen - DM™ and Player of D&D® campaigns since 1976. Email: You can also reach me on iChat, AIM, and a few other chat services.

I'm currently running a f2f (face-to-face) D&D® campaign. The Rob's World! campaign is based on the 3rd edition rules (3.5), with some house rules thrown in to spice things up. For more info on the Rob's World! D&D® campaign, see the website. <http://www.robsworld.org/3ecampaign.html>

Note from the DM
As of 20 February, 2010, one of the players (Mark) has taken over the duties of DM. Mark and I have been planning this change for some time. It's something I like to do, when possible. Unfortunately, the opportunity doesn't present itself too often. Once the campaign has been established, and the players familiar with "Rob's World", I like to encourage full participation by sharing the duties of DM. Mark has written the adventure that the characters are currently engaged in, and I will relinquish DM duties while Mark makes all the big decisions. With Mark behind the podium, I'll do my best to enjoy the mystery, and keep Solmar alive. So, Mark and I have switched places. He'll be running the show, and I'll be playing Solmar. What fun! I'm certainly looking forward to the change of pace, the opportunity for adventure and the mystery of Deepwood. - Robert

 
 

Player Characters:
These are the characters that the players run. They role-play the persona of the characters listed below. The players decide the actions of their characters based on the character traits, skills and abilities of the character that they are playing.

If you'd like to see the players as a group: I've posted a link to a photo of the group here. I'll do my best to keep it up to date

 
     
  Solmar the Warforged Paladin

Solmar:
Warforged, Paladin - Played by Mark Gipe Robert Vaessen
(See Note from the DM above (under Dungeon Master entry))
(Character illustration created by Richard Tran - copyright 2009 (Used with permission))

The party knows very little about Solmar. He arrived just in the nick of time to help free the party from a extremely nasty trap. Summoned to help the party fight a threat known as C.O.E.P.A.S., Solmar is currently assisting the party in their quest to put an end to this menace which threatens Whillip.

Background / History
When asked about his history, Solmar once replied:

“My awakening was on what would be 17 Mavis 996 of this world. I was originally created in a world locked in warfare. From the moment of our first awakening, we are trained for the battlefield. We are then sold to factions on all sides of the conflict. Our purpose is to be destroyed in the place of men who do not possess the moral fortitude to defend their ideals themselves. We are given sentience, but almost nobody acknowledges that we possess it. Our entire race is treated as nothing more than property to be ground by the gears of war while our owners posture with the bravery of being out of range. It is only a fluke of circumstance that removed me from those environs.

During my first battle, magics were released that were so powerful that they tore at the very fabric of existence. One rift passed over the portion of the battlefield my squad was operating in, removing us from our home world and depositing us on this one. Whereas we had been fighting in a hot summer glen, we suddenly found ourselves in a frigid mountain range. I later learned that this range is called the Spine of the World. At first, of course, we did not realize that we were on an entirely different world; we naturally assumed that we had been relocated to someplace on our home world. Who would think otherwise, if it had never happened to them? We traveled south, but we were unprepared for our new situation, and quickly succumbed to the environment. I am the only one left of my squad that still functions. I eventually found my way to Waterdeep, where I met another of my kind that had also come from my home world (it seems that this world is like a magnet for portals and gateways). It was he who first taught me the concepts of self-determination; of freedom. I have spent my life since then studying the peoples around me to learn what gives purpose to life, and how to give meaning to my own.”

Solmar was created and trained by House Cannith during the final years of the Last War.  He was then sold to the nation of Thrane.  However, he did not remain in their service for very long.  During his first battle, great magical forces unleashed by both sides began to tear at the very fabric of existence, creating small rifts.  One such rift swept over Solmar’s squad and their opponents, who were never to be seen on Eberron again.

When Solmar and his Warforged comrades had finished killing the few opponents that had been swept away with them in the rift, they found themselves in a hostile, frozen, mountainous environment.  With no instructions available from any form of commander, they began trudging south, toward what they perceived to be lower terrain and a warmer climate.  However, they had been equipped for a battle on a temperate plain in summer, and not a frozen mountainside, so when they finally emerged from the foothills, there were only six Warforged still functioning.  If it had not been summer, even these six would not have survived beyond this point.

As Solmar and the other five Warforged continued to travel south, they found a land that was different from what they were accustomed to seeing.  There was plant life, but it looked strange when you actually took in the details like the shapes of the leaves or patterns of the trees’ branches.  There were animals, and although most were familiar, some weren’t.  And then there were the peoples.  Most of the races that they encountered they could identify, but not always.  And some of the races they expected to see they never did.  And absolutely nobody seemed to have the faintest clue what they were talking about when they asked for directions back to Flamekeep, Thaliost, Sigilstar, Aruldusk, or even to Thrane itself so that they could report back to their commanders.

By the time Solmar stumbled into a city called Waterdeep, he was alone.  Without their usual support wizards and sorcerers to repair them, the other five Warforged had succumbed one-by-one to the usual damages inflicted by creatures (both natural and otherwise) that plague people traveling across the land.  Solmar himself was barely able to keep moving.  Luckily for him, another Warforged named Drifter sought him out shortly after his arrival in Waterdeep.

Drifter had arrived in Faerûn a few years before, and he had heard rumors of the group of Warforged traveling south and asking strange questions.  He informed Solmar that returning to Thrane was impossible, since he was no longer in Khorvaire, or even on Eberron.  He had been removed from that world and placed here, on another world called Toril, in a land called Faerûn.  From Solmar’s description, Drifter determined that Solmar must have arrived in an area he called the Spine of the World.  He explained to Solmar that he would have to function on his own, without requiring orders from a superior.  He would have to learn to live more like the civilians he saw around him.  He would need to find some kind of employment to earn gold that he could then use to pay for repairs.  Drifter also warned Solmar to be careful as Warforged were not nearly as common in Faerûn as they were in Khorvaire.  People tend to fear unfamiliar things, and they sometimes try to destroy what they fear.  Drifter had heard the faintest of rumors that someone in Faerûn had learned of the Warforged appearing in Faerûn, had studied some specimens, had learned the secret of their construction, and had successfully built a creation forge.  However, Drifter had yet to meet a Warforged that had not come from Eberron, and even those were very few and far between.

So Solmar spent a couple of years working in the city of Waterdeep as a warehouse night watchman, a dock worker, and in various other menial labor jobs, both to earn money for the occasional repair, and also just for something to occupy his time.  He also observed the people around him, in an effort to become more like them.

One peculiarity he noticed was that religion was deeply embedded into everybody’s daily life, much more so than on Eberron.  Like all Warforged, Solmar’s training had been deliberately circumspect on the subject of religion, so this was a concept that was almost completely new to him that he decided he needed to explore if he was to ever fully understand the people around him.  It took a while for him to come to grips with the basic concepts, but he eventually came to realize that there were actually many different religious groups, each one organized around a specific philosophical outlook on the world.  Each group believed that there was an unseen entity responsible for their particular philosophy, and each group’s entity was given the rank of god.  Furthermore, individuals who were responsible for spreading the influence of a particular group’s philosophy could supposedly gain some kind of personal reward from the god.  It was also believed that consciousness continues after death (which was diametrically opposite of Solmar’s training that death simply means eternal oblivion), but only if an individual faithfully followed one of the gods.  It didn’t seem to matter which god.  Therefore, Solmar could hardly find anybody that didn’t at least profess to follow the teachings of one or more of the gods.

But which god should Solmar follow?  After visiting numerous temples, Solmar eventually decided to dedicate himself to the service of Helm, The Vigilant One.  After so many nights of watching over other people’s belongings (and sometimes over the people themselves as they slept), it just seemed appropriate.  The church’s hierarchical structure also provided a comforting sense of familiarity reminiscent of when he was part of a military force.  In addition, Solmar had formed a secret theory concerning Helm which has only grown stronger in his mind since.  Descriptions of Helm were consistently of “a large man wearing a suit of full plate armor,” but there was never any description of the man himself.  Solmar believed that Helm might actually be a construct, disguised as a man in armor.  What other creature could be more vigilant than a construct?

The temple clergy were delighted to take Solmar into Helm’s service.  A living construct embodied several of the ideals in Helm’s dogma.  They began training Solmar as a Paladin, which fit very well with his prior combat training.  However, when he should have been ready to begin casting those spells that Helm normally channels through his faithful, they found he was unable to produce even the most simple of orisons.  They eventually determined that although Solmar had fully embraced the teachings and rituals of the church, he lacked a basic faith in Helm himself.  Solmar could tell that some of his abilities flowed from a source other than his own skill, and had begun to accept the possibility of an unseen being influencing the world around him, but he still lacked the full-hearted belief and trust in his deity for which Helm could reward with divine spell casting.  So the temple clergy focused Solmar’s training on less-used and more martially focused Paladin abilities.  They also gave Solmar a sword with a power that could only be activated by an uttered prayer, in the hope that simple repetition followed by a small reward each time would gradually increase Solmar’s faith.  It has worked.

One day, the helmet was stolen from the suit of armor that served as the temple’s central altar.  Solmar was Quested with tracking down the thieves, recovering the helm, and ensuring that the desecrators were properly brought to justice.  However, the thieves had been hired by Borgan, an overly zealous cleric of Torm.  The theft and the subsequent trail left for Solmar to follow were just a ruse to lure him out of Waterdeep where he could be captured.  Once he was secured, Borgan turned the helmet over to Gwyond, a disgruntled priest of Helm (and one of Solmar’s trainers) who was still angered by her church’s activities in Maztica.  Gwyond had been trying for years to undermine Helm’s temple in Waterdeep from the inside, and had become frustrated by her lack of progress.  She hoped that stealing such an important relic from a temple that is supposed to be under constant watch would fatally demoralize its clergy.

Bogan, on the other hand, simply wanted to convert Solmar to follow Torm.  He felt that Torm was a more appropriate deity for a paladin to follow in general, and Solmar would make a fine disciple if he could just be converted.  For three months, he tried every tactic he could think of, from friendly reasoning to outright threats and even magical coercion.  But no matter what he tried, Solmar remained faithful to Helm.  Solmar was eventually able to effect his own freedom, and he promptly dragged Borgan back to Waterdeep to answer for his actions.  The clergy of Torm’s temple were deeply embarrassed when the actions of one of their clerics was brought to public attention, especially in a time when both church’s deities had ordered their followers to reconcile the rift between the churches.

The clergy in Helm’s temple were deeply pained at discovering the corruption that still existed within their ranks.  They began to assemble a posse to go after Gwyond, but Solmar asked to be allowed to finish the Quest he was originally given.  Impressed, his superiors granted his request, and Solmar returned eight months later with both the helm, and with Gwyond in tow.  For his demonstration of dedication and loyalty to the church, they had the temple smith add the everbright quality to his composite plating.  This thoroughly delighted the smith as he had been wondering for quite some time if it was actually possible to enchant Solmar’s composite plating in the same way that a suit of armor is enchanted.

Shortly after this, Solmar was sent to Whillip.  Helm’s only permanent presence in that city was a small shrine in the primary city guard barracks that was maintained by a lone cleric named GarivekWhillip had become a large enough city that Helm’s priests felt there should be a larger congregation there.  So they sent Solmar to help bring more public attention to the church of Helm and to help recruit more followers in Whillip.

Physical Description
Solmar looks like so many other Warforged that came from the creation forges of House Cannith on Eberron.  He stands 6 ft. 2 in. tall, and weighs 194 lbs.  His composite plating is made of mithral, which is somewhat unusual but not unheard of.  His only truly distinguishing feature is the equipment that he currently carries.

A question that comes to the mind of some, was once discussed by Solmar and Dynnera - In Solmar's words:
"It is neither appropriate nor factual to call Warforged genderless. Sex is anatomical, but gender is learned. While nature differentiates other races by sexes physically, it is societal norms and expectations that determine expected roles and behaviour for those sexes. While Warforged are not differentiated physically, and can be considered sexless, we nevertheless gravitate toward one or the other of the behavioural groupings associated with gender. This is a phenomenon that perplexes our creators, as it happens completely independently of our training, and they cannot determine its cause. Nevertheless, I am male, and I have fought alongside both brothers and sisters."

Solmar is a Warforged Paladin. An honorable living construct, dedicated to the principles of protection, honor and truth. Hopefully, we'll learn more about Solmar as he travels with the party. [Top]

 
     
  Mutteran the Wizard

Kassera - aka Dynnera, Barrera, Clydeera, Ortega Blanc, Mutteran (Mutt):
Changeling, Wizard - Played be Lee Fiechtner
(Character illustration (at left) created/copyright held by Marcio Fiorito - Used with permission. Additional image (linked here and below) was created/copyright held by Richard Tran - Used with permission).

The party knows very little about Kassera (known to party members as Mutteran). She/He was first met at the Monastery of the Hallowed Doctrine in the Nether Mountains, where She/He appeared as Dynnera. A Human Wizard/Rogue. At that time she was at the monastery seeking knowledge and information regarding taint and necromancy. She expressed a desire to travel with the party on it's most recent quest. The party has agreed to let her tag along.

It was a trial period of sorts. While Dynnera and another one of her personnas was forced into 'hiding' after a run in with Whillip's Thieves guild (and some dangerous slavers), her Mutteran personna has joined up as an adventurer under the HALLOWed Knights. Mutteran has revealed to the members of this new group, that he/she is a Changeling.

Background / History
(As told by Dynnera) Slavers killed off my family when I was seven years old (I don’t have many memories of my family).  They kept me as their pet, servant, and play-thing for five years.  "I HATE SLAVERS and consider slavery abominable!"

The slavers sold me to a Necromancer named Glan Sarin, shortly after a dangerous infiltration job into a competing slavers camp. In preparations, they had their pet wizard cast Stoneskin on their ‘valuable’ tool.  However on my successful return, some residual effects remained (BladeProof Skin feat).  They’re minor physical tortures (knife cuts, etc.) no longer injured me.  In thinking back, it was their fear of no longer physically threatening me that prompted them to sell me off so quickly.

Glan Sarin kept me in a magical cage for three years guarded by his undead (mindless) minions.  When not in my cage (3 other ‘survivors’ in same room – for separate experiments), he would extract tissue sample from me (hair, blood, sweat, skin, bone, etc.).  During my “sessions” with him, he constantly talked through his experiments/magic, etc.  He was hoping my doppelganger heritage could help him to create some magic to mask the nature of his undead minions (beyond the normal disguise spells, magical items)   "I HATE Necromancers, Undead, and Cages!"

I was able to escape through 75% good fortune, and 25% ingenuity.  During one of our “sessions”, something went wrong with his experiment and the mage was rendered unconscious.  I was afraid to touch/kill the mage himself, but found a scroll with Flame Sphere on it.  I was able to cast the spell (Rogue Skill - Use Magic Item) into his tissue room in the hopes of destroying any remaining tissues samples of mine.  Since I was released by the mage, his undead minions didn’t inhibit my actions.  I freed my cage-brethren, and we escaped in the distraction.  In the departure, I took what valuables (monetary or magical) that I could quickly collect.

At fifteen years of age, I was finally FREE and on my own!  I signed on as a human domestic kitchen servant for a merchant caravan, where I started my first persona as Barrera. I worked the caravan for 2 years, eventually becoming one of the head cooks for the caravan.  "I have a love for cooking & travel!"

For the past five years (seventeen to twenty-two years of age), I have developed and created my personas for safety/security, and "dedicated myself to wizardry to empower myself sufficiently to thwart evil mages and/or seek retribution for my captivity."

Physical Description
Kassera is a Changeling, and as such, she/he can imitate the physical outward appearance of nearly anyone, any race, sex, age, height, weight, etc. (within limits). She/he has cultivated numerous personas with distinct physical characteristics. She/he typically maintains one of these appearances/personas at all times (rarely in her natural form).  These personas were all cultivated after she left the initial caravan route. Her current persona and physical appearance is that of Mutteran Daltese (Mutt to his friends), a young (appearing to be approximately 25 years old) aged Half-Elven male, height 5' 6", and weight 128 lbs. In this aspect, Kassera presents him/herself as a Wizard with considerable talent, despite his young appearance.

She will never consciously be in her true form – fear of discrimination; fear that Glan Sarin will somehow find word of her. She hopes that she was a minor distraction that he has long forgotten about! [Top]

 
     
  Enola the Ranger

Enola:
Elven, Ranger - Played by Kim Vaessen
(Character illustration created by Richard Tran - copyright 2009 (Used with permission))

The party knows very little about Enola. She was first encountered at the Monastery of the Nether Mountains (aka the Monastery of the Hallowed Doctrine). She was there with another adventurer; Beltashazzar. They were both employed by the Monastery, to help fight a recent onslaught of tainted creatures plaguing the surrounding communities.

Physical Description
Enola is a Moon Elf, the most common type of Elve found in these realms. At 132 years of age, she's still quite young as Elves go. At 5' 1" tall and weighing 82 pounds, she's quite petite. With brown hair, green eyes, and fair ivory colored skin, she's somewhat more fetching than your typical Elve.

(Note: On occasion, Enola has exhibited the ability to actually transform into a large python with subtle green and golden hues. It is unclear how she is able to accomplish this transformation.)

Homeland (Country/City)
Enola hails from the Moonsea region of the Realms. She's spent much of her life in the area around the Moonsea; the Dalelands, Sembia, the Vast and the forests of those regions. She recently moved to Whillip, and from there made her way to a taint infected region of the North, near Firestorm peak.

Background / History
Enola was born in Hillsfar, in the Moonsea region in 871. For her parents, both Elven, this was their second child, they had a boy - Ciqala about a century earlier. He has since moved to Elmwood to be a farmer, marry and raise a family. In 891, when Enola was 20, she was sent to Ciqala and his family, to help raise his children. Her parents hoped Enola would settle down and start a family of her own, but the lifestyle her brother had was not for Enola. She longed for something more challenging and less lonely. She found this in the Elven Court. She was at peace in the woods. The animals kept her company, so as she didn't feel lonely. It was as if the woods recharged and sustained her.

For the next several years her interest in the woods grew. She continued to help raise her brother's family and travel to Hillsfar once a month to check on her parents. When her brother's oldest reached the age of consent, he was sent to Elventree with Enola as a guardian. Once arriving at Elventree, where Enola's Aunt and Uncle reside. Enola began her studies to be a ranger. Her Uncle had been a ranger before getting married and starting a family. So he began training her with the long composite bow. She was studying ranger skills and nature lore from her Uncle for about 12 years. Until there was a coup in Hillsfar, the council government was overthrown and Maalthiir was put into power. He decreed when he took power, that all non-humans had three days to leave Hillsfar, after which any non-human found within the cities walls without permission will be sent into the arena, to certain death. Enola and her brother begged with her parents to leave and go live with her brother in Elmwood. But her parents refused, they had lived their married life in Hillsfar and raised a family. They refused to become refugees and travel from one city to another. They believed they could stay in Hillsfar as long as they stayed in hiding. It worked for about six months. Until one day there was a group of Red Plumes going house to house in their neighborhood looking for non-humans. They seized her parents, put them in a paddy wagon and delivered them to the arena. A week later Enola's parent found themselves in the arena fighting for their lives.

Enola has vowed to help remove Maalthiir from power and/or make him pay for removing her parents from her life so early. Shortly after the capture of her parents, Enola left for Whillip. She found the region was becoming incredibly instable, and no city was safe from the evil powers around the region. She met Balding Near-Eye, and apprenticed with him for a few years. He eventually encouraged her to join an adventuring group to increase her archery skills, so that one day she can come in contact with Maalthiir and deliver a just punishment to him.

Fang
Accompanying Enola is a medium sized Viper. This snake is Enola's companion. With a poisonous bite and shady motives, the party keeps clear of Fang - for the time being. Fang is usually found wrapped around Enola's torso, it occasionally pokes it's head out the sleeve of her robes. [Top]

 
     
  Belt the Cleric/Monk/Sacred fist

Beltashazzar (aka Belt):
Human, Cleric/Monk (Sacred fist) - Played by Lars Nielsen, Eric Starling, Lee Fiechtner, Lars Nielsen
(Character illustration created by Richard Tran - copyright 2009 (Used with permission))

The party knows very little about Belt. He was first encountered at the Monastery of the Nether Mountains (aka the Monastery of the Hallowed Doctrine). He was there with another adventurer; Enola. They were both employed by the Monastery, to help fight a recent onslaught of tainted creatures plaguing the surrounding communities.

Physical Description
Belt has a rather unique appearance. Despite his common garb of traveling clothes, cloak, and wide brimmed soft hat, one cannot mistake the features that make him unique. Upon closer examination, one will note that he appears to be Human in build and body type (Ht: 5' 11", Wt: 185 lbs). When you see his hands and face you realize there's definitely something different about Belt. His skin appears to be metallic. Not a shiny brass, gold, or silver finish, but the dull gray of a weather worn, battle hardened iron. No hair is visible, and even his lips and tongue appear to be made out of this curious metal. If not for the intelligent shine behind his blue eyes, you might think him a golem or some sort of construct.

Homeland (Country/City)
Belt hails from the northern most region of the Realms. The town of his birth; Five Corners (One of the towns that makes up Icewind Dale), was located just south of a glacial region of the realms. He's spent much of his life in the area around Whillip; the Dalelands, Sembia, and Cormyr. He recently made his way to a taint infected region of the North, near Firestorm peak.

Background / History
One of the four survivors of the town of Five Corners.  Belt and his companions traveled to the town of Whillip.  The survivors are the sole offspring of four handmaidens to a Lady of Whillip.  After the lady was wed and left Five Corners, the handmaidens all had a child.  Belt was was one of those four. Belt was born to a loving mother, who married one of the graduating students from the local academy.  Education was vastly important to Belt in his early days, and the sacking of Five Corners happened shortly after his 18th birthday.  After leaving Five Corners, he journeyed with the other survivors. They all vowed to rid the world of the taint and lawlessness that has befallen the lands. 

The first major battle (which Belt likes to call the "Trial of Wisdom") that Belt and his companions fought, was a minor skirmish against a band of forest-dwelling mercenaries. This band of mercenaries attempted to convince the party that they were fighting the lawless riders that run through the realm.  Belt saw through the lie with little effort, and attempted to bring them to justice.  Belt and his companions dispatched a few of the outlaws in a minor skirmish, but they were vastly outnumbered, and lucky to escape with their lives. It was a hard lesson to learn; some people will intentionally attempt to deceive the righteous. Sometimes, it's best not to reveal too much of what you know. Now hunted, without food and water, the party continued south until they came to a small shrine of Fharlanghn. There they were assisted by an elderly priest and his traveling wife.  It is there that the party was healed and learned the ways of the road.  Belt was enraptured by the teaching, and tied his fate to the master of the road.  Along the journey, he kept running into priests and holy men of Fharlanghn. They continued his education in the "Religious Travels of Fharlanghn."

The second major battle (which Belt likes to call the Trial of Valor) occurred when a small village was being destroyed by a pack of tainted Humans, Orcs, and abominations.  Outnumbered ten to one, the heroes learned how critical fighting for a cause really is.  In this battle, Belt realized that not only is a mace a weapon, but so also is the fist, the foot and the knee.  The battle continues for days, and it is only by miraculous means (Belts realization that he can do more than just heal people) that the party is able to save the village and gain his trusty footwear.

The third major battle occurred outside of a monastery of the hallowed doctrine (The Trial of Devotion).  Here the party was going to avoid the temple, but the large sense of tainted, unholy, lawless creatures approaching the temple was too much for the party to avoid.  Along the trail, Belt found a potion lying on the dead body of a traveler who carried the holy symbol of Fharlanghn. Later in the evening, just before a large battle, Belt slept fitfully. During his sleep, he received a dream vision. In this vision, he met a plain dressed traveler on the road. The traveler handed him the potion, and told him "There is mettle here. Mettle for the soul, and metal to protect the flesh. Take it and become a great hero for the Traveler".  In the morning, before the battle, Belt quaffed the potion and gained a metallic second skin.  It did not hinder his movement or his abilities, yet it proved quite sturdy and protected him from harm.  In the battle which waged that day, Belt lost control of his mace, as it continually tried to stick to his skin, rather than smiting his enemies. Belt quickly realized how useful his metallic fists were, loosing himself of his breastplate and mace, he faced his opponents as simply as the open road. 

After the victory of the Trial of Devotion, Belt sought refuge in the monastery, where he learned how to use his body as a weapon and instrument of Fharlanghn. In the months that followed, he went on sweeps outside of the monastery to rid the area of tainted ones, and bring justice to the mountain towns thereabouts.  Belt and his party traveled to Whillip for a short while afterwards, but Belt returned to the monastery shortly afterward. He continued his training and entered the small faction of Sacred Fists at the Monastery of Hallowed Doctrine. [Top]

 
     
  Skifander Sun

Skifander Sun:
Whisper Gnome, Cleric/Rogue (Shadowbane Stalker) - Played by Sean O'Brien

The party knows very little about Skifander. He was first encountered during a port call to the city of Evereska. Apparently, he'd wandered into the Elven enclave without permission. The xenophobic Elves held him captive until the Skycruiser Palisade happened to stop there as a part of its trade route.

Physical Description
By all appearances, Skifander is a typical Whisper Gnome. 3'10" tall, weighing only 35lbs. With blue eyes, a well tanned hue and sun brown hair. The strangest aspect of his appearance is the rope. Along with the typical adventurer gear, Skifander is basically wrapped from head to toe in rope.

Homeland (Country/City)
No one in the group knows anything about Skifander's homeland, as he hasn't related any details to our party yet. The party knows virtually nothing about Skifander. Accepting him into the group on trust alone, the party has displayed a great willingness to accept the unknown. To embrace the uncertain, to tempt fate and dare the odds.

Background / History
Memories of a young Skif...
"Mister Anderson…" the slimy ball of grease behind me purred, barely above a whisper. "Gut ‘em like a fish. O' git tha hell outta tha way."

I should have turned around and buried the shank in his forehead. Initiation into a gang was not worth the years of pain and anguish that senseless killing started. "Ya wanna eat righ? Ya wanna stop gettin yur skinny lil arse kicked evryday by tha utha gangs righ? Then all ya gotta do is off thee ol bugga. No uns gonna miss 'em inyways."

I took a single step forward, then stopped and looked up over my shoulder. Grease ball must have seen the sick look on my face. "Ya wan in, thas wha cha gotta do."

My first kill. Unfortunately, not my last. But it was the last innocent. I did him a favor by putting the sickly old bum out of his misery, at least that’s what the merchant, Tink, says. But I’m still visited most nights by his grey eyes widening… not with horror or fear as I initially expected, but with surprise and something painful that I couldn’t interpret then, but now I recognize as betrayal. He never even lifted a finger to stop me. So easy, a child could have done it. Humph… guess that’s why it was. Who’d suspect a skinny nine year old street urchin?

I grudgingly have to admit that I learned a lot from the grease ball though. I almost hated the hole I made considering he was the closest thing I had to a friend. But he crossed the line. He didn’t have to take that job to steal from the church. But he did. He didn’t have to hang the priest upside down on the cross and torture him to death (that wasn’t even part of the contract!). But he did. He also didn’t have to stop breathing when his windpipe was blocked by an acid quarrel. But he did.

Ironic, the favor he did me. I’d never set foot in a temple before. Had it not been for him, I never would have been caught literally red handed standing in the middle of the largest cathedral in the city. Never would have had the chance to meet father Don. And never would have gotten the chance to tell anyone the horrible things that I’d done, let alone confess my "Sins" to Glittergold. So now, I devote my life to protecting the church and it’s followers as both thief and cleric. It won’t make up for all the horrible things I’ve done, but I ‘m sure as hell gonna try. [Top]

 
     
  Jusarian

Jusarian Jhor'Khan:
Moon Elf, Rogue - Played by Joe Murphy

The party knows very little about Jusarian. He was first encountered when he responded to an advertisement posted by the party. The party was looking for someone to fill the spot missing after Quinton left the group.

Physical Description
A lithely built elf of young years is before you, his pale-hued skin without spot or blemish, stretched tautly over his well muscled frame. Piercing almond shaped eyes of a brilliant emerald green are set to either side of his fine aquiline nose, just above a thin lipped mouth with lips a rosy pink in hue. Deep black hair falls to the middle of his back, held in an intricate braid, kept from his face by a simple thong of braided leather. Adorning his evenly set ears are a pair of mithral studs which pierce the lobes. His athletic frame is covered with studded leather armor that looks to be well cared for. This elf stands 5'1" tall. This elf weighs 97 lbs. Current Age - 134.

Homeland (Country/City)
Born in the elven city of Evereska, Jusarian spent a good portion of his youth there. In later years he began to migrate south and east in an attempt to find a more suitable place for an elf of his kind (a home for a scoundrel). Cities in his path included a few years spent perusing ancient texts and wooing noble daughters in Silverymoon. Quite a few years in Cormanthor and Silverymoon with various different adventuring bands that were attempting to brave the dark-elves and demons of the legendary Myth Drannor. A very brief stint in the trading city of Westgate, before his more roguish activities were detected by local denizens. He left that place quickly before the ruling thieves guild (The NightMasks) could have a talk with him about the lack of equal opportunity for his craft within city limits. A short boat ride north and he eventually found himself in the country of Sembia, welcomed with what he perceived as open and honest regard in a small town know as Whillip. He has since spent two years in this city, joined the local guild and kept a low profile.

Background / History
I never knew my mother. She died during a troublesome childbirth to her.. ..well, her only child. Me. Spent a good portion of my childhood being pawned off on various family members to learn a good deal about elven life and what was expected of me. My father was gone for a good portion of my first 20 years of youth. Some people say it was because he needed to get away from the loss of my mother for a while, but I have sinking suspicion that his warriors heart had not been completely quenched of its righteous flame, and the road still called to him. Spent a good deal of time with my aunt. She liked to sing and dance, tend her gardens, and cook. Next was a favored uncle. He was a blade master with the Swords of Evereska, after spending a bit of time as a Tomb guardian. I really looked up to him. Wanted to be just like him.

Then my father returned. I guess the road finally caught up to him. It was an odd reunion as I had never really known him. But, in true elven style I had plenty of years ahead to know the man who sired me. At least I thought I did. He had different plans for me though. Apparently the road hadn't caught up to him. A Dark-Elven rapier had. He spent a good portion of my first few years with him educating me on things like different locking mechanisms, irregular tile patterns, how to spot a tripwire, and how to set one too. Smaller things he said that would encompass a larger variety of skill sets that I would need to survive in this wicked wicked world. He was bent of teaching me everything he could. Said it was very important that I learn as much as possible so that I could serve Corellon Larethian in the best way possible. It was my duty to ensure the future of our race, the Elves.

It wasn't long past my 24th birthday that my father started to teach me other things. How to spot an important person, a rich one, royalty, etc. He also taught me how to spot the people that guarded them. Their stances with concealed weapons, shifting eyes, the feigned ease at which they were always at the ready. These are the things he said I would need to know if I was to ever follow in his footsteps. He showed me how to survive in the cities. He'd also take me out into the wilds and give me lessons on concealment and evasion. Its almost as if the point of my birth was merely to create the perfect weapon with which to battle his enemies.

He was a hard man in his prime, but he was also very loving and understanding towards me as a youth. I had very few friends and the majority of my time was spent in his company. He taught me to read, and write, to think and devise. "You must always think ahead my son, think about your options and think about theirs. Anticipate theirs moves and you will always come out on top." I learned as best I could from that old man before he sent me out into the world to do my duty. Honor doesn't necessarily play a role in my life though. I use what I have to my advantage and I have been known to be quite devious at times in the manner in which I act. My intentions and my heart are always pure, but I can come close to that line I think. I will never cross over it intentionally however. I know my boundaries and I know what is expected of me.

I am not a warrior. I am a scout. I help others stay strong by guiding them to the unseen, and by giving whatever help I am able to (a jack of all trades). I don't generally make my battles out in the open. I tend to lurk about and pick off targets of opportunity. I am willing to take risks, and willing to give my life for my duty and for others. While that is true, it doesn't necessarily always have to be that way. I do what I can to survive and to bring strength to those around me. My only hopes are that when all is said and done, I will have earned my place amongst the fallen before me in the blessed Elfhome of Arvandor. In the good graces of our Lord Corellon.

After leaving my fathers side many years later. I set out in search of righteous adventure! I learned along the path of many different bands, companies, and other organizations that were dedicated towards doing valorous work throughout the realm of faerun. It was high time I left my mark.

First came a group known as "The Knaves of the Missing Page"- By the gods this didn't work out well for me. They were a group of thieves and such that were dedicated to the recovery of magical Elven artifacts, tomes, and scrolls. I found that the skill sets my father taught me were perfectly suited for this type of work. I also found that though I enjoyed my time with them, once the trinket or artifact or tome was found? I didn't particularly like letting go of it. In the end we parted ways.

Next was a group known as "The Chaperones of the Moonlight Tryst" - A group dedicated to ensuring the safety of young Elven lovers from those who would prey on their distracted states and innocence. I coulda done very well here except that I often times found myself trying to outdo the suitor in his attempts to woo the suitorette. Oh right, like a little healthy competition ever killed anyone.

"The Fellowship of the Forgotten Flower"? - Well, this group specialized in the same thing that the knaves did. I thought I was cured of my twitching fingers. Guess not. They focused a lot more on lore lost to ancient Elven realms. In my case, it was Myth Drannor. I got my first look at Dark-Elves here as they infest the Cormanthor forest. Dirty dirty Elves. I swear they are no good. Anyway, It seems I still like to hold onto artifacts and trinkets of magical value. Can you blame me?

Westgate - If there is one thing I can teach you in my many years of life? Don't cross a thieves guild run by the undead. I think that about covers that.

Whillip - What a wonderful place this is. So full of rich and interesting people. Rich in the gold sense of the word. Not varied or colorful, though if you asked me to my face that's what I'd tell you I meant. I've spent the last two years here. Worked my way up to the voting council of the thieves guild. Got a nice small collection starting on my way to amassing greater wealth than ever before. Just joined a fellowship of friends called the Hallowed Knights. They seem to be something new and refreshing, and who knows? Maybe I will find my way with them. I guess only time will tell from here on out. [Top]

 
     
  Pyrceval Dryke

Pyrceval (Perl) Dryke:
Half-Elven, Bard - Played by Kevin McGhee

The party knows very little about Pyrceval. He was first encountered during a stop in Teziir. A moderately sized city along the south coast of the Dragon Reach. Our party was stopped their briefly, on their way to an adventure far to the south.

Physical Description
All we know about Pyrceval's physical description* - He's a good looking Male, Half-Elf. He's capable of passing for an Elf. He can, and does pass for a Female (as Perl) on occassion. *Kevin has the character sheet right now, but I'll update this description as soon as I get a chance.

Homeland (Country/City)
Pyrceval hails from the Dragon Coast. He calls Teziir home. The party knows virtually nothing about Pyrceval. Accepting him into the group on trust alone, the party has displayed a great willingness to accept the unknown. To embrace the uncertain, to tempt fate and dare the odds.

Background / History
The party first encountered Pyrceval at the Merchant's Inn in Teziir. He was performing for guests of the Inn. Dressed in drag, Pyrceval performed as Perl in order to draw a bigger crowd. His ballads and songs are quite stirring, and his looks quite stunning. Jusarian was a bit heart-stricken when he learned of Perl's 'secret'. [Top]

 
     
 
 
 

Non-Player characters:
These are the characters that are encountered by the players characters during the course of the game. Some are allies, some are foes, and some are simple acquaintances. The player characters don't know what will happen when they meet an NPC (Non-Player Character), because the DungeonMaster controls their actions.

[ a b c d e f g h i j k l m n o p q r s t u v w x y z ]

Abramo: According to Alain, Abramo is a high level Priest of Tymora; something of a regional administrator in the Vilhon Reach. After questioning/interrogating a guard that we defeated, we have since learned that Abramo has been corrupted by some evil influence/creature, and is leading some sinister goings on at the temple of Tymora in Orlane.

We fought and defeated Abramo during a raid on the desecrated temple of Tymora in Orlane. Unfortunately, Abramo escaped during the battle. He used some kind of teleport, uttering the words "Explicita Defilus" just before he vanished. Abramo is a tall, thin human in his 60's, with gray hair and blue eyes. According to Kragus, Abramo tried to cave in his skull. Abramo spoke to Kragus, saying "Death awaits those who dare confront the servitors of the dark one. Die unworthy one. Your soul shall serve my masters purposes". That was enough to convince Kragus that the priest was evil. Kragus tried his best to do him in. Not being one for fancy speeches, Kragus quipped, "Evil priest, I will destroy you!", before he tried to separate Abramo's soul from his body.

We fought Abramo three times before we finally captured him. He's pretty good at that 'hit-n-run' technique. We finally captured him when he tried to run away yet again. He appears to be charmed, but some of us doubt whether he'll ever recover from the twisted trip his mind has been through. Right now he's manacled to a pillar in a somewhat secure area. Hopefully he'll stay put until we get back!

The Clean-up crew extracted Abramo from his makeshift prison, and transported him to Orlane. Once he arrived in Orlane, he was watched by uncharmed members of the community. Now that the Naga is dead, the full extent of Abramo's injuries has been revealed. Once the charm wore off, it was quite apparent the Abramo was insane. The dark influence of the evil Naga has rotted his mind. [Top]

Almel : Almel was a male Dream Dwarf. A Wizard (War Weaver) played by Richard Tran. The party knew very little about Almel. He was first encountered aboard the Skycruiser Palisade. Almel came aboard the Palisade while the party was on the way back to Whillip. Returning from a recent adventure, Almel and the party have just now started to learn about each other. Almel decided to accompany the party on their journey back to Whillip, and joined them aboard the Skycruiser Palisade for a rather short journey. After receiving a less than warm welcome from some party members, Almel departed without so much as a goodbye. [Top]

Thuris Anetti: A large, very well muscled human male. Everything about him, from his piercing blue eyes and vice-like hand shake, his neatly groomed long black hair, his waxed handle-bar mustache, and his flatteringly tailored uniform, indicates that he is very well suited for his job as a Constable in the city of Willip. [Top]

Arach-Nid: An Elven (Grey) Wizard/Rogue of unknown level (above 9th). Arach-Nid is a freelance trainer/burglar for the Thieve's Guild in Whillip. He trains guild members for guild set fees. He's a chaotic, freewheeling, entrepreneur who enjoys gambling, mysteries, and archery. Arach-Nid runs a small burglary ring under guild auspices, but he also goes on the occasional adventure. He has been seen flying about Whillip on a broom. [Top]

Auberge: An elderly human male. Auberge is the warden (Innkeeper) of the Tower of the Heavens. He runs the visitors hostel on the smaller of the two islands. Attended by a small staff. Auberge is fond of alcohol, but no alcohol is permitted in the tower. Auberge was later found to be collaborating with Sion, and enemy of the 'Tower of the Heavens'. Uncertain of his loyalties, and worried that he might compromise the tower's security. Auberge was forced to retire. His fate remains in the balance as Shalfey ponders his fate. [Top]

[ a b c d e f g h i j k l m n o p q r s t u v w x y z ]

Balding Near-Eye: A Human middle-aged male. With a rugged, weather beaten face and a shock of white hair on his head, no one knows exactly how old he is. Balding is the leader of Whillip's Ranger's guild. Friend of druids and animals, Balding acts as a trainer and mentor for many adventurers in the vicinity of Whillip. A powerfully built man, Balding has an amazing physical strength. Capable of lifting 10 times his own weight. His eyesight and skill with a bow is unmatched in all of Sembia. [Top]

Felivat Barketh: this frail, red-haired human female is a specialty priest of Tymora.  She trains Tymora's clerics from from 5th to 8th level, inclusively.  She is very adept at coin tricks.[Top]

Bidvar Minitin the Halfling: Buildings in Whillip are addressed numerically. And building #52 is of supreme importance to any adventurer. Building #52 is also known as 'Where Now?'. The building is a small house with attached news stand. The proprietor/owner, a Halfling (Bidvar Minitin) possesses an exclusive contract with the city of Whillip. The only person who may dispense directions (in any manner) to places of business (Private residences are exempted) is Bidvar. The city of Whillip enforces this contract, and it is illegal for any resident to give out directions to places of business within the city of Whillip. Those caught violating this 'contract' can be fined up to 250gp, or jailed, depending on the severity of the violation. Bidvar is middle aged and cheery. Who wouldn't be with that sweet contract? [Top]

Constable Billet: Billet protects the citizenry and enforces the law in Deppershire. Constable Billet also owns and operates an inn called the Shire of the Blue Knight. A rotund halfling of larger than normal proportions - or perhaps he's simply a short Human? In either case, his brilliant and luxurious head of red hair distinguishes his appearance. [Top]

Armon Bistle: Armon Bistle was first mentioned in a letter that the H.A.L.L.O.W.ed Knights received. A letter of introduction, and an offer of reward to those who would help the town/area of Deepwood with their Dragon problem. Armon was listed as the newest resident of Deepwood, and the benefactor for this quest. Offering a reward of 150,000gp to those who can rid the area of a Blue Dragon assaulting the good people thereabouts. Further investigation revealed Armon Bistle to be a wealthy, retired trader (from Riatavin) of potions, drugs, ointments, and other apothecary items. [Top]

The 'Boy'. Ellis: Ellis is a small human male child, approximately 8 years old. Ellis has reddish blond hair and blue eyes. A disarming smile adorns his face. A cheerful demeanor dispels your doubts. Ellis wears knickers, tights, a brown vest and a white cotton shirt. His feet are clad in hiking boots. He is an apprentice to 'X' the Magic User. He has exhibited uncharacteristically high intelligence for someone so young. His mannerisms are not what most would consider consistent with those of an eight year old child. [Top]

"Hello in the cave below! Hello to all below! Be still your cautious hearts. Know now I mean no harm. I've come to help you. I mean no malice. I am unarmed. Gather near, be not afraid. Let knowledge now dispel all fear."

Bravic: The healer/priest of Belotar IV. An old man wearing a long, white beard and blue robes with silver trim. When we encountered this Human cleric, he was meditating under a pyramid shaped frame in one portion of the Cube of Nth. He claimed to have been sent by Belotar IV (the god of Courage and fate) to heal brave individuals who have ventured into the cube. A former adventurer who journeyed to the Cube of Nth in search of the Sword of Nth. Bravic journeyed with Gavarize, Ellies, and others. All that remains of this former party are Ellies, Sabatoo and Bravic. Thanks to the party, Bravic was able to escape from the cube along with a handful of his former party members. [Top]

Wellsfast Brightblade: Former leader of the Duergar community inside Fire Storm peak. Wellfast was one of Nigel's former adventuring buddies. Wellfast took over this Duergar community 640 years ago (as of 1003), and he took to adventuring with Nigel several hundred years afterwards. Apparently, some sort of corruption - Surely it must be taint! rotted his mind from the inside out. His face was contorted into a permanent grimace of pain, covered in some sort of scales, and something unnatural moved beneath his skin.

In a recent battle with the party, Wellfast spat some sort of grublike worm at Belt. Wellfast's motives were unclear at best, but it seemed that he was in communication with some powerful foe, as he claimed to have been warned about the party's coming.

Wellfast died in his meeting with our party of heroes. He died while defending a crystal shard from discovery. Luckily for the party, taint had dulled his intellect, and he never had a chance to summon reinforcements. His stinking corpse occupied a blood soaked bearskin rug at the bottom of the party's portable hole, until his body was spirited away by unknown agents at the Monastery of the hallowed doctrine. [Top]

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Castanamir the Mage: A magic user who borrowed some of X's books. Castanamir borrowed some books from X a long time ago. When Castanamir went missing (For a century or so), X summoned and hired the adventurers to recover the books from Castanamir's Isle. [Top]

Chaswelli: The party doesn't know much at all about Chaswelli. Through discovery/research and second hand information, they've come up with this very brief profile: A High Elf Black Knight. Chaswelli is a fellow high-ranking official in the same secret organization as Ozzwehlyhxganhhakheron. As a leader of C.O.E.P.A.S. and a cohort of Ozzy, Chaswelli is on the party's shit-list by default. Chaswelli and Ozzy were defeated by the party, but they were never captured or brought to justice. [Top]

Cirilli: Cirilli is a teenage (14 or 15) Human girl. She had been forcibly taken with the rest of her family deep into the swamp near Orlane to meet with a Dark Naga she identified as "Explicita Defilus"  She watched as her family was brainwashed into following the Naga, but resisted the charm herself.  Abramo then kept her caged in a room, and subjected her to unspeakable depravations for several months until we rescued her. Now that the Naga is dead, Cirilli has been reunited with her family. [Top]

Alain Clayborn: Alain Clayborn is a human, and a self-proclaimed "simple farmer . . . with some hobbies." He appears to be a Ranger, and the people of Orlane bring sick and injured animals to him to be healed. His wife's name is Marieke.[Top]

The "Clean-up" crew: An adventurers group in Whillip. This adventuring group has made it's mark by cleaning up after the player character adventurers. Wherever the players had been, there was the clean up crew; looking for opportunity and any possible treasures left behind. Here's the most recent line-up of this enterprising adventuring group:

  1. Kragus: Male, Half-Orc (Half-human?), Barbarian
  2. Lumiarti: Male, Elven, Wizard
  3. Magnus Cathurat: Male, Dwarven, Fighter
  4. Eilownwy: Female, Wild Elf, Ranger
  5. Maidel Ysydriel: Female, Fire-Genasi, Fighter/Wizard
  6. Brenton Targigo: Male, Human, Rogue
  7. Greven: Male, Hakheerian, Rogue/Monk
We first learned about the 'Crew', when Solindria and Emrikol-Oz joined the PC party. The two characters joined our party in order to help clean out the underground lair that we were sanitizing. At the same time, Kragus and Lumiarti left the dungeon in order to return to the surface to help fight Troglodytes and cult members.

Later, we met Nibori. Eventually, Solindria, Emrikol, and Nibori all joined our group; while Kragus and Lumiarti joined up with the clean-up crew. Maybe we'll see them again. [Top]

Villaine Cutrow: Villaine Cutrow is the high priestess of the temple of Tymora in Whillip. She is the 2nd highest ranking priestess of Tymora in all of Sembia. Good natured and well mannered, she is a middle-aged human who keeps her body and mind fit to meet the demands of her position. Villaine has been known to help the party by providing them with information and advice. [Top]

COEPAS symbolC.O.E.P.A.S.: The Church Of Elven Purity And Supremacy. A subversive organization based in Whillip. The party is not quite sure who all constituted the leadership of this group, but they did discover some of their goals. According to one of the groups flyers, one of their goals was "The elimination of all non-Elves from Toril" Based on the fact that numerous Half-elves, Halflings and Half-Orcs were murdered under suspicious circumstances, the party concluded that C.O.E.P.A.S. was behind the murders. In the year 1002, the party embarked on a dangerous and difficult quest to take apart this deadly organization.

On the 2nd of Detenday, 1002, the party was attacked by a group of Elves & some strange creatures. The Elves were dressed uniformly and seemed intent on destroying X's manor. The Elves were being controlled in some manner by a strange type of cranial grub.

The party managed to capture one of these foot-soldiers. After an initially unsuccessful interrogation, they brought the prisoner to the church of Tymora where a healer performed surgery to remove a worm from inside the Elve's ear. After the grub was destroyed, the party was able to question the Elve. They learned quite a bit about C.O.E.P.A.S. and it's 'Church'.

One of the leaders was a person referred to only as "Ozzy". The party knows that Ozzy wasn't the top of the organization, and they know that he has a Black Knight underling named Chaswelli. The party needs to find out more about this subversive organization and it's leaders. Ozzy and Chaswelli used COEPAS as a front for some nefarious plan. A plan which involved murder, arson, and chaos. It is probable that they were working to overthrow the leadership of Whillip.

After a bit of investigative work, the party eventually discovered the primary lair of C.O.E.P.A.S. They entered the lair, went through a teleport portal, and found themselves in a large trap-ridden complex. After a protracted 'bug-hunt', the party eventually (on the 10th of Detenday) encountered and killed a creature called a 'Taxini'. This evil outsider was responsible for creating and controlling the army of townsfolk which constituted the bulk of C.O.E.P.A.S. forces.

The Taxini, Chaswelli and Ozzy, through a proxy army of mind controlled victims, waged war on Whillip toward an uncertain goal. The party never learned the groups true intentions, and there is some speculation that the Taxini itself may have been working for, under the influence or control, of some stronger entity or group. With the Taxini slain, and the leaders C.O.E.P.A.S. on the run, Whillip is released from the thrall of subversion and fear. The good citizens of Whillip are no longer enslaved by a mind-controlling fiend. While the city struggles to restore order, the party has completed another hard fought adventure. [Top]

Ere' Cretharis: A relatively young Elven resident of Whillip. Ere' is just one of the victims of C.O.E.P.A.S. Ere' was subdued by the cult, and implanted with a mind-controlling grub. After being implanted, Ere' became a servant of the cult. The control was so powerful that Ere' went so far as to attack innocent citizens and commit other criminal acts against his will. [Top]

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Explicita Defilus: A primary opponent. Explicita was the malevolent force behind the mysterious happenings in Orlane. Explicita wasn't your typical foe. Explicita was a Dark Naga, an intelligent snake like creature, capable of charming people and casting spells. She was a powerful foe; until Kragus chopped off her head! [Top]

Hank of Deppershire: Hank conducts tours in the area surrounding Deppershire, mostly to the Rift Canyon.  Don’t even try getting him to start out before mid-afternoon, ‘cause it ain't happening. A man who really enjoys his sleep. [Top]

Derwyth: Derwyth the Half-Elven. A star-watcher, astrologer, astronomer and Druid. Derwyth once studied at the Monastery of the Yellow Rose. Now days, Derwyth lives in and acts as the protector of Earthwood forest and all it's inhabitants. Derwyth provided us with the location of a fallen star in return for a bestiary (a book about the creatures of Faerun). Derwyth is a friend of Hadley, Shalfey, and the monks of the Tower of the Heavens. Derwyth also helped the party to find a pass through the mountains. The party traversed the pass in order to reach the Kagu-Svirfnebli; a tribe of creatures living in the Earthspur mountains.

Derwyth shares his forest home with many animals; two of these animals are 'Tinkerbelle' a Sabertooth tiger and 'Jeeves' a large forest ape that acts as a butler of sorts!

Derwyth is on the lookout for something called a 'Sfsob' seed. A rather peculiar orange pod shaped seed that grows into a creature known as a Susurrus. [Top]

Misha Devi, Corrupted Priestess of Tymora: Misha Devi is/was the Head Priestess of Orlane's Temple of Tymora. She acted friendly enough when we first met her, but was obviously deceptive when we asked her about the strange reports about Orlane. After questioning/interrogating a guard that we defeated, we have since learned that Misha has been corrupted by some evil influence/creature, and is part of some sinister goings on at the temple of Tymora in Orlane.

The party fought and defeated Misha in Orlane's Temple of Tymora. The parties cleric cast a command on her, and she was forced to surrender. We disarmed her and started to tie her up when she uttered the words "Explicita Defilus". As soon as the words fell from her lips, she vanished with a loud popping noise. According to Lumiarti, she used a teleport to travel instantly to a different location.

Later, the party learned of Misha's demise. She was tracked down by a group of adventurers called "The 'Clean-up' crew". The 'Crew' tracked her from Orlane to the entrance to of an underground lair in the midst of Rushmoor Swamp. [Top]

Donald the Duck: Yes, this is actually a duck. The white kind, with an orange bill. Fond of bathing, singing, and wearing clothing? (of a sort). Donald the Duck is something of a mystery at the moment. Supposedly he's a legendary figure. Characterized as immortal, indestructible, and prone to temper tantrums, this creature was spotted on an adjacent surface in a hypercube room. The party has yet to interact with this unusual character. [Top]

Dorian and Llywillan: Two Elven residents of Orlane. Zakarias had hired to investigate the strange occurrences around the town. Shortly after that, they were woken up in the middle of the night and kidnapped by a group of Troglodytes aided by the carpenter and one of the local farmers.[Top]

The Dread Witch: A mysterious ally? This creature/person lives in or on the outskirts of a very dangerous place - The charnel bog of the Nether Mountains. Allied with the occupants of a nearby monastery, the Dread Witch helped our group of adventurers by providing them with information. Apparently, she has some control over the weather in the area, and it is certain that she has a vast network of spies working for her. An ally of the bog's denizens, she seeks to remove the corrupting influence of taint from the bog and its occupants. The party doesn't know her real name or true nature. Is she really an ally, or does she simply find convenience in using the party to further her goals? [Top]

The Driver. Lenginth Moorels: We first saw him sitting astride the cabbies bench of the carriage which conveyed us to see "X" for the first time. The driver is a Dwarve of middle age? It's hard to tell with Dwarves; who's beard is nearly as long as he is tall. You notice that his hands are very large and worn. He wears a livery uniform, and aside from the rather long beard has a clean and well kempt appearance. His steely gray eyes focus directly on yours. He seems friendly towards our group. According to the boy he has some healing skills. He must know something of horses and horsemanship. We saw him checking the teams harness and his name is 'Lenginth Moorels'. He speaks with a slight accent.. [Top]

"Good day young sirs. Me name be 'Lenginth Moorels'. I'm a stableman, smithy, coachman and more to master X and the young Ellis. Nathis tells me that the master has employed your services. It appears he's chosen well, you look to be a strapping fity group. Nathis says I'm sposed to take ye' into town for shoppin. If ye've nay questions we'll be on our way. Where would ye like to go? Straight to Emberden's; or to a dinning establishment affore your business?"

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Ike Edwards : Ike is a Human male, in his late 20's. He is short, with a fair build, and short blond hair. Ike is the ships counselor aboard the Skycruiser Palisade. Highly skilled at counseling and interaction in all social situations. Ike is a highly valued member aboard this merchant ship. Ike holds the rank of Lt. Commander, and a fairly large amount of experience and education in matters of personnel management and psychology.

This individual (ship's counselor) is liaison between the crew and the Captain (who can be a bit difficult to get along with), This individual is also responsible for keeping track of the psychological state of the crew - Including the Captain. This person looks out for the ships mental and emotional well being. He ensures that the strictest confidentiality is kept when possible. This individual is also used as a liaison with personnel visiting or traveling as guests aboard the Palisade. [Top]

Chondathan trade delegate Ekhahar:
A Human Male of middle age; Ekhahar was an important trade delegate for the nation of Chondath. He was murdered onboard the Skyship Corona en route back to Chondath, after negotiating trade agreements in Sembia. Ekhahar provided us with a Writ of Passage in order to cross into Chondath from Sespech. [Top]

Ellies: A Gnome holed-up in the Cube of Nth. A former adventurer who journeyed to the Cube of Nth in search of the Sword of Nth. Ellies journeyed with Bravic, Gavarize, and others. All that remains of this former party are Bravic, Sabatoo and Ellies. Thanks to the party, Ellies was able to escape from the cube along with a handful of his former party members. [Top]

Terrance Enkirrit: The leader of a spice caravan we were hired to guard from the city of Ordulin to the Thunder Pass.  He is a fat, balding, middle-age Human. [Top]

Eric - The pimply faced kid: Eric is an apprentice mage at Whillip's Mage's guild. Eric greets most visitors to the guild, determines their needs, arranges meetings with the appropriate individuals, and guides visitors through the guild's mazelike interior. Eric is a young Human with a slight build, an acne punctuated face, and a voice on the verge of changing. [Top]

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Gamorette: Gamorette is the leader of an outlaw band of Orcs (number unknown) who plague the Dragon Coast and mountains to the south of this region. Raiding various caravans and small communities, Gamorette and his band are responsible for much hardship and suffering. The party hasn't met Gamorette yet, but they've already put him on their 'enemies' list. Gamorette is a god-blooded Orc. A favored of Gruumsh. He is said to have Gruumsh's blood flowing in his veins. Rumor has it that he has the ability to instantly paralyze his foes and spells cast at him are directed back at the caster.

Garivek: A priest of Helm. Garivek is a Human Male in his mid 40's. He doesn't move as quickly as he used to, but Garivek is still a powerful man with broad shoulders and a healthy constitution. This 10th level priest still strives to do his best in the service of Helm. He was sent to Whillip by church leaders in order to establish a true temple. So far, he has established a small shrine in the main city guard barracks. Many of the city guard, private guards and a few Paladins that call Whillip home are worshipers or recent converts of Helm. His carefully laid plans include a practice of charity to children's organizations, and relief for the families of the guards who protect the city. He has foregone the cheap and easy route of payoffs and supplication in favor of this more difficult policy.

Update - 11 Detenday 1002: Garivek was slain in his sleep by some unknown miscreant during a 'time of troubles'. Whillip was in chaos, terror reigned, and neighbor feared neighbor. It appears as if the murder was committed as part of a robbery, the building was then burned by persons unknown. Could there have been a more sinister motive? Garivek was a fairly powerful and important person.

Update - 24 Detenday 1002: Garivek has been resurrected. After receiving a letter from Solmar, Inaen and the leadership of the church of Helm (in Waterdeep), have decided that Garivek's life/presence in Whillip is far too precious. They sent funds to Solmar, and he used the funds to have Garivek resurrected. Back at the head of Helm's presence in Whillip, Garivek has resumed his work to forward the goals of his church. [Top]

Takaél Gathar: An evil Gnomish engineer. The party found this poor soul crucified upside down on an "X" shaped cross. After rescuing the elderly Gnome, the party discovered that he was in very poor health. Having suffered torture and abuse at the hands of some Kobolds, Takaél would surely have died in no time at all if it hadn't been for the Paladin's healing touch. Ironically, the party soon discovered (The Paladin detected evil) that Takaél is as evil as the night is black. The Kobolds hired him to install various subterranean traps beneath the keep. In the end, this blind Gnome was left at the mercy of the forest. Tied to a tree, and gagged to prevent him from alerting the Kobolds, the party left him in Tymora's care.[Top]

Gavarize: A dark figure - A powerful warlock, dressed all in black. A former adventurer who journeyed to the Cube of Nth in search of the Sword of Nth. Gavarize journeyed with Bravic, Ellies, Sabatoo and others. All that remains of this former party are Bravic, Sabatoo and Ellies. Like Bravic, Gavarize was a worshiper of Belotar IV (The god of Courage and fate). Gavarize was searching for a powerful intelligent evil sword. He believed it would help him escape from the cube, and make him all-powerful. The party thought that anyone willing to submit to the sword was either evil or crazy. In the end, Gavarize was defeated easily by the party when he tried to take an Evil Sword from the party. His strength was all magic, and without it the party was easily able to overcome him with physical prowess. [Top]

Old man Geete: A resident of Deppershire. Geete is a human male of indeterminate age. Somewhere between 65 and 85? Lock's on long white hair frame his thin and frail body. Geete never sleeps for more than an hour at a time, but he sleeps whenever the mood strikes him. A shrewd businessman, Geete owns the barbershop and a stables in Deppershire. [Top]

The Baron; Kyle Lans Gentwell:
The Baron rules the city of Whillip/Willip, under the auspices of the nations true rulers. The merchants. Although Baron Gentwell's title, and power are the result of ancient ancestral service to the rulers of Hadeska/Sembia, he could soon find himself in dire straits without the tacit approval of the merchants council. The Baron has a large extended family who all enjoy some measure of privilege as a result of their relation. The Baron is respected by the people of Whillip. But seen more as an economic asset than a regal head of state. [Top]

Lt. Cdr. Vitus Gothings:
Lt. Cdr. Vitus Gothings is the Inspector General onboard the Sky-Ship Corona. He's a big-nosed Gnome with a pushy attitude. Apparently he's the chief of inspections and investigations, and works directly for Captain Highlander. Update: As of Septev, 1003, Vitus is serving aboard the Sky Cruiser Palisade. Serving under captain Zacharius Thybender, this move was a considerable promotion to a much larger/more important vessel in the fleet. [Top]

Greywing : Greywing was a male Illumian monk, cleric, war mage (enlightened fist) played by Sean O'Brien. The party knew very little about Greywing (aka Vy - as in Vykeron or 'Bob'). He was first encountered outside the city of Silverymoon, at a Shrine to Fharlanghn. He was there with a couple of other adventurers; Quinton and Gregor. The three of them were members of the 'Cleanup Crew' until the group decided to hire out as mercenaries to a clan of exiled Duergar from a Dwarven fortification called 640. Greywing decided to accompany the party on their journey back to Whillip, and joined them aboard the Skycruiser Palisade for a rather short journey. Greywing left the party abruptly when the ship stopped for a port call in the city of Suzail. Some sort of family business required his attention and he was forced to leave in something of a hurry.

Later, Greywing reappeared as an NPC joining the reformed SCREWOFFS. [Top]

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Hadley: A young human male, Hadley is a monk of the Order of the Night Sky. He serves Shalfey and his scribes as a ferryman. He ferries visitors across the treacherous waters of lake Icemelt, to the Tower of the Heavens. Hadley wears a green tunic and a hooded cloak. Hadley claims to be an ally of Shalfey, and greeted us with a secret pass phrase: "Fair is the day"; to which we knew the proper response: "..but fairer the jewels of evening". After receiving the proper response, he assumed we were friends of Shalfey, and asked for our help. [Top]

Order of the Night Sky - An order of monks, the Order of the Night Sky provides members of its brotherhood to guard and serve the sages. Each of the lesser Pupils (Sages who serve under Shalfey while studying and interpreting the Books of Prophecy) have two monks assigned to them. Piyarz has four, and Shalfey had four, but these are now dead. Their robes are the same color as those of their master. [Top]

Hammerinoch: The burrow warden of the Kagu-Svirfnebli.  Like all of his tribe, Hammerinoch is a Deep-Gnome.  He handled all of the negotiations between our party and the Kagu-Svirfneblin tribe when we visited them to trade a meteorite for the books of prophecy on behalf of Shalfey of the Tower of Heavens. Hammerinoch struck us as extremely business like, and a little bit cautious when it came to outsiders. [Top]

Highlander: Human Male, middle-aged, somewhat overweight, very gregarious. The Capt of the Skyship Corona. A drinking buddy of Dokren's.[Top]

Danieth Hisarne: The wife of a poor farmer from Orlane, Danieth saw her husband charmed into the service of Explicita Defilus.  She managed to resist the charm, so she was locked up in a jail cell with Kelond Tannersoth.  She would have been raped and worse if Kelond had not valiantly defended her from the troglodytes that held them prisoner.  As it was, she witnessed them repeatedly rape a young girl in a neighboring cell, and she saw them butcher two other prisoners for food.[Top]

Castelly Hothmana: The manor's Groundsman. Castelly is a Wood Elve and a Ranger. This gnarled elve, with weather facial features, is not what you'd expect from an Elf. His gruff no-nonsense manner rubs up against all elven pre-conceptions. Anything but frail and graceful; Castelly presents himself as a powerful and thorough woodsman, the kind who doesn't give much quarter. [Top]

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Il-I-ay: A central figure in the Legend of Nth. An evil warlock who attempted to enslave all humanity by conquering them through the dark arts and by the use of Devils and other undead creatures found only in the darkest corners of Oerth. Il-I-Kay's forces initially conquered a large portion of the known world, slaying and enslaving millions in his stead, the forces of evil were never so powerful. Il-I-Kay created and ruled over a true 'Hell-on-Oerth'. [Top]

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Jatani: A Duergar gem cutter in 640 – a Dwarven fortification currently inhabited by a clan of exiled Duergar. Well known within the community, and somewhat flamboyant, he also has the ability to repair some kinds of magic items. [Top]

Gary Johnson: Mild mannered young male human. Gary is a soft spoken crew member of the skyship Eclipse. Gary serves as a cook aboard the Eclipse. [Top]

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Palindar and Kabeckum: One of two emissaries from the Duergar community at 640. These two individuals are stationed at the Monastery of the hallowed doctrine in the Nether Mountains. As the Monastery and 640 have good relations, these two are representatives of the Duergar community's interest in the Monastery. Palindar and Kabeckum are mates. Palindar is a weapons expert and tactician. His expertise is used to assist in the Monastery defenses.  Kabeckum's expertise is banking and finances. She uses her skills to assist in procuring funding for the Monastery. The pair live and work at the Monastery, but long for the days when they can be reunited with their clan inside Firestorm Peak. [Top]

Kagnythus: A male Dwarven Ranger. He fights with a battle axe in one hand and a magical boomeranging kukri in the other. We hired Kagnythus to lead us to Sharisthek, and to help us determine when we had found the Rondolim (see the journal for more details).  We wouldn't be at all surprised if we found out that Kagnythus is Dokren's long lost twin brother. Kagnythus died during the quest for the Rondolim, but his efforts were essential to the parties survival. Without Kagnythus, our group of adventurers would most surely have fallen victim to any one of the deadly traps found beneath the keep of Sharisthek.

Kagnythus was played briefly by Sean O'Brien. Sean was introduced to our gaming group by Stacy (who played Nibori). [Top]

Khoronach: Khoronach the Stormtrooper of Death. Summoned from a scroll by Rezigrene, Khoronach is an ugly Human. He looks pretty buff though, and he carries a big ass axe. Khoronach is a wild card for sure. Even though the party summoned him, they don't have any control over his actions. A high level fighter for sure, but where do his loyalties lay? The party did manage to get one promise out of Khoronach. He promised 'Not to attack them'.[Top]

Teferon, Eiderry, and Llandris are Killoren Hunters that we met near Derwyth's forest. At the time, they were tracking some kind of furry white lizard that was running amok in the forest. Killoren are green skinned, have brown horns and ears that look like leaves. This race of people live closely with nature. Wearing leaves, bark and skins, these creatures look more like a part of nature than apart from it.[Top]

Edvard Kititch: Representative of a small town in the south end of Shilmista forest. This individual sent the party a letter of introduction and offer. This small town is being plagued by a 'young' blue dragon, and they've beseeched the party to help them and vanquish this dire threat - The 150,000gp reward is likely nothing compared to a blue dragon's treasure hoard. [Top]

Kraetia: A weapons mage from Waterdeep. Kraetia creates and collects magic weapons. She commissioned the party to find and retrieve the legendary 'Sword of Nth' for her. [Top]

Kraven: A middle aged, Human, male. Employed by the 'S.C.R.E.W.O.F.F.S.'; Kraven acts as an administrator for the groups business and properties. Kraven has no legs. He's confined to a wheel chair, but always maintains his upbeat personality. [Top]

Kusindra Tuvari: A female, Half-Orc, fighter hailing from Waterdeep. Kusindra answered an advertisement posted by Zeddishous. Kusindra joined the SCREWOFFS in the hopes of finding adventure, wealth and the camaraderie of an adventuring group. The adventurers know very little about Kusindra, but she came recommended by members of the Clean Up Crew. [Top]

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Dorian and Llywillan: Two Elven residents of Orlane. Zakarias had hired to investigate the strange occurrences around the town. Shortly after that, they were woken up in the middle of the night and kidnapped by a group of Troglodytes aided by the carpenter and one of the local farmers.[Top]

Lurg: A human sage. Lurg resides in the Tower of the Heavens. He wears red tunic and robes. Lurg has been dutifully defending the Tower and the books of prophecy ever since he became convinced that Shalfey was dead. [Top]

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Maalthiir: The ruler of Hillsfar. First Lord of Hillsfar - Maalthiir is a shrewd, ruthless, and independent merchant-mage. Neutrally aligned, this 18th level, male, human, wizard is the current ruler of Hillsfar. He commands the Red Plumes, a former mercenary company that has grown to more than five thousand strong. Despite Maalthiir's harsh rule in Hillsfar, he is staunchly independent, and will brook no influence from other factions around the Moonsea region. He has close trade relationships with many trading houses in the region, including powerful merchant families in Sembia. [Top]

Madreus: The mad wizard (aka 'The Alienest'). The party knew very little about this Human, male, alienist (a type of magic user). He was searching for secrets of alien power deep within Firestorm Peak. Darius Osaleate (of the Nether Mountains monastery) indicated that Madreus entered the gates of Firestorm Peak several hundred years ago. Madreus was more than 500 years old when he was encountered deep inside the accursed mountain. Darius had information that indicating that Madreus was still alive, and he was close to unlocking the vile mysteries of a "Vast Gate". A speak with dead spell (cast on the remains of a Duergar high priest) revealed some additional information: Madreus did not age (lending credence to the 'fact' that he's been inside Firestorm Peak for several hundred years), and he had the ability to dominate anyone who looks at him. Until recently, he was Wellfast's master.

On the 28th of Aug, 1003 (game date), our party of intrepid heroes encountered, and slew Madreus. The rumors regarding his ability to control others were true. Merely looking into his eyes can cause you to fall under his spell. This ability allowed him to control a vast network of accomplices, allies and slaves. With his demise, all those under his control are released from his subjugation. Accompanying Madreus - in the Vast Gate chamber - was an entourage of hostile companions. He'd even enslaved a pair of peace loving Myconid. The battle with Madreus was mercifully short, as the party managed to bypass his security measures and take him by surprise. One of the allies with him was Nigel Stormcloud. Tanar's father. The man this party had come to Firestorm Peak to find was alive - Then the party killed him, and left his body behind? What of Tanar's wishes? Will his father forever be known as an ally to the evil Madreus? [Top]

Maximillian Mandelbrot (aka 'Mad Max'): Maximillian Mandelbrot - aka 'Mad Max' is a Human Wizard/Wild-Mage of some renown in Whillip. Max is a wild card of sorts. A specialist wizard capable of bending raw mana to his will. Max is a 'Wild-Mage'; an unpredictable agent of fate and a master of luck. As a trainer in Whillip, Max is a member of the Mages guild, but prefers to act as a free agent. His ties to the Thieves guild are known to some, yet the nature of those ties are uncertain at best. Accompanying Max is fire elemental familiar known as Barix. A dancing mote of flame with a mind of its own. Barix is a fiesty creature which seems to dance about in the presence of Max. [Top]

Menelmacar: A constellation in the nights sky and a deity. Menelmacar is the swordsman of the sky. The stars in the constellation form the vague outline of a man holding a sword. Menelmacar was once a powerful deity. He is credited with gashing the earth with his celestial sword in order to create Rift Canyon. Menelmacar's sword points to the ground once every year, and once again every century. Now that the party has recovered the Sword of Nth, and Menelmacar is possession of the sword, perhaps his power will increase. Doing a favor to a god is usually a good thing. Provided you don't piss off some other god's in the process... [Top]

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Telkan Nacklu: Telkan is an Elven smithy and surgeon who lives in Whillip. His skill at the forge is second to none. Renowned for his ability to turn mere metal into works of art and objects of wonder, Telkan sometimes crafts magic items for the church of Tymora. Telkan enchanted Thalidimar's holy symbol. Telkan is also a skilled surgeon, having once been a member of Tymora's priesthood, Telkan learned the healers trade while adventuring in the realms. [Top]

Naentoth: Naentoth was a high level priest inside Firestorm Peak. He served Wellfast and the Duergar community within the mountain. The high level Duergar cleric was no match for the deception wielded in the form of a disguise. Dynnera and the SCREWOFFS had no problems dispatching this formidable foe. In the guise of Wellfast, Naentoth's surprise was ultimately, deadly. His remains were then carted off to the Monastery of the Hallowed Doctrine for a session of 'Speak With Dead'. [Top]

Karesh Nahmesek: A chosen Dwarven warrior. A 10th level Dwarven Berserker, chosen by a council of Dwarven elders. Karesh was chosen to wield the Rondolim. He lead a Dwarven warrior in a battle against ancient enemies - Orcs and Goblins. [Top]

Ironstump Nailbitter: Ironstump is a Dwarven Captain with the tenacity of a mountain, and the strength of an Ox. He is commander of the guard at the Thunder Peaks Eastern base camp. Ironstump has a short temper, but he'll go the distance for his friends. [Top]

Nallond: This evil male Duergar is the elder of 640 – a Dwarven fortification currently inhabited by a clan of exiled Duergar. Known by the other exiles as 'The Foundation', Nallond is one of the few remaining Duergar from the original group of Firestorm Peak refugees. He was a leader among his people, a powerful, influential and charismatic general. He led his people out of Firestorm Peak, fighting for independence from the wicked rule of Wellfast. He helped clear the ruins of 640, fought the forces of Wellfast down through the ages, ensured the protection of the refugees in his following, and forged a friendly relationship with the followers of the 'Hallowed Doctrine'. Weakened by age, battle induced injuries, and an extreme aversion to daylight, Nallond is hanging in there. His last remaining wish is to see his people's return to their ancestral home inside the mountain. [Top]

Nathis. The House Man.: A Half-Elven male of indeterminate, middle? age. Dressed in formal wear when first met. He met Ellis and the rest of the party at the entrance to the Manor proper. He is "X's" house man. In charge of supervising the other staff members and ensuring that the needs of the master and his guests are well met. [Top]

Arevach N’drs: Captain of the skyship Eclipse. A flying ship owned and operated by J.F.K. Enterprises of Willip. N'drs is a hard drinking braggart, who fancies himself a ladies man, despite his crooked teeth and thinning hair. A Human of approximately 41 years age, N'drs is a consummate navigator and a shrewd businessman. [Top]

Peera Nelsonson: Peera is a middle aged human woman who helps keep the Manor clean. Her looks are fair; she has a slight build, and wonderful blue eyes. She takes no gruff, and will give you hell if you think that you can march through the manor dragging the corpse of a Dire Rhino to the kitchen. Use the back door Damn it!. [Top]

Deputy Nesbit: This bowlegged Half-Elven deputy assists Constable Billet in Deppershire. He doesn't appear to be all that tough a character. [Top]

Dalek Nordell: A large, very well muscled human male. Everything about him, from his piercing blue eyes and vice-like hand shake, his neatly groomed long black hair, his waxed handle-bar mustache, and his flatteringly tailored uniform, indicates that he is very well suited for his job as a Constable in the city of Willip. Perhaps the party will get to know Dalek better - In the very near future? [Top]

Galor Norivox: A Dwarven priest and member of a high ranking Dwarven council.  He sent a letter to X requesting help in finding the Rondolim - a legendary magical Dwarven axe - so that it could be used in an upcoming war with a large Orcish army. [Top]

Nth: Nth was a celestial magic user who experimented in other dimensions. Eventually, he became very adept and knowledgeable of the ways of the universe. The years, decades, eons and centuries passed and amazingly Nth lived on. Some say he still lives to this day. The name Nth would have vanished long ago if not for two things: One - He achieved a means of immortality. Two - He enchanted a sword of great power which is still spoken of all over Oerth: The Sword of Nth.[Top]

The war of shadows - The legend of Nth
Several centuries ago, a great war began. A war between good and evil which involved nearly all of Oerth. Il-I-Kay, an evil warlock tried to enslave all humanity by conquering them through the dark arts and by the use of Devils and other undead creatures found only in the darkest corners of Oerth. The war waged for 200 years until the forces of good gained a strong ally who had previously been neutral (Nth).

Nth the celestial magic user entered the fray on the side of good. He pledged his support to help overthrow the evil forces that were corrupting the land and killing millions in their wake. [Top]

The 'Sword of Nth'
Nth then proceeded to produce a sword (supposedly, the sword is made of extra-dimensional materials) which would be used against the forces of evil. Ten years later, the sword was finished. The sword was wielded by Siegrid; a 16th level ranger who slew Il-I-Kay using the sword, thus ending the war of shadows.

(Information obtained from Trelles the weapons expert in Willip)
The sword is said to be a broadsword, made from some kind of extra dimensional material, and that it sometimes looks like a regular metal sword, and sometimes it looks like it’s made from “a piece of the sky” — whatever that means, and sometimes it makes itself invisible.  It can cast spells at people, but it can’t swing itself at them.  If something living touches it, the sword can force them to do what the sword wants.  The sword has a true name, and if you know what the true name is (Trelles doesn’t), you have some power over the sword.

After the war of shadows, the sword fell into ill hands, and again trouble arose. Nth himself went to stop the one who held the sword. In the process, Nth died. Slain by his own sword (so the legends say). The sword had had it's fill of both good and evil, and caused Nth to thrust it into the ground. The place where the sword was thrust into the ground is now known as Rift Canyon.

In completing their quest to recover the sword of Nth, the party did learn the swords true name. But I will not reveal the true name of such a powerful weapon in this forum. [Top]

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Zakarias Ormond: Zakarias Ormond is the Mayor of Orlane. He acts like your typical politician, and he seems to have a fondness for sun-tea and for smoking his large pipe. He lives in the most imposing house in the town. Its gables are painted red, and its wooden columns are ornately carved with a leaf pattern. Zakarias hired a couple of Elves (realizing that they were resistant to charm spells) in order to investigate the strange goings on in his town. Although he doesn't show it, Zakarias is greatly relieved that the characters are in town. He's given them his permission to investigate the strange goings on, and offered a reward as well. [Top]

Darius Osaleate: of the Nether Mountains. Darius is a Human of advanced years (75+?), with a long white beard, frail limbs, multiple scars and something of a limp. Darius is the Archimandrite at the Monastery of the Hallowed Doctrine, located in the Nether Mountains. Darius is a Cleric of Illmater and a Purifier. Darius took over as leader of this monastery, when it's founder 'Erland Buckley' went missing. Erland has likely fallen to the forces of evil, but the mission of the covenant must go on. Darius provided the party with healing, sanctuary, and information to aid them in their quest. To further the goals of the monastery, Darius has enlisted the help of the party in destroying the source of taint in these Nether Mountains. Darius believes that this threat originates from an alien, evil source deep within Firestorm Peak. [Top]

Ozzwehlyhxganhhakheron: Otherwise known as 'Ozzy', this 580 year old High-Elf was originally encountered in conjunction with the murder of a former party member. He delivered a powerful message (containing a demon summoning trap) to the party. The message that he delivered was a warning to the party. Stop your investigation of C.O.E.P.A.S., or suffer a similar fate. Based on Ozzy's appearance and accouterment, it's apparent that he's an adventurer or powerful individual of some renown. After a bit more investigation the party discovered that Ozzy is a Warlock who worships Bane (a dark and evil deity). Adept at making poisons and brewing potions, Ozzy was trained here in Whillip. Ozzy is a high ranking official in some sort of secret organization. Using the cover of C.O.E.P.A.S. as a front, Ozzy and other members of this organization assaulted Whillip over a period of several weeks. They attempted to overthrow the city leaders by crippling Whillip through a campaign of murder, terror, arson and chaos. Chaswelli and Ozzy were eventually defeated by the party, but they were never captured or brought to justice. [Top]

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Palindar and Kabeckum: One of two emissaries from the Duergar community at 640. These two individuals are stationed at the Monastery of the hallowed doctrine in the Nether Mountains. As the Monastery and 640 have good relations, these two are representatives of the Duergar community's interest in the Monastery. Palindar and Kabeckum are mates. Palindar is a weapons expert and tactician. His expertise is used to assist in the Monastery defenses.  Kabeckum's expertise is banking and finances. She uses her skills to assist in procuring funding for the Monastery. The pair live and work at the Monastery, but long for the days when they can be reunited with their clan inside Firestorm Peak. [Top]

Malakai Palmitori : Malakai Palmitori was a holy man who traveled the lands (of the Realms) for many years. In his advanced age, the people of Silverymoon built him a home on a ridge outside the city. There he lived for a short time before succumbing to the ravages of time. In his short time at this dwelling, the old priest was called upon many times. To heal the sick, tend to the wounded, and bless the union of many couples. All this he did without regard to cost, donating any coin received to local orphanages and efforts to aid travelers. As a worshipper of Fharlanghn, he was a humble, low-profile, priest, not trying to convert worshippers or build up the church. His life, and the future of many was changed one day, when this priest performed a miraculous act of compassion. On that fateful day, Malakai raised several (records indicate that 210 people were raised) flood victims from the dead. Unknown to the priest, this seemingly random act of nature (the flood), was actually an intentional act of retribution by a dark deity (Incabulos). In reversing the deity's act, the priest incurred the wrath of this dark lord.

Malakai's remains were interred in a crypt beneath the shrine, and from that day forward, the site was used as a place of sanctuary, shelter and contemplation for many travelers and faithful people. The slope beside the ridge became a burial place for many former residents of Silverymoon. The shrine was a place of healing, it's font providing minor magical restoration to the wounded. Various other churches made use of the font's properties to assist in the resurrection of faithful people. It became a 'way-point' in the lives of many followers of Fharlanghn.

To learn more about Malakai and the shrine dedicated to him, see the 'Fharlanghn's Shrine - At Silverymoon' entry on our 'Where Now?' page. [Top]

Nikel Pilewhite: Nikel is one of four guards who work (in shifts) at the Manor. Nikel is a young Human with quick eyes and a wiry build. His shock of red hair and odd accent mark him as foreign born. Nikel boasts of his ability to do pushups and sometimes is known to engage visitors in friendly banter. Like the other guards at the Manor, Nikel has received extensive training in the martial arts, and he's not your typical store guard. [Top]

Piyarz: A young male Shade, and a high level sage capable of casting some wizard spells. Now dead, Piyarz was described by Hadley as Shalfey's pupil. Hadley indicated that Piyarz claimed leadership of the Tower of the Heavens and supposedly possession of the Books of Prophecy as well. Hadley claimed that Piyarz was an evil usurper who long sought the overthrow of Shalfey in order to claim the title, "Elder of the Tower of the Heaven's", and the power of the Books of Prophecy'. for his own designs. The party members have shared memories (from the 'Waters of Memory') regarding Piyarz: "...Piyarz, never far away ... Piyarz, with shifty eyes and malicious tongue ... his cursed shadow always at his side".

After rescuing Shalfey, it became evident that all the rumors about Piyarz were true. He was keeping Shalfey prisoner in the Tower, and he fought the party in an attempt to prevent them from learning the truth. Piyarz attacked the party in the Tower of the Heavens. Thanks to one of Rezigrene's magic items, Piyarz was dispatched (crushed to death) after he brought half the party to their knees with a well placed Ice Storm. If it hadn't been for the 'Cube of ebon tentacles', things might have turned out quite differently. [Top]

Pleedir: Pleedir is a Druid who lives in Rift Canyon. He protects the canyon as if it were a holy site. A Human of indeterminate age and questionable mental capacity. Some believe that Pleedir is much older than he looks. It's rumored that Pleedir cleared the canyon of a tribe of hostile Svirfneblin who were led by a clever group of Flind. Pleedir offered shelter and succor to the party during it's quest to recover the sword of Nth. [Top]

Poro: A human sage. Poro resides in the Tower of the Heavens. He wears yellow tunic and robes. Poro has been dutifully defending the Tower and the books of prophecy ever since he became convinced that Shalfey was dead. Now that Shalfey has been freed it looks like Poro may have know about Piyarz's duplicity all along! [Top]

Farin Proballi: A high priest of Tymora. Farin is the high priest at a temple in Arrabar. As the regional high muckity-muck of Chondath, Farin was able to raise dead on our fallen comrades, and for that we are very grateful. [Top]

The Books of Prophecy: A series of magical books that contain mystic writings. Through great study and guidance from the gods, an order of monks have learned how to read the Books of Prophecy'. The ability/secret of reading the books is passed down from one generation to the next by the leaders of this sect. The books are said to contain prophetic passages that foretell the future of important persons in the realms. [Top]

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Ramne: Ramne is a Gnomish wizard with Druidic or Nature-lore tendencies. Perhaps he's multi-classed?. Life as a hermit appears to have addled his brain. He is accompanied by a very frisky weasel. Ramne has been keeping a close eye on the goings on in Orlane, and helped the party by donating a couple magic items to the group. [Top]

The Raven. Twilight: A large black Raven which can speak. Believed/supposed to be "X's" familiar? "Twilight is a terrific bird." This raven is capable of speech. Or so it seems. We've heard it speak on occasion. We're not quite sure how intelligent it is, but it certainly is a magnificent creature. [Top]

"Then the boy reaches out and pets the birds head as it continues to eat the apple. The bird is rather impressive. Surely it must be two feet from beak to tail. The beak is sharp and straight, the talons look rather formidable as well. It's handling that apple rather easily. And the coat. It gleams as if polished. The bird reminds you of an obsidian dagger.

Rondolim: Rondolim is old Dwarvish for "Killer of Orcs". The Rondolim appears to be an ancient, rusted, double-bladed battleaxe, worn and bent from years of use. The owners of most weapon shops would be ashamed to have it in their junk-piles. When in the hands of a Dwarvish warrior however, the Rondolim takes on its true form. It has a razor sharp golden-edged blade of steel. The blade is set above a haft of bone. The haft is covered with exquisitely carved bas-relief representations of a Dwarven army. In this form, it would bring a kings ransom.

The Rondolim may only be used by a warrior of full Dwarvish blood who has been trained in the use of the double-bladed battleaxe. When in the hands of such a fighter, it achieves it's true form, becoming a weapon of legendary status. The party successfully completed their quest, recovered the Rondolim, turned it over to the Dwarven army, and collected their reward.) [Top]

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Sabatoo: A Human encountered by the party while attempting to recover a sword from the Cube of Nth. Sabatoo is a male Human of indeterminate age. He looks to be in his mid 30's, but who knows how long he's been in the cube. Sabatoo journeyed with Ellies, Bravic, Gavarize, and others on a quest to recover the Sword of Nth. All that remains of this former party are Bravic, Ellies and Sabatoo. Thanks to the party, Sabatoo was able to escape from the cube along with a handful of his former party members. [Top]

Lt. Cdr. Shamus Sabertooth: Lt. Cdr. Shamus Sabertooth, the ship’s coordinator onboard the Sky-Ship Corona. He looks almost normal except for the extra pair of arms sticking out of his ribs. Somebody later told me that his race is called the Hakheerians. [Top]

Glan Sarin: A Human Necromancer from Dynnera's past. This man purchased Kassera (aka Dynnera) as a slave. He abused, tortured and tormented her until she was able to escape (see Kassera's background above). She remembers that he was performing abominable experiments with several slaves that he had capture. His purpose was unknown to her, but surely it was sinister and wicked. He was last known to reside far to the west, two continents away in the lands of Ohnest. Kassera remembers Glan Sarin as being a rather nondescript man. Average in height and weight, with fair complexion, short brown hair and gray eyes, his mannerisms were casual. He was not a remarkable man in any physical way. Not the sort of man you'd pick out in a crowd.

More recently: While visiting Silverymoon, Dynnera was contacted by a paid informant, and she received some information about Glan Sarin. Apparently, somewhere outside the Realms (Could it be in Ohnest?) he had been convicted on murder charges and sent away to a prison.  He’d been in that prison at least six years ago (as of Septev, 1003), and this information was one year old by the time it reached me.  Unfortunately no additional information was available at the time. [Top]

S.C.R.E.W.O.F.F.S.: Several, Crafty, Resourceful, Enterprising Wanderers Out For Fun & Simoleans - An adventuring group based in Whillip. This group of adventurers used to be composed primarily of player characters. Many characters in this new group were previously members of the S.C.R.E.W.O.F.F.S. This adventuring group is now composed of non-player characters.

  1. Zeddishous: Male, Aasimar, Ranger
  2. Grenco: Male, Mountain Dwarf, Scout
  3. Ysoac: Male, Painted Elf, Druid
  4. Khurshel: Male, Illumian Wizard/Beguiler (Ultimate Magus) and his familiar Esma: Khurshel's familiar is a little black bat
  5. Greywing: (aka Vy or 'Bob') - Male, Illumian Monk/Cleric/Warmage
  6. Duracell: Female, Human Monk
  7. Kusindra: Female, Half-Orc Fighter
Like many adventuring groups based in Whillip (and Sembia), they are a chartered, officially recognized group of enterprising individuals looking for opportunities thoughout the realms. Ready to fight evil, loot tombs, and vanquish taint at any opportunity. The group is headquartered in buildings #397 (offices) and #398 (quarters) in Whillip. Kraven (a middle aged Human, male) helps the group administer their business and properties. The group prefers this low key presence to a flashier, more prominent standing in the community.

Scroggis: A female Goblin sex slave. This sexy siren was encounterd by the adventurers while exploring the caverns and tunnels of Firestorm Peak. While Scroggis may be comely to other dwellers of the Underdark, her condition as a slave created a less than desirable condition. When the party first found this spindly Goblin, she was covered in filth and rags. Imprisoned in a holding cell with other Goblins, her future looked rather bleak.

Dynnera (in the Guise of Clydeera) secured Scroggis's freedom, along with 19 other Goblin's, by buying them as 'slaves'. While this action forced Dynnera to 'act' as a slave holder, it did in fact free them from deplorable conditions. The party lost track of the slaves soon afterwards and assumed they had been 're-captured'. Dynnera then 'freed' Scroggis in the hopes that she would escape the den of Duergar inside Firestorm Peak. She quickly slipped away, and the party thought they'd seen the last of this spindly Goblin temptress.

While the party continue their quest, the thoughts of slavery quickly fled from their thoughts. The danger of this dungeon was much more compelling than dwelling on that sexy Goblin girl...

Later that day, the party was engaged in a dangerous encounter. As Belt and others did battle with a priest of the enemy, Dynnera spied potential danger as something squirmed beneath the vanquished priest's sheets. Whipping back the sheets, the party stood ready for any danger. Imagine their surprise when they discovered a nude and naked Scroggis! Recaptured in her attempt to return to the Underdark, she found her lot cast as sex slave to the now slain Ladugueran priest. Free again, this time she stuck closer to the party in her attempt to once again escape the confines of this accursed mountain.

Later in their adventures, the party was still spelunking the stagnant depths of Firestorm Peak. Attempting to find passage to a deeper level of the dungeon, the party triggered a glyph and found themselves teleported into a very large cavern. Unfortunately, the party arrived at ceiling height (~60 feet high)! While the adventurers were able to draw upon their great might and magical abilities to survive this precipitous plunge, Scroggis lacked such heroic reserve.

In the fatal fall, Scroggis was permanently freed from slavery. Her landing was less than graceful, with her head and neck obviously broken. Thus ended the career of a simple slave girl. Scroggis the Goblin only wanted freedom, her health and a family. Instead she found slavery, abuse and death at the hands of the evil Duergar of Firestorm Peak.

To this day, some specualate on the nature of the relationship between Scroggis and some of our party members.

First mate Serati: Human Male, young adult, sunburned and skinny. The First Mate of the Thistledown. Sold out his captain and most of his crew for a pile of loot. Made a deal with a pirate named 'Vurgrom the Mighty'. The party uncovered the plot, and Capt. Highlander dispensed a rather harsh form of high-seas justice after one of Serati's co-conspirators spilled his guts to save his hide. Serati's life as a low-life pirate came to a rather short conclusion at the end of yard arm one morning. [Top]

Roche Setaphone': A middle aged, Human, male of Desert descent. Roche (Known as 'Roach' by friends and enemies alike) is a very skinny man, with long white hair and deeply tanned coarse skin. Before his demise (at the hands of a player character), Roche ran a slavery/smuggling operation in Sembia. Headquartered in Whillip, Roche was involved in both 'legal' and 'illegal' slavery. The Thieve's Guild knew about, condoned and profited from this slave trade. They even provided material support to Roche's operations. Rumors indicated that Roche was also involved in a child prostitution ring servicing a clientele of twisted, evil, perverts across much of the realms. Roche had a family (wife and three children), who will undoubtedly mourn his passing, but they may be the only ones. [Top]

Shalfey: Shalfey the sage is the leader of an ascetic order of monks who live in the Tower of the Heavens. Shalfey is known to hold extensive knowledge of Astronomy, and he is said to have powers of premonition and divination. He is able to read and interpret the 'Books of Prophecy'. As the eldest and most learned sage serving at the Tower of the Heavens, Shalfey holds the title: "Elder of the Tower of the Heavens". Shalfey's an old man (Human), of slight build. He has long flowing white hair, a beard, and a noticeable scar on his chin. His robes are white in color. [Top]

Siegrid - A central figure in the Legend of Nth. Siegrid was a 16th level who used the Sword of Nth to slay Il-I-Kay, thus ending the war of shadows. [Top]

Sion: A young human male. Sion is Piyarz's pupil. Sion has been attacking the party late at night, when the shadows are deep. Sion, like Piyarz, is a Shade. Sion is often accompanied by one or more Shadow Mastiffs. A thorn in the party's side. Sion has been 'hounding' the party ever since they began the quest to free shalfey. Obsessed with obtaining a meteorite, Sion is as elusive as the nights shadow. [Top]

Nigel Stormcloud: This Human male was Tanar's father. Nigel was a magic user of some skill. He was missing for 20+ years. He left home on a quest to discover the secrets of a magical gate located in the northern shirelands, in the shadow of Firestorm peak. The only clue to his disappearance was a journal entry that came into possession of Tanar his son. As a member of the S.C.R.E.W.O.F.F.S., Tanar and the party sought Nigel inside the tainted Firestorm Peak.

When Nigel's party of adventurers entered Firestorm Peak, it consisted of four (known) members:
* Derek Warcaller: Confirmed dead; crushed by rock-fall trap near entrance to caverns under Firestorm peak.
* Nigel Stormcloud - Originally presumed alive somewhere within Firestorm peak, the party eventually located Nigel (see below). Nigel was Tanar's father.
* Wellfast Brightblade: Confronted, battled, slain by S.C.R.E.W.O.F.F.S.. Wellfast was the ruler of the Duergar community inside Firestorm Peak. Wellfast held one of the crystal shards needed by the S.C.R.E.W.O.F.F.S..
* Quaren Ael Drim: Female Elven Ranger? Status unknown, presumed alive somewhere within Firestorm Peak. Their is some belief that her body or spirit was consumed by a living wall deep within that evil mountain.

The fate of Nigel: On the 28th of Aug, 1003 (game date), our party of intrepid heroes encountered, and slew Madreus. The rumors regarding his ability to control others were true. Merely looking into his eyes can cause you to fall under his spell. This ability allowed him to control a vast network of accomplices, allies and slaves. With his demise, all those under his control are released from his subjugation. Accompanying Madreus - in the Vast Gate chamber - was an entourage of hostile companions. He'd even enslaved a pair of peace loving Myconid. The battle with Madreus was mercifully short, as the party managed to bypass his security measures and take him by surprise. One of the allies with him was Nigel Stormcloud. Tanar's father. The man this party had come to Firestorm Peak to find was alive - Then the party killed him! They brought his body out of the mountain, carried it to the Monastery of the Hallowed Doctrine, and cast a speak with dead upon the remains. Unfortunately, the questions they asked of his remains served as confirmation. Nigel Stormcloud was a willing servant to the evil Madreus. His quest for power had corrupted his soul, twisted his life, and left him ultimately dead atop a heap of suffering victims. [Top]

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Kelond Tannersoth: We freed this human male from a jail cell in the underground lair of Explicita Defilus.  He hailed from Ormpetarr, and he claimed to be the owner of a company that runs trade barges to Orlane on the Wintercloak River.  He said he was captured by troglodytes where the Rushmoor Swamp encroaches on the river.  He shared his cell with Danieth Hisarne, and he got himself beat up pretty badly for defending her against their troglodyte captors. [Top]

Thastick: This evil male Duergar is the Captain of the Guard at 640 – a Dwarven fortification currently inhabited by a clan of exiled Duergar. Known by the other exiles as 'The Guardian', Thastick has assumed the role of interim leader of the exiles until they can rejoin the main clan inside Firestorm Peak. [Top]

Theradyne: Theradyne is a Dwarf, and a Priest of Moradin in Dunfee.  Using money he charged Ashedyn (Formerly known as "Mud") to remove a curse, he is going to build a shrine to Moradin outside of the villages mine. The shrine will be used by visitors to the little mountain community.

Raven Thurinough: This Human female is the manager of the party's Inn. She's an educated, experienced, and well trained manager. She has degrees in business management and accounting. She came highly recommended by 'X', who hired her to manage his staff for a period of time. Raven is a statuesque, good looker with rusty brown hair, a slim build on a tall frame, and chiseled facial features. In addition to good looks, Raven is as sharp as a fencer's blade, and very assertive. Never one to sit back and take orders, she takes control of every situation she's in. [Top]

Zacharius Thybender : Zacharius is a Human male, in his mid 30's. He is tall, long limbed, and sports a shock of bright red hair atop his long narrow face. Zacharius is the captain of the Skycruiser Palisade. Highly skilled at managing the crew of his merchant ship. Zacharius is a stickler for protocol, and a skilled merchant.

The captains duties are largely administrative. Yet in his authority lies the final word in all maters. He gives the main orders of the ship. Determining what cargo to buy, transport and sell. He's even in charge of the port calls and trade routes traveled. He authorizes all pay and distribution of all monies. His is the authority on all promotions, hirings, firings and reprimands/punishments. He meets and speaks with all visitors on official business of an important nature. He is the final arbiter in regards to the ships safety and operations. The captain also performs inspections of the ship and its crew. [Top]

Too-Ate: Too-Ate is a Samurai who lives in a traditional Rokugan thatch hut and garden. Trapped in the Cube of Nth for who knows how long, Too-Ate helped the party by providing them with a clue that he had found long ago. He told the party that he would like to leave if the party finds the way out, but wasn't interested in traveling with them as they explore the Cube of Nth. Too-Ate was one of the cube denizens that the party brought with them when they figured out how to get out of that place. [Top]

Trelles: A short, overweight Half-Elf, of middle age. Trelles is a weapons expert who works at a museum in Willip. As an agent of Kraetia the weapons mage, he is constantly on the look-out for unique weapons of all sorts. He also acts as an agent for Kraetia in all matters concerning her study of weapons related magic. [Top]

Tunadholm: Tunadholm (of the Ovgradnon clan) was a Dwarven general of great renown. He was hailed as a genius by even the Elves for his sweeping victories in the great Orc war of 686. Once outnumbered, and low on supplies, he wiped out three hundred Orcish and Goblin troops by starting an avalanche from his mountaintop vantage point. Tunadholm always fought with the Rondolim; an heirloom from the early Dwarvish empire of Kanog-Thesh. Rondolim is old Dwarvish for "Killer of Orcs". With it, Tunadholm slew nearly two thousand Orcs and Goblins, without once suffering so much as a single scratch. Tunadholm went on to gather several followers and men at arms. He built a hold called Sharisthek, in the Oversember vale, near the Thunder Peaks of the Dalelands. Here Tunadholm grew old and famous with the telling and retelling of his adventures.

Tunadholm and nearly all the occupants of Sharisthek died of the 'Black Cough' sometime during the winter of 981. The keep was overrun by a troupe of Orcs and Goblins soon afterwards. The Orcs and Goblins were merciless, slaying everyone who remained alive. Some would say it was the siege and eventual cleansing that prevented the plague from spreading to the greater Dwarven community. It was widely believed that the Rondolim and all the other treasures of Sharisthek then fell into the hands of the Orcs and Goblins. The Rondolim was still there. Hiding amongst the ruins of Sharisthek. Our party of intrepid adventurers completed a successful quest to recover the axe, and it is currently in the hands of a Dwarven warrior at the head of a war against the Orcs. [Top]

The Raven. Twilight: A large black Raven which can speak. Believed/supposed to be "X's" familiar? "Twilight is a terrific bird." This raven is capable of speech. Or so it seems. We've heard it speak on occasion. We're not quite sure how intelligent it is, but it certainly is a magnificent creature. [Top]

"Then the boy reaches out and pets the birds head as it continues to eat the apple. The bird is rather impressive. Surely it must be two feet from beak to tail. The beak is sharp and straight, the talons look rather formidable as well. It's handling that apple rather easily. And the coat. It gleams as if polished. The bird reminds you of an obsidian dagger.

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Thereman Ulath: A high level elven priest with a touch of Human blood. Thereman is the ruler of Highmoon. Thereman lives in the tower of the Rising Moon. Thereman is an easy-going, informal ruler who tries to make time for any who want to see him.

Thereman Ulath is a three hundred something year old Elf Priest that we found in the Tower of the Rising Moon in Highmoon.  He performed a speak with dead for us on Nibori so that we could determine her last wishes after she was killed by Trolls.  We left her body with him for final internment since he knew of her and would know much better than we would the Elven burial traditions and rites. [Top]

Cussath Uthtah: Cussath Uthtah is a Lizard Man who works at the Mage's guild of Whillip. Cussath performs duties at the Mages guild as an identification expert. He expertly assesses the properties, charges, curses, keywords, and value of magical or enchanted items for interested parties. His services are 200gp per effort. Cussath carries with him a curious assortment of tools. A briefcase which contains a folding chair and a pair of gloves. Once the chair and gloves have been removed, the briefcase itself becomes a small table with metal folding legs. Cussath doesn't really match the Lizard Man stereotype very well. He's fond of poetry and spends much of his spare time singing. He's even composed several operettas in his native language. Cussath has piercing black eyes with red pupils. [Top]

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Hectar Venkary: One of Hoar's wandering priests. After accepting a sizeable donation for his church, he taught a Ashedyn technique for cracking open a combination lock. [Top]

Vorick: A Troll! Vorick is no ordinary Troll. Vorick of the Nether Mountains is a lawful good priest of Tyr the just. Vorick is a disciple attached to the Monastery of the Nether Mountains. Vorick is second in charge at this Covenant of the Hallowed Doctrine. As a cleric and a purifier, Vorick is well equipped to battle the tainted monsters that inhabit the regions around Firestorm Peak. When the party first arrived at the monastery, it was Vorick who healed the grievously injured members. [Top]

Vurgrom the Mighty: We don't know what he looks like. A no good nasty pirate of some repute. The captain of the Maelstrom. Responsible for the death/enslavement of the Thistledown's crew; save for five conspirators who sold out the crew for a cut of the booty. [Top]

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Westlin: This Human male is the law in the town of Longbridge. In a town where the frontier is as close as a stones throw, it's good to know that a man (human male) like Westlin is there to keep the law. Middle aged, stacked high on a wiry frame, sharp as a tack and clear spoken. Westlin brooks no chaos in this small town. "The only thing that separates us from the animals is law, and I maintain the law in this here town". Westlin was helpful, fair and quick to take action when he was needed. [Top]

Whenit: A celestial emissary of Menelmacar. Whenit is definitely not Human. As a matter of fact, the party has no idea what he was. Let's just say he was a 'Celestial Emissary'. Whenit appeared as a four armed humanoid (much like a Hakheerian), standing approximately seven feet tall. One unusual feature was his draconic head. Not the head of a Dragon mind you, it's just that his head was somewhat scaly and it had horns and smaller hornlike projections about the chin, eyes and ears. Whenit also has a pair of birdlike wings protruding from his back. The wings were jet black and must have covered a 20' span easily.

Whenit appeared to the party on a cold windless night in order to take possession of the Sword of Nth for his master - Menelmacar. Who knows what would have happened if they'd tried to resist? [Top]

Inaen Whitherclaw: This Human male is a 14th level cleric in the service of Helm. His primary duties at the temple in Waterdeep include administration of the training programs for clerics with fewer than 10 levels, and supervision of the various instructors. Inaen has supported the party's endeavors through Garivek, the church of Helm and Solmar. [Top]

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X crestThe Master. "X".:
True name, 'Maghrehv Eiddiesse Ekhhs'. Otherwise known as "X". He is an aged man. Human, at least 60 years old. Bald on top, with a well trimmed gray beard on his chin. His eyes immediately draw your attention. You note that he is most likely blind. As his eyes are but two milky white spheres showing no pupil. Most disconcerting. He seems to walk somewhat more assuredly than other blind people you have seen. Yet that slight hesitation, that tilting of the head, and other tell tale signs, assure you that he is indeed blind. It is believed by most that X has a familiar. A Raven which was first noted accompanying the boy Ellis.

"X" has been noted wearing gray slacks and an off white shirt with leather lacings and embroidered cuffs. Over his back and shoulders rests a light brown robe with black embroidered glyphs or symbols along the edges. He wears leather sandals, and carries a dark wooden cane. "X" owns/lives at the Manor. A large wood and stone villa outside of Whillip. "X" was responsible for the parties initial summoning. He worked magics to gather the group together so that he could offer them a job. Much more remains to be learned about the one called "X". For now we should suffice it to say that his intentions do not seem malefic. [Top]

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Yorgel: A druid who acts as protector of Willip's wild places. Ward of the druid's grove/community in Willip. The protector of the river that flows through Willip.  To meet this druid (which we haven't yet), one must catch fish from the river and leave them hanging on a fence that surrounds a protected grove in one of Willip's parks. Yorgel is a tall, thin Human with pronounced facial features; a narrow pointed chin and sunken eye sockets. [Top]

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Zhabovekh: Standing five foot eight inches, and weighing in at 180 pounds, Zhabovekh is hardly your ordinary Kobold. A true giant among his kind, Zhabovekh has mithral scales, wears orange robes and an iron breast plate adorned with a white deaths head design. He wields a koda-maki-chu, and carries himself with an air of command unlike any opponent our party has previously encountered.

Zhabovekh is the leader of an extraordinary tribe of Kobolds known as the Rusty Hinge tribe. Zhabovekh is the leader of a military academy and he is a high level priest of Kurtulmak (A Kobold deity). He can use a spell that makes a pillar of fire shoot down from the sky, and he can teleport himself whenever he wants. [Top]

 
 
 
 
*Some non-player characters may not be included in this listing. If a player character meets an NPC and chooses to keep that characters identity secret then that NPC will not be listed here. One example of this might be the name of a 'guild' member or contact. In addition, not everyone the party meets is important enough to list here.
 
 
 
 
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Author/Copyright holder: Robert L. Vaessen e-mail:
Last Updated: Fri, March 12, 2010

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