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Most recent journal posting is at the top of this page. |
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Another new adventure. The seventh adventure for our group. The party has decided to help Tanar locate his father. Missing for the past twenty years, Tanar's father, Nigel, left long ago. He was searching for some sort of magical gateway. A diary page recieved by Tanar, contains many details regarding his father's disappearance. The party has set out to discover what happened to Tanar's father, and possibly uncover the mystery surrounding 'Firestorm Peak'. |
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Real-World game date index |
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Real-world date: 04 Apr 2009
"Whillip at long last" 23 Septev 1003 (~4:30 PM) [Dynnera] We set sail from Suzail on the last leg towards Whillip. Solmar indicates that Greywing left the ship due to some urgent family matters. I am disappointed, but hope to see him again at Ilmater’s temple. Some Dream Dwarf named Almel joined the ship. Interesting garb – a large sword sheathed across his back, some intricate shawl/scarf wrap covering his body, unclean feet, and the usual Dwarven beard but painted with rainbow patch quilt colors. I wonder which of my companions will ‘volunteer’ to share a room with him? I return to my room and beginning studying the map I’ve obtained. I want to have it memorized prior to my arrival in Whillip. [/Dynnera] 23 Septev 1003 (~6:30 PM) [Solmar] Initiation ritual for new members of ship's crew at sunset. When passing over the Dragonmere, the ship flies low to the water, and first-time crew members are tied to a rope, lowered over the side, and drug through water for a short distance. For some reason, initiation and/or hazing rituals increase camaraderie among units that must work together for extended periods. Decided to participate to explore why. [/Solmar] [Solmar] Tried experiment during my turn. Remembered something from winter training; supply crates on toboggans can move over powder snow that the supply crates would otherwise sink in. Would this also work while moving over water? Lid for crate transporting long spears correct approximate size and shape. Tied to one foot to secure while being lowered to water. Experiment successful - was able to remain standing on top of water while being towed behind ship. [/Solmar] [Solmar] Additional observation: stripped off all extraneous clothes and equipment during initiation. Felt less hampered. Should consider reducing use of clothing not required for functionality. [/Solmar] [Solmar] Ship attacked during my turn by a fish nearly as large as the ship. Fish rammed ship and created a large breach in the hull before the ship could rise above the fish's reach. Sailing Master Jochotari Thimbal hauled me back aboard during ship's evasive maneuvers. Excellent display of discipline and focus on task at hand. [/Solmar] [Dynnera] The ship jerks violently to the left and there are sounds of wood and metal grinding or splintering! Did the navigator fall asleep and hit a mountainside? Alarms are screaming everywhere and I run out of my room. I have difficulty keeping my feet in the passageways as the ship sways in all directions and is climbing steeply. [/Dynnera] [Dynnera] Turns out the ship had a rite of passage custom called "Baptism in the Sea of Fallen Stars", just past Dragon’s Reach. The ship sails down from safer altitude, ties a rope around new candidates, and has them jump off the ship and trolled in the water, proving their ‘manhood’. Well in this case, some colossal sized whale took interest in the ship itself and started ramming it! It wasn’t until we reached higher altitude that we were finally safe from the beast. The ship, while taking significant damage remains air-worthy, although flying in an awkward tilted position. [/Dynnera] [Dynnera] More surprising to me, mingled within the whale stories was conversations about how Solmar ‘Surfed’ the water surface for upwards of a minute before the whale attacked. Some of the sailors are in awe of him now. Seems foolish, but does further remind me that he isn’t truly a golem, as no golem would act in such a carefree and careless manner. [/Dynnera] 23 Septev 1003 (~8:30 PM) [Dynnera] Shortly after dinner, Shamus Sabertooth (Ships Coordinator) recognizes Solmar as a “Master of Dragon’s Reach”; membership based on survival of the rite of passage. He also indicates that Solmar is likely the last inductee, as the Captain has forbidden similar rites from occurring again. Funeral services for the crew who died in the attack will be held tomorrow at dawn. [/Dynnera] [Solmar] Approached during the evening by Shamus Sabertooth. Presented with certificate designating me as a “Master of the Dragon's Reach”. Rare outside of actual ship's crew. Spent remainder of evening sparring with Skifander until he required sleep. [/Solmar] 24 Septev 1003 (~6:04 AM) [Dynnera] Funeral services held and most of us (excluding Enola) attend the service. [/Dynnera] [Solmar] Another funeral at dawn to honor the sailors lost during yesterday's fish attack. [/Solmar] [Solmar] “Offered” a bracelet by a strange Dwarf that had embarked at Suzail. Ulterior motive obvious. Attached the bracelet to the back of my clothing when I declined the “offer”. I disposed of the bracelet. Will remain wary of the Dwarf. Will continue to consider reducing the use of non-essential clothing. [/Solmar] 24 Septev 1003 (~1:00 PM) [Dynnera] The Captain, Ike, and the ship’s coordinator met in the Coordinator’s office for tea and biscotti. The brunch is sociable, but soon the Captain, Ike and I turn to business. I express my availability to answer any questions or concern the Captain has of me, and that I have no untoward intentions for him or the ship. The Captain remains noncommittal and raises no questions. I suspect he feels - with our arrival in Whillip in less than a day - that I won’t be his concern for much longer. [/Dynnera] [Dynnera] My second business proposition was a trade in kind of magical items. I expressed appreciation of the slippers used by his sailing crew, and mentioned that he must have ready access to additions (e.g. in the unfortunate demise at sea of said crew during the whale attack). He indicates they enhance the movement rate of the crew in addition to their climbing skills; it’s all about efficient management of the ship. I offer the magical chain in trade, thinking it has a natural use on the ship but he feels it doesn’t have equivalent value. I offer him an Izzy stone (which provides protection from poison) and he readily accepts the trade. He cautions me that this isn’t an ongoing business arrangement, but a mutually advantageous opportunity. We make the exchange and I leave the office. [/Dynnera] [Dynnera] (I think I gained more then he did, but its all in the eye of the beholder. The Captain likely devalues the slippers since he can readily purchase more. While his intense concern over security probably increased the value of my protective item. I on the other hand, have little to no access to said equipment. Perhaps in Whillip it is time to discard any lingering rogue skills and truly concentrate on my magical abilities (…besides I can emulate most of those skills through magic). It is also time to investigate how to create items like these slippers). [/Dynnera] 25 Septev 1003 (~5:30 AM) [Solmar] Arrived in Whillip during afternoon. Reminded of taxation requirements before disembarking. [/Solmar] [Dynnera] We arrived in Whillip at 4:30AM and begin disembarking at 5:30AM. We are all so anxious to return, that we readily give up our sleep, including Enola! As we disembark, we have the displeasure of meeting a Tax Magistrate, asking us to register any treasures we may have brought with us. I fully expect Belt and Solmar to leave not a single gold piece unidentified. [/Dynnera] To be continued…. DM's note: |
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Real-World game date index |
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Real-world date: 21 Mar 2009
"Setting sail for Suzail" 22 Septev 1003 (~9:00 AM) [Dynnera] Greywing and I find Ike in his office. We ask for an introduction to the other spell casters but it turns out the only other spellcaster is the ships Chaplain, named Navidath. The Chaplain claims to be nondenominational in nature. (I’m surprise by the lack of spellcasting support on this sized ship.) Ike encourages us to approach the Chaplain ourselves. I ask Greywing for a private discussion with Ike, and after Greywing leaves I ask Ike to broker a meeting between myself and the Captain. I inform Ike that the Captain might have some reservations about my nature that I’d like to speak to; that some of these concerns may be unknown to my companions. I ask for some time at the Captain’s discretion, with or without Ike himself. Ike returned later in the day, saying the Captain is unavailable. I ask Ike to be persistent. [/Dynnera] 22 Septev 1003 (~12:00 PM) [Solmar] Approached by Captain Thybender during highsun about Dynnera. Concerned about her deceptive nature. I confirmed her secretive nature, but assured him of my efforts to verify her basic nature free of evil. [/Solmar] [Dynnera] At lunch a Whisper Gnome named Skif is hanging around Solmar. He introduces himself as a cleric of Baervan Wildwanderer. He also indicated that he'd just been banished from Everska. I ask where he intends to disembark, but he is non-committal. I introduce myself to him but otherwise just ignore him. [/Dynnera] 22 Septev 1003 (~2:00 PM) [Dynnera] I return to my room to gather additional tattoo supplies and change some spells. Afterwards, I begin my daily tattoo business. No one of consequence requests a tattoo. [/Dynnera] 22 Septev 1003 (~2:30 PM) [Dynnera] Alarms are ringing and I rush out of the Barber Shop. Gregor seems oblivious and is gawking around the cargo hold. I yell at him that alarms are sounding and to run to the main deck but continue on thereafter. I try to short-cut the run by teleporting 10ft above me, but I end up in Ike’s empty office (I’d love to rummage around but there isn’t time). Unfortunately, I can’t unlock his door even from the inside and have to teleport again to the hall. By the time I run out to the main deck, Enola indicates she’s scared the creature away with her archery prowess! I’m later told it was a Ocularon. [/Dynnera] [Solmar] Attacked mid-afternoon by floating gas-bag creature with detached floating eyes. Driven off after it killed and carried off a crew member. [/Solmar] 22 Septev 1003 (~2:45 PM) [Dynnera] On my return to the Barber shop, I take a stroll through the cargo hold (with Detect Magic activated). Two of the recently collected crates radiate magic within it; both apparently from Everska (some foundry and bowery labels on the crate). The crates are on the outer edge but packed tightly with other crates. I contemplate a ‘re-allocation’ as Grenco might say, but the specter of teleporting mages onto the ship, as well as the Captain’s paranoia, dissuades me from any action. [/Dynnera] [Dynnera] There is nothing eventful for the remainder of the day. I finish my tattoo session (another 1 gp 50 sp made, including a ‘feral’ phoenix on a Half Orc shipmate). The remainder of the evening is spent relaxing on the ship.[/Dynnera] 23 Septev 1003 (~11:30 AM – 4:00 PM) [Dynnera] We will be landing at Suzail around 11:30 AM; all may disembark, but the ship leaves promptly at 4:30 PM. Ike finds me and indicates that my persistence has paid off; the Captain will see me sometime after we leave Suzail. I locate Terrance (A crew member aboard the Palisade), offer him 10sp for his troubles, and suggest he lead Grenco and I to his favorite bar. He recommends the 'Rusty Oyster'. First though, I have business at the weaponry shop (called 'The Royal Smithy') and some sage shop or library. [/Dynnera] [Dynnera] I think cabin fever hit the party as all but Gregor, Enola, and Belt disembark. Before leaving I ask Gregor if he’d permit me to buy him a quartet of masterwork longswords in appreciation for the magical chain gift. He consents and offers up one sword as a sample. (Others may wonder why I would do this; seems extravagant to just stay on the good side of one barbarian. While I do hope some ‘good will’ will come from this, Gregor has shown randomness in action and thought that I wouldn’t assume continued favor. I do this more so for myself – I do not wish to be beholden to someone else for any longer than necessary.) [/Dynnera] [Solmar] Arrived in Suzail at the beginning of highsun. Greywing met by messenger. Some sort of family emergency recalled him back home. [/Solmar] [Dynnera] I disembark with Grenco and Terrance, but we quickly separate. I tell them I’ll meet up with them at the 'Rusty Oyster'. At 'the Royal Smithy' I meet Master Ganiff, a Hakheerian tradesman. He quickly sells me the quartet of masterwork swords, and I ask him to modify the pommels to include rings for prevention of disarming (with rawhide straps). I ask that he have them delivered to my attention aboard the Palisade before 4:00 PM. [/Dynnera] [Solmar] Quinton, Skif and I toured Suzail. Witnessed Purple Dragon Knight drill exhibition. Very skillful and disciplined. Contacted drill leader, Major Paliwan Nevarius, afterward to report Brock's demise and return his personal possessions. [/Solmar] [Dynnera] I also visit the Temple of Deneir (God of sages, knowledge, etc.) and speak to an acolyte. I ask for any maps or information related to Whillip. With much reservation, I cajole after payment, one eighth of the full map of Whillip (Section 3) drawn out by a cartographer on staff. I promise to never divulge the presence of the map or who provided the work to me. (Bah! If they were so concerned about political incidents they shouldn’t have allowed the copy! Is that damn Gnome that well connected? I can imagine that the Thieve’s Guild in Whillip doesn’t abide by the rules, and already has its own copies). I return to the ship after visiting the temple (distracted by the map and my wish to begin memorizing it, I forget about the 'Rusty Oyster'). [/Dynnera] [Solmar] Joined by Ysoac after lunch and discovered the 'Royal Smithy' run by Master Ganiff. Skif replenished his supply of crossbow bolts. I found a well-made bastard sword, but decided to search for something more durable during training back in Whillip. However, Skif purchased the sword and gifted it to me. [/Solmar] 23 Septev 1003 (~4:15 PM) [Dynnera] I confirm the longsword shipment is in my room, and I wait by the railing for the final cargo to be installed on the ship. It seems most of party is there as well, although I don’t see Greywing. This is the final stop before the ship arrives at Whillip! It’s been a long time since I’ve returned there! [/Dynnera] To be continued…. DM's note: |
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Real-world date: 07 Mar 2009 Where we left off last session "Sailing on the Palisade" 21 Septev 1003 (12:30 PM) [Dynnera] During our meeting with Ike, he invited us to participant in an emergency training session in the event of a ship wide catastrophe. It will be held on the main deck at 3pm. [/Dynnera] 21 Septev 1003 (2:00 PM) [Dynnera] I’m given space in the Barber Shop to set up my tattoo equipment. I let everyone know I’ll be in the shop from 2-5pm every day except for special occasions, such as the training session being held today at 3pm. There is quickly a line of crewmen waiting for tattoos and while performing my art, I ask questions about themselves and the Palisade. The most interesting of the crew to date was the Inspector General of the ship, a Gnome mage named Lieutenant Commander Vitus Gothings I learned a few things:
21 Septev 1003 (3:00 PM) [Dynnera] Training was led by a crew member named Apollo Garrison. There are combo life jacket/parachutes adjacent to railing that we are taught how to wear and use in the event of an emergency. Additionally, the lifeboats will magically float to the ground from any height, and have sails to possibly control direction of descent. [/Dynnera] 21 Septev 1003 (3:30 – 5:00 PM) [Dynnera] Back to tattooing – I make about 1 gp and 50 sp during the session. Shipmate #152 - a Hakheerian, asked for a tattoo with four crossed swords. [/Dynnera] 21 Septev 1003 (5:00 – 11:00 PM) [Dynnera] We arrive at Evereska and it looks as inhospitable as described. There’s a 100 yard clearing for the Palisade to land, and it is surrounded by Elven archers with bows drawn! I am quickly bored. [/Dynnera] [Solmar] Arrived at Evereska near dusk. Ike approached me shortly before and warned against debarking during the hour the Palisade would be loading/unloading before moving on. Evereskan Elves are reclusive. Attempted to return the Captain's afghan that I repaired, but Ike indicated I should return it directly to Captain Thybender at breakfast tomorrow. [/Solmar] [Dynnera] While watching the unloading, a shipmate named Terrance Andercroby draws my attention and informs me that the Captain has put the word out “to keep an eye on me”. I invite him to the ship’s lounge at 6:30pm for drinks and additional discussion. [/Dynnera] [Solmar] A Gnome embarked at Evereska (due to being expelled). Needed bunk space, so I offered mine since it is already paid for but unused. His name is Skifander. He thanked me after his prayers at high moon. He is a member of Baervan Wildwanderer's order of Shadowbane Stalkers. Expressed interest in joining the SCREWOFFS. Would probably be a more reliable scout than Grenco. [/Solmar] [Dynnera] I watch Grenco acting with others in the crew in their rendition of “Guys and Dolls”! During a break, I invite him to a have a drink later in the next hour with Terrance and myself. He agrees. (I have to admire Grenco, he has adopted his new form with alacrity. He would be a credit to my kin.) [/Dynnera] [Dynnera] Terrance joins us for drinks and in fact I invite any of the crew to join us (many are now admirers of Grenco for his acting skills). Some things learned include:
22 Septev 1003 (6:00 AM) [Dynnera] The funeral arrangements were quick and respectful. I was surprised to see that Solmar arrived with the Captain to the funeral. I will have to find Ike after breakfast. [/Dynnera] [Solmar] Accompanied Captain Thybender at dawn as he presided over funeral for crew lost yesterday. Then we fraternized as he ate breakfast in his quarters. He was pleased with my repairs to his afghan, and offered me another from his collection in exchange for my services. I will donate it along with the rest of my knitting to the orphanage in Whillip. [/Solmar] 22 Septev 1003 (8:30 AM) [Solmar] Ship harassed mid-morning by whisper demon. It quickly lost interest and left. [/Solmar] [Dynnera] Greywing and I are heading to Ike’s office. We want to remind him about providing introductions to the other spellcasters, and I want to request an appointment with the Captain. Almost immediately outside Ike’s door, we see a ghostly specter leech from the nearby walls. It’s a Whisper Demon! I recognize that I can do limited damage to this monster and need to draw it out. I yell to Greywing “Get out of here”, then escape down the hall. Most of our companions are on the main deck. Belt rushes forward to assist Greywing. Fortunately, the Palisade continues to sail past and the Whisper Demon remains… [/Dynnera] DM's note: |
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Real-world date: 21 Feb 2009
"Sail away with the Palisade" 20 Septev 1003 ~Noon [Dynnera] An uneventful day and evening, something our group really needed. I start to prepare my spell books for the spell I learned at Silverymoon – Acid Breath (I’m sure Enola will have plenty to say when she first sees it in use. I don’t care; it’ll save our lives at some point). [/Dynnera] [Solmar] I didn't realize how much I had hoped for Thalidimar's return until his corpse denied any desire for resurrection. His absence causes a sadness like I've never felt before. Thalidimar was the first person to ever treat me as an equal. He was the only friend I've ever had. I will miss him terribly. [/Solmar] 21 Septev 1003 ~06:00 AM [Dynnera] Grenco is surprisingly respectful of my need to complete the transcription of the spell I learned into my spell book. I also get frustrated with the extensive time needed for said task, but I hope a peaceful and relaxing air trip will give him and I plenty of time to commiserate. Certainly the riffraff encountered during a land trek can be avoided. Grenco apparently becomes bored watching my efforts and heads to the main cabin lounge area. [/Dynnera] [Solmar] Approached near dawn by Ike Edwards, Ship's Counselor. Wished to meet with all of us concerning incident yesterday with Ysoac. Since Dynnera was still involved with her arcane study, meeting set for highsun after she would be finished. [/Solmar] [Dynnera] Solmar knocks on the door and announces that the ships counselor requests our presence. I tell him I can’t be involved with extended interruptions at this critical junction of the spell and would defer to him and the group’s judgment in this matter. (Solmar has indicated a gender preference in our private conversations so I have to get used to adopting that vocabulary in both written and verbal form). Solmar is able to change the meeting to around lunch time to accommodate my participation. Greywing kindly elects to remain in my room as protection. [/Dynnera] 21 Septev 1003 ~10:00 AM [Dynnera] Greywing and I hear of some attack to the ship. He runs out to assist, but I remain focused on my task – I think I have only a ½ page remaining! The combat ends quickly and shortly thereafter so do my spell efforts. My companions tell me the ship was attacked by roughly 30 Glass Mephits; small flying creature capable of spewing molten glass at opponents. They were easily forced into retreat but not before killing some crew and taking off with at least two dead personnel. (I’m surprised the general alarm did not arouse the Captain or any ship leadership. They must have priests and wizards on board to support such a large operation?) [/Dynnera] [Solmar] Ship attacked late morning by a mob of small, winged, humanoid shaped creatures. Quickly driven off, but 2 crew members lost. [/Solmar] 21 Septev 1003 ~Noon [Dynnera] We meet Ike Edwards, Lieutenant Commander of the ship and ship counselor, in the library. He extends the Captain’s appreciation for the assistance in the recent battle and offers the Captain’s apology for his earlier surliness regarding Ysoac in animal form. He indicates a recent passage to Waterdeep included magically hidden assassins. So the Captain is especially guarded at this time. He makes mention of additional magical safeguards that will alert the Captain if similar measures are taken (magical disguises, invisibility, etc.) He welcomes us on board and offers any assistance to our group. (I wish I had cast my Detect Thoughts spell in advance of the meeting as I’d really like to know what the Captain really thinks – or at least what Ike thinks the Captain is thinking. I will have to make good use of that spell throughout my stay on the ship.) [/Dynnera] [Dynnera] Solmar and Ike discuss the possibility of Solmar repairing a knit afghan. I ask the counselor for two introductions. First he confirms staff wizards are on board and I ask for an introduction. Greywing asks to join the future meeting and I readily agree. Secondly, I indicate a desire to practice my tattooing craft from 2-5pm each day on the ship; he indicated I should be able to set up shop with the ship’s barber (room 9E) and he’d inform the crew. (Beyond continuing to hone my craft skills, I desire A: to ingratiate myself with portions of the crew, B: to study some of the crew members so if I need to impersonate any I’ll have seen/spoken to them for an extended period of time, and C: to gather information regarding the ship, crew, and its normal passage. Usually people receiving tattoos like to talk to avoid focusing on the pain involved in the procedure.) [/Dynnera] [Solmar] We met with Ike at highnoon as arranged. He merely wished to convey Captain Thybender's apologies for his reaction yesterday to Ysoac attempting to stow away onboard. I thought his reaction had been understandable given his responsibility for the ship, but accepted his apology anyway. Also, Ike informed us that measures are being enacted to notify the captain should anybody disguised be onboard. After meeting, I suggested to Dynnera that she may want to forewarn the Captain about herself. [/Solmar] [Dynnera] Leaving the meeting, Solmar pulls me aside and suggests I inform the Captain of my unique nature. He is concerned I might trigger the protective alarm. I tell him I’ll consider that possibility, but as I have yet to trigger any alarm perhaps there is no need. Or perhaps the alarm is constantly going off to the annoyance of the Captain J. It’ll be one of the topic areas for discussions with both the wizards and anyone receiving a tattoo. [/Dynnera] To be continued…
DM's note: |
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Real-World game date index |
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Real-world date: 07 Feb 2009
"The Demise of the SCREWOFFS!"
[Dynnera] None of us except perhaps Belt have the desire to linger at the shrine. We decide to press forward through the night on the trail back to Silverymoon. Since we haven’t had an uninterrupted evening outside of Silverymoon, how much worse could any encounters on the trail be? In was a fateful decision for our entire group. [/Dynnera] 17 Septev 1003 (11pm) [Dynnera] A shudder runs down my spine as a horrifying loud and abrasive voice shatters the night air with the words.. “YOU WILL DIE FOR YOUR INSOLENCE! DO YOU THINK YOUR ACTIONS CAN NOT BE UNDONE? (Have we heard the voice of the evil god Incabulos?) [/Dynnera] [Dynnera] Almost simultaneous to the voice, a Nightwalker appears adjacent to our group. Only ten feet away from the trail! Unfortunately, combat does end as quickly as Incabulos predicted:
[Dynnera] Not worth detailing out further… needless to say all fall before the Nightwalker. Enola is the last as the Nightwalker uses its telepathy skills to locate her in snake form. [/Dynnera] [Lee] We are frustrated that Robert just killed off the whole party! He tells us that we had some opportunities at the shrine to forestall said vengeance but neglected to pursue it. He reminds us that it was our choice to travel at night – the Nightwalker would never have shown up during the day and we’d likely have been safe within the Shrine. [/Lee] [Lee] We discuss what level campaign we should restart at – some of us want higher level characters, others uncaring at the moment. Robert ends up indicating 6th level characters, but grants us the request of picking out our own magical items with certain limitations… we begin rolling up our characters as a group. More results below. [/Lee] Real-world date: 07 Feb 2009
"So long Silverymoon!" 17 Septev 1003 ~9:00 pm [Dynnera] None of us except perhaps Belt have the desire to linger at the shrine. We decide to press forward through the night on the trail back to Silverymoon. Since we haven’t had an uninterrupted evening outside of Silverymoon, how much worse could any encounters on the trail be? Before leaving the clerics at the shrine, I ask that they send a message to the Palisade airship allowing for our late arrival if need be. They send a message on our behalf. We start off on our night trek, with Esma and Ysoac (as an owl) acting as flying scouts in the darkness. Quinton has dialed back his personal glow for the travel. [/Dynnera] 17 Septev 1003 ~10:00 pm [Dynnera] Esma returns with news that bandits have an ambush site behind a knoll. We discuss ambushing them, but ultimately deem it more trouble than its worth and just march into the ambush site. The bandits were allowing us to pass when Gregor shouted out something to the effect of “Come out, we know you are there. Fight us like real men!” The bandits instead chose to scatter into the woods. We continued on down the trail. [/Dynnera] 18 Septev 1003 ~2:30am [Dynnera] A mounted military patrol of nine guardsman with lances and full fighting equipment approach us. The leader, Commander Weldon, asks us the reasons for our travels but ultimately allows us to continue on. We inform him of the ambush site ahead and he says “That sounds like Farouk’s Group”. We recognize this squadron as members of the Argent Legion, part of the Army of Silver Marches. An army supported by contributions from independent city states similar to Silverymoon. (I wait until we’ve departed but I am fuming over such patrolling groups. It is convenient that only after we vanquish the Taint Elemental that these b-r-a-v-e soldiers appear. BAH - I mutter curses in Dwarvish.) [/Dynnera] 18 Septev 1003 ~6:30am [Dynnera] It is now daylight, but we remain hours away from Silverymoon and fatigue sets in on Ysoac, Greywing and Quinton. For the time being we press onward. [/Dynnera] 18 Septev 1003 ~7:30am [Dynnera] Greywing is now exhausted but hoisted onto Gregor’s horse. The rest of us are also fatigued, except for Gregor and Solmar. Solmar mutters something about soft-skin disabilities. [/Dynnera] 18 Septev 1003 ~8:30am [Dynnera] Too many of us are exhausted to continue. We briefly consider using the portable hole for travel, but Zeddishous has vowed not to fly again until the blink dog is returned to life. (I think he’s gone even further into madness since we don’t have the blink dog’s remains.) Quinton volunteers that he possesses a bag to the Astral Plane (essentially a gate) – allowing for endless storage and personal breathing space, but the bag could only fit normal human sized creatures through it. We inquire about its safety and he informs us that a Leprechaun guardian is present. Nevertheless, we decide to camp. Zeddishous and Solmar volunteer to remain awake to guard the group while the rest of us sleep safely during the daylight hours. [/Dynnera] 18 Septev 1003 ~6:00pm [Dynnera] Fully rested (except for Zeddishous) we break camp and strive to reach Silverymoon before the gates close. None of us recall when the gates actually close. [/Dynnera] 18 Septev 1003 ~8:30pm [Dynnera] Esma & Ysoac report a group of Orcs on the trail… Similar to the bandits, they give our party wide berth and we continue. [/Dynnera] 18 Septev 1003 ~9:59pm [Dynnera] Off in the distance we see Silverymoon and the Eastern Gates. They remain open but we can already hear the screeching of the winches as the chains to close the gates are loosened. We yell out to the guards and sprint to the gate. We are the last ones through and the gates close immediately behind us. We are finally in Silverymoon! [/Dynnera] [Greywing] We finally reached the sparkling city of Silverymoon. The trek back might have been enjoyable if not for the forced march. Although we had 2 days, the dexterous mage made it seem imperative we get back. (She is not what she seems that one. Is she a walking contradiction? While we shared our devotion to Illmater, she did anything but relax; it seemed her energy became more focused. She seems driven by something beyond what the gods preach. I suspect her prayers are more to run from something rather than to something. Perhaps when she is ready she will unload that burden upon her brother. While I wonder at the sheer gracefulness of her movements and how they coincide with her thirst for knowledge and magic, I will accept her with open arms. Mayhap it will explain the war she fights within herself. No matter… it is good to find another soul as interested in language as I. I need not judge her, for if it is greed or hate that fuels her motivation, Illmater will invariably strip her of these crutches or break her in the trying. He is not called the god of suffering for nothing.) [/Greywing] 18 Septev 1003 ~10:15pm [Dynnera] Our rooms are still available at Uldra’s Den and the Innkeeper provides us with food and drink for free, since we obviously haven’t used the reserved rooms. We quickly agree to meet again over breakfast to determine our next steps. Afterwards we collapse into our respective rooms! [/Dynnera] 19 Septev 1003 ~8:00am [Dynnera] We agree to meet again in the evening after checking in with the Palisade airship (it arrives today); otherwise our time is our own. I can not speak to what all did during the day, but for my own accounting - My day in Silverymoon:
[Belt] While I don’t usually put much weight in Dynnera’s comments, I do feel some compulsion to find out more about whether Incabulos’ curse was known and not disclosed. I go to the Temple of Helm but any Fharlanghn clerics have already left for the shrine. I wait most of the day until Judge Horatio arrives at his nightside court. In between cases, he explains to me that the shrine has been known as a haunted location for the past ten years and that previous attempts to clear the Taint Elemental had failed. He was unaware of any curse. I thank him for his time. [/Belt] [Belt] I return to the Temple of Helm and ask to speak to upper hierarchy clergy. The Dwarven priest I am speaking to indicates he could help me and I ask the same question. In this case, the priest indicates that only a limited number of individuals, usually his rank or higher, actually knew of the curse. The description of the shrine as haunted was accurate and more appropriate than raising concerns about the intentions of evil gods among the general populous. I recognize the right of the hierarchy to determine when and how such information should be conveyed, and thank him for allowing me to be of service. Dynnera will just have to stew in her own complaints if she can’t recognize the lawful right of the clergy regarding what to disclose about the shrine’s curse. [/Belt] [Belt] I check in with the Palisade and will be ready to board tomorrow at 11:00am. [/Belt] 19 Septev 1003 ~7:00pm [Dynnera] We meet at dinner, but Solmar and Grenco are missing. Their rooms are empty and Solmar’s horses are missing so we believe they’ve already boarded the Palisade. Quinton informs us that priests at the temple of Lathander will help ensure the Shrine faces no further reprisals from Incabulos. All are checked into the ship and ready to depart when Khurshel drops a bombshell; he’s decided to stay in Silverymoon, effectively leaving the party. (This is the first mage I’ve ever found to be so close-mouthed; couldn’t he have told us earlier like Ysoac!) I ask him to stay with us to Whillip, like Ysoac, to allow distribution of our collective wealth but he is firm in his decision to remain here in Silverymoon. He decides to forfeit his interest in any items (i.e. magic) that require identification or selling, but asks for an immediate accounting of the coinage. I let him know that Solmar is not present, and he is carrying the portable hole. We ultimately agree to deposit Khurshel’s monetary share of treasure into his Whillip bank account. [/Dynnera] [Greywing] (I am unsure if I should be glad or not that Khurshel is not accompanying us. It has been far too long since I spent time with my people. I wish I could hear his whole story. To have someone who would push me to be better; that is what I miss the most from my cabal. Even those I disliked sharpened my wits with every exchange. Something grave must have taken place to damage this Illumian's will in such a manner. I cannot fathom what in the realms could steal his wish to speak. Now I will never know.) [/Greywing] [Dynnera] I ask for the return of any magical items held by him on behalf of the party. They consist of the Wand of Lightning and a Potion of Extra Healing. I offer the wand temporarily to Greywing but he refuses. Enola makes some derogatory comment towards me, but I ignore her; as the sole officer of the SCREWOFFs present (Thalidimar dead, and Solmar/Grenco on the Palisades), it’s my duty to collect the party items. [/Dynnera] [Dynnera] I try to surreptitiously cast detect magic to confirm the complete transfer of items. I must be out of practice because I think everyone was fully aware of the casting. Fortunately Khurshel did not take offense. I end the spell immediately upon confirmation that no additional items were on his person. [/Dynnera] [Dynnera] All but Khurshel, Enola, Belt, and I decide to return to the Palisade immediately. We remain at Uldra’s Den for the night. [/Dynnera] [Greywing] (The monk cleric of Fharlanghn - Now there is someone whom I can identify with! There is no disguising his fervor to remove all evil from the world. I wish that I could be that single minded in my pursuit. He will be a pillar of great strength if our wills ever falter. Goodness, three clerics in the same party. We are thrice blessed! However, it is too early to say that I am home. It does feel good though... Thank you Illmater.) [/Greywing] 20 Septev 1003 ~Morning [Dynnera] Prior to arriving at the Palisade, I complete the following at the Mage’s Guild in Silverymoon:
I complete my activities and arrive on time to the Palisade along with all my companions (sans Khurshel). [/Dynnera] 20 Septev 1003 12:00 ~Noon [Dynnera] Surprisingly, the ship sets sail on time. The Captain, a human named Zacharius Thybender, provides some general words of caution regarding being on the ship and otherwise indicates first port at Evereska will be approximately 6:00am on the 21st . Departure from Evereska will be at Noon. [/Dynnera] [Dynnera] Our party gets settled into their various cabins. I end up sharing one with Grenco (certainly my preference of any of the companions, although Greywing would be my second choice). I inform the party that I need to write a learned spell into my spell book., and will remain in my room for the next 24 hours, except for short breaks and baring any catastrophe. Grenco indicates a desire to speak with me, but indicates it can wait until after my spell preparations are complete. [/Dynnera] [Dynnera] Greywing yells out from the corridor that Ysoac is being shot at (he had remained in bird form for some reason – I guess he does really prefer it to his elf form.) I am confident that the others don’t need me and continue on with my spell preparations. [/Dynnera] To be continued…
DM's note: |
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Real-world date: 24 Jan 2009 Where we left off last session "The Sanctified Shrine - Resurrection Day" 15 Septev 1003 [Dynnera] Shortly after the Cadaver Golem attack, Quinton and Greywing’s companion arrives in camp. Gregor is a Hakheerian barbarian with a gruff manner and an exceptional number of long swords on his body and pack horse. Quinton describes him as an almost unstoppable fighting force once alerted of a fight. Gregor seats himself at the fire and while introductions are underway, rummages through his equipment and starts distributing supposed magical items to us! (I’ve never encountered such a disregard or disdain of magical items as he displays.) He provides Khurshel, Enola, and I some items (some eggs to Khurshel, a chain to me, and I think a weapon to Enola.) We do laugh at Gregor’s statement on handing the item to Khurshel, “This will save you, now you owe me your life.” [/Dynnera] [Dynnera] (I actually recognize Gregor from a particular story during my caravan traveling days. The caravan he was guarding was ambushed in a ravine by a herd of dinosaur raptors. All the guards were killed but for Gregor who was severely wounded at the time. He killed the last five raptors in single combat and successfully led the caravan to the nearest town, preventing further losses of life or property to the caravan merchants. I recall hearing the story from one of the merchants who was so moved by the event that he asked me (as Clydeera) to tattoo an image of the battle on his arm.) [/Dynnera] [Dynnera] We agree to adjust the watch since the spellcasters sleep or meditation needs were disrupted and have two four hour watches. We sleep through the night and early morning without interruption. [/Dynnera] 16 Septev 1003 [Dynnera] Greywing has permitted me to share in his daily devotions to Ilmater. It’s a pleasure sharing my prayers with another believer, and one stronger in faith than myself. [/Dynnera] [Dynnera] In the morning, Quinton confirms that another message scroll must be sent. We elect to burn the scroll with the following message, “Temple cleansed. Quinton, Greywing, and Gregor with us. Please come quickly!” A return message eventually appears “We are on our way.” During the day we wait at the temple performing minor activities:
After a late dinner, Belt casts 'Speak with Dead' on Thalidimar and Grenco. Thalidimar indicates he doesn’t want to be returned to life, and only asks that his anointed mace (Ravek) be returned to his Temple. Grenco asks to be reincarnated again and as soon as possible. Ysoac was willing to cast the spell, but unfortunately had used all the costly components the last time Grenco was reincarnated. [/Dynnera] [Dynnera] Our typical barrage of evening attacks occurs. While our sleep is interrupted, little threat or damage is caused and Quinton’s spelling casting is undisturbed. In one incident a horse-sized red tiger killed Quinton’s riding horse. The tiger was severely injured, and ran away before we could kill it. The second incident revolved around Night Hunters, man-sized bats with an annoying screech. They were killed or abandoned their attacks. Finally, the third incident was worg wolves, likely attracted by all the blood and meat smells at this time. Once again, they were killed or dispersed. (These were the first opportunities to see Gregor in battle – or at least with the wolves. I never thought I’d see someone react as slowly as Solmar, but Gregor matches Solmar’s De - lib - er - ation. While the four spinning long swords and number of attacks was stylistically impressive, the results were not. I hope his skill in actually striking the enemy was inhibited by being half-asleep! With the fresh meat available, Gregor begins to prepare some of the choice horse and wolf meats for future meals. [/Dynnera] 17 Septev 1003 (day) [Dynnera] Waiting, waiting, waiting… [/Dynnera] [Dynnera] Finally (at 6 in the evening) our “benefactors” arrive. Three horses pulling a covered wagon, eight men-at-arms, and two priests. They are a priest of Fharlanghn, apparently comparable in experience to our own; and a priest of Selune of significantly higher experience in the clergy. They thank us for our service in lifting the curse and allowing them to attend to the shrine. They ask of us what services they can provide and ultimately resurrect Zeddishous and reincarnate Grenco at no cost to the group. Grenco shortly returns to the group as a Mountain Dwarf. I ask about not being told about the curse in advance, but they indicate no awareness of the circumstances of our hiring. Belt indicates his discussions were strictly with a judge magistrate named Horatio, and that Thalidimar had made additional inquiries at his temple. (I refrain from further comment as these priests did not appear part of the group that withheld the information for us). [/Dynnera] [Dynnera] It is now the 17th, with a day’s travel away from the city. Enola recalls that we needed to board our flying ship transport by mid-day on the 19th for its eventual departure on the 20th. Ysoac indicates his willingness to return to Whillip, should we wish to make that ship, instead of requiring the division of treasure beforehand. We ask that the priests send a message in advance, using whatever influence they have to allow a late boarding for our group. We contemplate traveling through the night to reach Silverymoon with adequate time. (With Gregor’s horse, we all can’t return via the portable hole. Yes, I have a big grin on my face!) [/Dynnera] [Greywing] (The group seems very accepting of Bob and I. Even after they had a full rest, I still feel welcome in their presence; and not just because we helped with restoring the shrine. The only exception to that feeling of acceptance comes from the very secretive Khurshel. That one is the total opposite of any brother Illumian I’ve every met. Of course that tux of his is very stylish if not in the style of the Realms - Illmater knows he would not look out of place going to a King’s coronation in that garb. Is he afraid of his heritage? Every Illumian I know fights for the chance to show what they are. Then again, I don’t know his background. He could be an outcast. That would explain him hiding his sigils. Even so, I find it frightening that an Illumian would shun conversation. Even our monks overlook the vows of silence. For without dialogue there would be no need for words, and without words there would be no Illumians. I am shaken to my very core at what this could mean. I cannot bring myself to even look at this specter of a being, let alone ask it how it came to be.) [/Greywing] To be continued… DM's note: |
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Real-World game date index |
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Real-world date: 10 Jan 2009
"New Beginnings along the traveled road - The arrival of new allies" 15 Septev 1003 [Dynnera] With Solmar disabled, I temporarily take possession of the portable hole. We open it up and begin to lay Grenco at rest next to Zeddishous and Thalidimar. Solmar is inert, but Belt’s administrations confirm that it is still alive (DM's emphasis). [/Dynnera] [Dynnera] I convince the party to send our second message to Silverymoon. The message as written is “Elemental returned and destroyed. Another party member killed. Members infected with taint. Return quickly with healing, resurrection, and taint removal.” We await a response. [/Dynnera] [Dynnera] In placing Grenco next to Zeddishous, I recall how the ranger would heal himself by twisting a ring on his finger. After a bit of searching (The portable hole is becoming quite crowded with corpses, loot, and the remains of fallen comrades), I locate the ring, place it on Solmar’s hand, and begin twisting the ring. There is some debate regarding whether “I” would need to pay Zeddishous for the use of the magical item. I ignore the debate. (I would much rather have Solmar functional than concern myself with the petty costs while still at risk!) At each twist of the ring, we see some improvements in Solmar’s exterior golem form. It awakens, and immediately asks “How long have I been disabled?” I indicate 30 minutes, although some sarcastically mutters “20 years”. We quickly inform Solmar of what has come to pass since its deactivation. [/Dynnera] [Dynnera] The party seeks shelter beyond the shrine, both due to weather conditions and defensibility. Fortunately Solmar remembers where our burning message occurred and remains alert (It is a faithful believer of Helm). A brief return message comes to it, “Sending an advance party.” (I’m starting to despise these priests who have used us and are miserly with critical information.) [/Dynnera] [Greywing] My rump was sore by the time we finally got there in the dim of the evening. I didn’t complain, as much as I wanted to. Bob would have only told me I could have walked. Speaking of which, Quinton and I have called each other Bob for as long as I can remember... A long time ago, he said to me, “What did you say your name was?” Unlike most Humans, where their first name is the personal name and their last name is their family’s, I told him Greywing was my first name. Add that it was near impossible for him to pronounce my last name. Finally after going round and round, I told him that my close friends called me Vy. He just said he’d call me Bob. [/Greywing] [Dynnera] Solmar suggests someone go back into the sink hole to retrieve his shield and axe as well as further scout the way. I agree if he and Belt will lower me down the rope. Enola begins a stream of antagonistic remarks about my being evil; she is starting to irritate me. Solmar, Belt and I agree that should I tug on the rope twice, they will pull me up as quickly as possible (no yelling during the scouting expedition). Khurshel has his bat follow me into the sinkhole. [/Dynnera] [Dynnera] In the sinkhole I traverse the grounds, trying to recall my old skills of hiding and moving silently. I do not immediately find Solmar’s equipment. When I crest the top of the cave-in berm, I see a nest of bloodrock mixed with nightstone. Bloodrock is the stone that increasing the chance of critical wounding attacks while nightstone is equivalent to raw negative energy and damaging to all within 5ft. It appears the Taint Elemental slept there, with 5ft clear passages on each side of this nest. Beyond this area, a great room exists with stairs leading up, presumably to the shrine, a gem encrusted font, and a sarcophagus in a back alcove. [/Dynnera] [Dynnera] Not wanting to test the paths myself, I create my own version of the old miners trick with canaries. I cast two consecutive celestial dog summoning spells and have one run up/down each of the passageways. In each case, the dogs fell into a pit trap. I immediately dispelled each summoning spell. (I’m certain Solmar and Thalidimar would not approve of this; plus Enola would cackle about ‘E-V-I-L’ again. At some point I'd like to study the impact of summoning spells. We on the primal plane summon fiendish, celestial, or nature creatures to do our bidding with apparent immunity. Do entities on those planes have spells to cause prime material creatures like ourselves to perform their bidding? Are we fortunate that we’ve never been plucked from our circumstances for such a spell?) I choose to discontinue the exploration and will return to the group. In doing so, I cast detect magic and locate Solmar’s equipment in some shallow water. I tie myself to the rope and have Solmar and Belt pull me up from the sinkhole. [/Dynnera] [Dynnera] We spend the rest day awaiting the possibility of this "advance party’s" arrival. Khurshel is anxious to leave, and mentions a barn nearby. He also spots some bloodrock and indentations in the ground, possibly from a meteor strike. Enola climbs a tree to monitor traffic on the road. I spent the time collecting all the bloodrock into one area (~250 lbs total). Khurshel and I each take a sample. (I want to see what value this rock might bring in town or possibly whether its ‘powers’ can be harnessed in some fashion to assist only its owner.) [/Dynnera] [Greywing] We probably couldn’t have looked more opposite riding together on the same horse. Him decked out in all of his heavy mail, with a pristine white cloth with his gold flecked holy symbol waving about for all to see. And me with my home spun cotton shirt and pants, the color just slightly lighter than the dirt of the road. They were probably wondering why the clergy drug along a servant, and how come they didn’t at least give him some bloody shoes? Although I do not begrudge Bob for the great wealth it must have taken to purchase such an elaborate ensemble, I can’t help but think of the many things like real beds and feather stuffed pillows or even a fat sow it could provide for the orphanage... The group on that lonely ridge accepted us with glad hearts. Their relief was palpable once the healing was given to each. [/Greywing] [Dynnera] Evening arrives and we decide to camp adjacent to the road, so as to not miss the "advance party". It turns out that a mounted armored cleric hails our campsite and behind him is an Illumian beggar. They introduce themselves as the "advance party"; the cleric being Quinton - A worshipper of Pelor, and the Illumian named Greywing is a monastic mage/priest of Ilmater. (I recognize him from the Temple in Whillip. This is great news, although we’ve never interacted when I was at the Temple.) [/Dynnera] [Greywing] At first I believed they had been beaten thoroughly and that was the cause for their down-troddeness (is that even a word?). They were beaten up pretty bad for sure, but it was a deeper hurt, something emotional. Now that the taint is receding, I believe the turmoil is because of all the death that this group has had to deal with. I can’t say that I blame them, but you’d figure that a militant group such as they seem to be, would be used to death by now. Then again, perhaps it is good that death does bother their hearts. Perhaps Illmater has finally delivered me to a worthy cause. [/Greywing] [Dynnera] Quinton quickly dispels any fear or suspicions we have by quickly healing us with one mighty spell, and removing taint from most of the party members. Greywing also heals some of us simply by his healing touch. We sit down amongst our meal as Quinton explains more about the origins of this shrine and our mission. [/Dynnera] [Dynnera] Quinton indicates that a priest of Fharlanghn, Malakai Palmitori came to this area and freely served the country folk, although accepting occasional donations. Eventually the country folk built this shrine in honor of Malakai. In his lifetime, a great flood coursed through the valley killing many. Malakai used his powers to return many to life. This action incurred the wrath of an evil god named Incabulos, who had caused the flood. The god chose to curse Malakai and the area. Malakai’s body is the key to cleansing this area of taint and should be located near the shrine. We must find and sanctify Malakai’s body. The Silverymoon priests and residents can not step into the area without bringing additional wrath of the god upon themselves and the area. [/Dynnera] [Dynnera] Just f**king great@! They use strangers to complete a task they are unwilling to sacrifice themselves to complete! Damn - It was only 1 riding day away – too close to ignore except purposely with a blind eye. How righteous and moral of them. If this curse has been present for generations then the whole Silverymoon leadership is culpable. If the strangers are unsuccessful, just get another competent batch and add to the undead body count. If they are successful, well they hope the god’s wrath is directed at the strangers and not themselves. Is this the type of lawfulness that Belt would abide by (I’m sure no law was broken.) Ysoac and Enola express indifference, but I have lost my free will in the past and don’t appreciate the full decision making having been taken away from me. I must consider any possible recourse I could make; Ilmater, they are unworthy of your protections. [/Dynnera] [Dynnera] Since all our taint is not removed, we feel the need to complete the consecration of this shrine now. After investigating the shrine (as the fire in the surface shrine has been extinguished for hours now), Solmar locates a trap door leading down the stairs. The gem encrusted font in the subterranean shrine has black residue staining it and radiates taint even more than the local area. Quinton and Greywing combine efforts to create blessed water, and a combination of their efforts and some of my elbow grease remove the stain on the font. [/Dynnera] [Dynnera] Meanwhile, Belt and Solmar look to lift the lid off the sarcophagus, the two of them straining to slide it to one side. Within the sarcophagus is a trove of nightstone (they immediately start taking damage). Apparently, the metal lining of the sarcophagus was shielding us from damage. After some false starts, we all stand aside as Khurshel uses his silvery mage hand gloves to ferry the nightstone safely from sarcophagus to nest. Unfortunately, upon being emptied no body was found in the sarcophagus. [/Dynnera] [Dynnera] We determine that the body must be in or buried under the nest. We are fortunate that Ysoac has a scroll that turns him into an Earth Elemental. He quickly strides into the earth, finds the body buried 10ft under the center of the nest, and returns the body to us. Quinton leads a benediction over the body, and it is restored within the sarcophagus. In short order, Solmar and Belt can sense a slow dissipation of the taint in the area! We decide to camp in the temple, with Solmar alerting us if the taint doesn’t continue to dissipate. [/Dynnera] [Dynnera] During my watch with Solmar, I decide it is time to confide in it. (I tell Solmar my feelings that it and I have been most vocal regarding leadership decisions within the group, even assuming Thalidimar returns. I also indicate that we are not significantly at odds as others might think. Without providing much detail, I mention escaping slavery and having some rogue skills, although trap detection will have to be developed in Whillip. I also tell him that I am a changeling, although my preference is that the rest of the party continues to assume my disguise abilities come from a magical ring, and not from an innate ability. I suggest there is no harm in this misdirection. I don’t request any pledge from Solmar, nor does it offer one. I do trust in its discretion, assuming it believes no harm would come from this personal secret. (My intent is that Solmar and I gain additional confidence in each other. Finally, I mention my frustrations regarding Enola and the escalation of her belligerence towards me.)) [/Dynnera] [Dynnera] Solmar is noncommittal, although it says “this explains much”. It states a belief that Enola’s belligerence is merely a flaw in her character and meaningless. Her earliest target was Zeddishous, then Grenco, and with both currently dead her attention has moved towards me. Solmar expresses its biggest complaint of me was the interruption of an apparent private discussion regarding donations between itself and Thalidimar at the Earth Genasi farmhouse. I apologize, stating my unfamiliarity with working in a group dynamic, and I should have given the benefit of time to see if Solmar or Thalidimar would have used private funds, or suggest party funds after their discussion. (I will have to see over time if my confession has any effect in our interactions. Certainly, I believe over time my additional skills would be discovered, so it’s likely preferable to Solmar that I inform it directly. I see little risk in advancing the discussion. I hope we can continue some discussions in future days) [/Dynnera] [Dynnera] During Solmar, Greywing, and Enola’s watch, a Cadaver Golem attacks the party. A combination of range attacks and targeted magical spells, and it is quickly defeated (Greywing throws a similarly impressive Orb spell comparable to Khurshel). [/Dynnera] [Dynnera] (I am excited twofold regarding Quinton and Greywing. Quinton appears to be a mighty force of healing and positive energy again undead. Since necromancy is anathema to me, he is the type of person I’d like within the SCREWOFFS. As to Greywing, I am a devoted follower of Ilmater and hope he is open to sharing his daily devotions with me. The mercy and kindness of Ilmater has shined upon me during my escape from slavery and subsequent years thereafter. I look forward to continuing to pay back Ilmater’s kindness in my own unique way; including safeguarding his servant if possible. I hope we can convince them to join the SCREWOFFs and with Thalidimar’s return to life significant divine support will be on our side. (Should this happen, perhaps it will lessen the burden of Ysoac and Belt’s departure from the group (voluntary and involuntary respectively.))) [/Dynnera] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 27 Dec 2008
“Undeadly evil at the Shrine of Fharlanghn — Part 2” 15 Septev 1003 [Dynnera] Our group remains stunned at Thalidimar’s demise and the escape of the Elder Taint Elemental. Solmar takes over maintenance of the portable hole and respectfully lays Thalidimar’s body at rest next to Zeddishous. (I agree it is too risky for me to hold, especially with the curse of the shroud in place, and the rate at which our party members are dying off!). [/Dynnera] [Dynnera] The shrine itself is filled with dead and decaying bodies, so much so that they cover the floor and seem at least three feet high. Solmar, Belt, and I can barely observe a stone font in the center of the shrine – fouled of course by the dead. The shrine itself appears made of stone except for some torn tapestries still hanging on the walls, and open skylights letting sunlight into the shrine. Solmar suggests building a pyre within the shrine itself instead of attempting to move all out of the shrine. (I like the idea since it saves time, avoids the potential for diseases, and would kill any hidden dangers.) Belt meditates on whether that plan would be acceptable to Fharlanghn, then consents to the plan. A number of us throw in wood from a nearby wood-stack to stoke the fire, and I set off the wood by the entryway via the shroud (having cast fireball previously I couldn’t use my flaming burst ability). We watch to confirm the fire is self-sustaining; Belt continues to cite his prayers as near the entryway as possible. [/Dynnera] [Dynnera] I suggest that we send a message to the Fharlanghn clerics, indicating the expulsion of the monster, our current defense of the temple, and their immediate return. Solmar disagrees stating the mission required the confirmed execution of the monster. Our compromise solution, since we had multiple message scrolls, was to send the following update message, “Elemental fled shrine; cleansing and guarding shrine now. Hunting Elemental tomorrow, healing support needed. Need two resurrections. Please advise.” While waiting for a response, I suggest to the group that Solmar systematically defeat the zombies (single combat!) with our potential support if needed. Solmar is concerned of its effectiveness without the Taint Elemental’s demise. The conversation becomes moot, as we receive a return message from the Fharlanghn clerics. [/Dynnera] [Dynnera] The message states “Destroy the elemental that is haunting the shrine. We can not come until it is destroyed, or risk continuation of the curse.” I turn to Belt and vehemently ask him what the hell do they mean by a curse! Grenco seems equally angered although the others react stoically (Solmar) or with indifference (all others). Belt proclaims ignorance of any curse, and Solmar recommends not leaping to any conclusions since we don’t know the circumstances related to the curse. (Regardless of whether the curse possibly affects us, I’m angered at the blatant obfuscation of information that might have been useful to know. I’m sure Belt acted as a lemming with his priestly brothers; not asking any questions related to the mission, and Solmar’s reaction is likely military in nature, i.e. senior command elected not to inform the ‘infantry’ of ‘need to know only’ information.) [/Dynnera] [Dynnera] As reinforcements won’t be coming soon, and after some debate, we agree to recuperate prior to continuing the fight with the Taint Elemental. Solmar requests that Grenco perform some scouting of the sink hole so that we can quickly engage the monster if it is residing in there. [/Dynnera] [Dynnera] Grenco ties a rope to a nearby tree and climbs down into the hole. The ground around the sinkhole is unstable and sections are prone to cave away. About a minute later, I can hear his outcry to the group (in hindsight, is that typical scouting procedure instead of climbing silently up again?). I inform the party, and Solmar, Belt, and I head over to the sinkhole. [/Dynnera] [Dynnera] Grenco indicates this entry has stakes surrounding it, as well as fetid standing water here and further down a passageway which eventually slopes up. He thinks he heard movement and is asking for some assistance. Solmar and Belt elect to go down the sinkhole while I return to get the others to stand near the sinkhole. When I return I find that Belt is climbing back up the rope, with significant puncture wounds in his body. Apparently he fell during the climb down and impaled himself. With little to no healing spells remaining, he becomes another bystander. Solmar successfully climbs down the rope, and Grenco spends some time clearing wooden stakes from the rope area. (Another scouting action – silent and unnoticeable?) [/Dynnera] [Dynnera] Minutes later all hell breaks loose! Grenco runs back saying it’s here and they are coming up. Ysoac turns into a bat and flies in the sinkhole to investigate. I turn to Belt and tell him we should pull up on the rope as soon as we feel the others are there; he chooses to ignore me. I feel tension on the rope and begin to pull on the rope but the ground and rope is now muddy and I slip midway, loosing my grip on the rope; the rope falls and then goes slack! This time Belt steps over, and assists in pulling on the rope to find Grenco’s dead body tied to it. My gut is turned inside out assuming that my inadvertent slip may have aggravated his wounds and killed Grenco (how was I to know he was badly hurt or in hindsight I shouldn’t assist? Damn it, this was supposed to be a scouting mission, did we all forget that – you damn courageous and foolish half-orc!) [/Dynnera] [Dynnera] Down below, I see Ysoac as a bat flying back into the opening and a black bear dragging an inert Solmar behind it. Belt agrees to climb down and carry Solmar up once I cast my reflective field (invisibility) spell on him. While climbing down, we see that the Taint Elemental is continuing its attack and kills the bear. Afterwards, it begins to climb up the sink-hole wall and fortunately doesn’t notice the invisible Belt clinging to the wall (I didn't know he was such a good climber). [/Dynnera] [Dynnera] The Taint Elemental reaches the edge of the sink-hole, what turns out to be a fortuitous position for the party. Enola strikes with arrows, Khurshel with his electricity orb or wand of lightning, and myself with explosive rune beads. Ysoac must have summoned a giant eagle as we see one swoop into the hole, grab Solmar, and carry it out of the sink-hole and lay its body adjacent to the temple. The elemental takes damage from our attacks and the ground is weakened such that it falls into the sink-hole. I see the amorphous mass become still, with a now visible Belt standing on top of it! In his fervor to kill it, he seems to have jumped from the rope to author the final blow (fitting as he’s the reason we’re here). [/Dynnera] [Dynnera] We gather around the burning shrine with an inert Solmar (how do you distinguish an inert warforged golem from a dead warforged golem?) and a dead Grenco. [/Dynnera] [Dynnera] I am curious regarding Enola’s speech of late towards me, as she seems increasing hostile? She seems to pointedly agree with Solmar (as one example), not from any moral stance, or thoughtful agreement of his position, but purely in spite – looking to goad me? She also has made comments either denigrating my person or half-threatening (although those aren’t exclusively directed at me so perhaps it’s her prickly personality; and I can’t forget her arrow attacks the last time I ran from the portable hole. I don’t think she’s really threatening me, since her arrow attacks are usually accurate and deadly. What is the meaning of this posturing? Is she trying to set a female pecking order similar to the pecking order she quickly established with Zeddishous (i.e. “I’m the better 'or only' ranger in the party”)? Damn, this persona I chose was to encourage males to underestimate me, but I didn’t consider other female companions. Perhaps if I slowly change to a less attractive physical appearance, she’ll feel less threatened, although she is already the more attractive of the two of us…Hmm, perhaps unbeknownst to the party Grenco’s advances to Enola have been accepted, either in reality or in her heart? Perhaps she is jealous of the bond Grenco and I have started to develop, or perhaps when he tackled me and all his clothes were burnt off. Were Grenco and Enola together in Silverymoon and Grenco’s gambling/drinking just a cover?) [/Dynnera] [Dynnera] (Once we collect ourselves, I will suggest another message be sent to the Fharlanghn clerics, “Elemental returned and destroyed. Another party member killed. Members infected with taint. Return quickly with healing, resurrection, and taint assistance.”) [/Dynnera] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 29 Nov 2008
“Undeadly evil at the Shrine of Fharlanghn” 15 Septev 1003 [Solmar] Departed Silverymoon for Fharlanghn shrine during moondark. Priests met us at city gate at behest of Silverymoon government. Cast a spell protecting us from taint for one day. To maximize spell's effectiveness, Ysoac flew us to shrine inside portable hole. Delayed part-way there when attacked by large flying creatures. Khurshel called them wind scythes. [/Solmar] [Dynnera] (How can I ever avoid traveling in this abominable portal hole? I don’t think the others will ever stop suggesting it as the expedite means. I must find some way to circumvent my traveling in it, but we certainly need it for its normal use.) As soon as the portable hole opens I jump out in a panic and run. Fortunately I recover shortly and can still assist in the battle with the Wind Scythes. Although there attacks are quite dangerous, the usual array of missile and magic attacks prevent any extensive damage to our warriors. [/Dynnera] [Solmar] Quickly driven off. Arrived at shrine just after daybreak. Dynnera's enclosure-induced panic peaked, and she immediately fled. Regained composure and returned to squad just as taint elemental appeared. [/Solmar] [Dynnera] We arrive at the Shrine although I’m unaware due to my panic. I run as quickly as I can away from the portal hole. This time Grenco and Belt give chase, with Grenco attempting to tackle me. I use my minor teleport ability to elude his grasp until my daily allotment I used up. He finally tackles me from behind; in my panic, I use the flaming shroud to force him to let me go. He actually holds on to me until I recover, regardless of the pain or the lost of his equipment due to the nature of the shroud! [/Dynnera] [Dynnera] (I…I don’t understand? I value Grenco’s bravery and concern for my safety but could he have just kept up without tackling me? Does he have feelings for me? I know I like him, but should I let anything else develop? When we return to SilveryMoon, I need to reflect and minimally make amends to the damage caused to him.) [/Dynnera] [Solmar] Shrine approximately 30 yards up short hill from road. Graveyard between shrine and road with path from shrine entrance down to road. Taint elemental hid behind shrine (nearly as big as the building itself). At Thalidimar's command, we charged up the hill to attack. Zombies rose out of every grave tread on. Minor nuisance easily ignored or dealt with. Moral implications of so many desecrated corpses a much larger issue than the actual zombies. [/Solmar] [Dynnera] The Taint Elemental exhibits its intelligence by making us come to it through its undead traps. Turns out at each step across the cemetery undead zombie minions burst from the ground. These are primarily distractions to our party as they are ineffective in combating us. Belt casts some vulnerability spell on the creature and yells to the group that fire should be more effective against it. He attempts to enter into melee combat but takes a devastating blow and is forced to retreat. Otherwise he attempts to bolster Solmar and Grenco with his divine reach healing (and previously cast bull strength spells). Enola continues to pepper the creature with arrows; her normal strikes however are only scratching it. Solmar and Grenco engage it as well, but it has significant resistance to weapon damage. All three are primarily defenders awaiting the spellcasters to put greater impacting spells on it. [/Dynnera] [Dynnera] Khurshel casts his array of spells, including electrical orb spells and rainbow pattern spells. Ysoac casts his force splinter spells to good effect. I focus some scorching ray spells and sacrifice my fiery burst abilities to enact a more powerful fireball spell against it. Its difficult to gauge the impact to the creature but we must have significantly staggered it! [/Dynnera] [Solmar] Battle with taint elemental difficult and costly. Weapons marginally effective at best. Elemental damage from casters most effective, but still slow to wear the creature down. It slew Thalidimar, and then used magic to disappear to someplace else. [/Solmar] [Dynnera] Thalidimar causes his mace to burst into flames and wades into battle. It was a brave but fateful decision where Tymora’s luck was insufficient to protect him. The creature turned upon him and with two mighty strikes dropped him to the ground. Shortly thereafter it teleported away. [/Dynnera] [Dynnera] Grenco and Solmar went over to tend Thalidimar but his chest had been caved in from the force of the second strike. Solmar could do nothing for him. We’ve lost another party member! [/Dynnera] [Dynnera] Khurshel and Esma (his bat) discover a deep sink-hole near the Shrine. It was near where Ysoac first spotted the Taint Elemental so we believe it retreated here. Perhaps it is time for Esma and Scorch to monitor the sink-hole while the rest of tend to our fallen leader and secure the area.[/Dynnera] [Dynnera] (I consider our immediate next steps. I will make the following recommendations to Solmar as it takes the temporary mantle of party leadership (1) we should send the message back to the Fharlanghn priests, stating something along the lines of (21 words I think the limit may have been 20), “Elemental expelled from Shrine, escaped into Sinkhole; Undead minions dispatched. Multiple resurrections needed; Mages needed to block elemental return; Come quickly!”; (2) Belt should prepare the shrine for any sanctifying rituals he or the priests will perform; and (3) Supported by the remaining party, we should systematically destroy all the undead minions while we await assistance. Solmar can engage in single combat one cautious step after another, while the rest of us are prepared to step in if necessary.) [/Dynnera] [Dynnera] (I also begin to think about whether I should stay with the group or continue going alone in the world? The attrition rate within the group is staggering. Is this normal? Certainly a risk/reward analysis is needed as the greater risk of my premature death is balanced by the rapid and greater advancement in my power. Also this group, at significant cost, defeated a dangerous mage and his allies. It is obvious to me that to rid the world of Glen Sarin’s evil, and to exact my revenge against him, I need a dedicated group such as this one. In fact could this group be capable already of such a mission?) [/Dynnera] [Dynnera] (I anticipate Thalidimar’s resurrection and return to leadership of the party. But what if in the arms of his Goddess he chooses to discontinue mortal life? If so, I am resolved to shape this party to my objectives and moral standing. I want Ysoac and Enola as part of our group, hopefully we can convince Ysoac to remain with us. With Thalidimar’s moderate voice silenced, I can not abide Belt’s official joining the party. I am willing to follow Solmar’s moral compass to a certain degree as we are not so dissimilar in intent.) [/Dynnera] [Dynnera] (Speaking of Solmar, it is the likeliest candidate for leader if Thalidimar chooses his Goddess’ realm over this mortal world. Outside of the possibility of Grenco, I don’t believe any of the others would vote me leader of the party. Of the remaining options, I believe only Solmar and I are appropriate candidates… hmm, perhaps Zeddishous… In any event, if I remain with the group I will need to work to better establish the perimeters’ of my relationship with Solmar. Perhaps I should consider revealing more of my history to it; eventually my nature is likely to be revealed and I am not concerned about prejudices it might feel.) [/Dynnera] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct | 20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep | 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] |
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Real-world date: 15 Nov 2008
“Relaxing in Silverymoon?” 13 Septev 1003 [Solmar] Found Silverymoon branch of Bank of Whillip, and re-established access to my bank account. Spent afternoon replenishing sundries lost in acid pit. [/Solmar] [Dynnera] I contacted the local Mage's Guild and made my introductions. They extended professional curtsies to me and will allow me complete access to Guild facilities. In the library I’ve selected some spell candidates for research given we’ll be here for a number of days. I’ve also sold a number of magical items to replenish my funds in anticipation of training or purchasing the magical items we’ve just found in Firestorm Peak (why did I ever carry around a Javelin of Chain Lightning anyway!). Unfortunately time is short today, so I will need to return tomorrow. [/Dynnera] [Solmar] Attempted to attend concert at sundown. Silverymoon Orchestra performing a show titled "Celestial Beginnings". Forced to leave at first intermission. Crowded audience holding pen triggered compulsion for open spaces. Disappointing and frustrating. [/Solmar] [Solmar] Ysoac announced at dinner that he would not accompany us back to Whillip. He wishes to remain in/near Silverymoon for the time being. (With Winter coming on soon? His complaints about his discomfort in the cold must be greatly exaggerated.) Mission spoils must therefore be divided prior to departure for Whillip. [/Solmar] [Solmar] Thalidimar formally extended invitation to join SCREWOFFS to Belt, Enola, Khurshel, and Ysoac. In his haste to prevent further ally attrition, he also called for a membership vote. I pointed out that no vote would be possible, as Zeddishous was still absent. However, Silverymoon is large enough that the resurrection services that he requested should now be available. A discussion about the implications of allies joining as members still possible. Dynnera objected to Thalidimar even extending the invitations without first consulting the existing SCREWOFF members. Her insubordinate and confrontational demeanor would have warranted disciplinary action in any of my former units. Verbal altercation ensued when I corrected her misconception about group member rights, and her breach of etiquette. Disagreement with group leader acceptable; rudeness is not. Furthermore, presentation of an idea can become more important than the idea itself. Confrontationalism almost guaranteed to cause others to reject idea presented, regardless of actual validity. This is a concept apparently lost to Dynnera. Thalidimar displays great patience while attempting to direct such an undisciplined squad as the SCREWOFFS. Discussion about possible new memberships eventually resumed. [/Solmar] [Dynnera] I was surprised at Ysoac’s announcement to stay here and not wishing to continue with our group. I’ve found his skills impressive and complimentary to what the rest of us can perform. His announcement prompts Thalidimar to suggest the others join the SCREWOFFS. I object, and as usual Solmar references its military background in an attempt to restrict discussion. (Its programming is certainly wound tight, especially when in hindsight we are in agreement in concept. Once again it makes a good spokes-thing for the group but I’m glad a moderate thinker like Thalidimar is the leader.) [/Dynnera] [Dynnera] (Of course I have yet to raise my concerns to the current SCREWOFFS membership which prompted my comments. I do not see myself voting Belt into the party. Partly to the confrontation simmering below the surface between him and Grenco, but more importantly his rigid legalese morality. Solmar exhibits a rigid morality of good, something I generally agree with and respect; Belt applies his vision of law irrespective of all else. His actions at the evil crypt while innocuous of themselves, will cause future conflict. There are plenty of other adventurers that will want to join us, one’s of similar views on the importance of life’s freedom from potential legal tyranny.) [/Dynnera] [Solmar] Also discussed Zeddishous's resurrection. Discussion ensued concerning 50/50 cost sharing between party and Zeddishous. Dynnera suggested party funds pay for 1/2 of cheaper ceremony than Zed requested, and Zed pay for all additional cost. Due to low party funds, suggestion accepted by majority vote. Gathered Zed's belongings in preparation for ceremony. [/Solmar] [Dynnera] We discuss changes to the SCREWOFFS charter, but Solmar wishes to wait until Zeddishous is resurrected, as he is a full member. We discuss the current funds of the party and agree that the party should offer full payment for a raise dead spell to Zeddishous, but any spell of greater cost should be absorbed by Zeddishous himself. I will recommend this as our permanent clause in a revised charter. [/Dynnera] 14 Septev 1003 [Solmar] Visited Temple of Helm first thing this morning. Gave briefing letter for delivery to Inaen. Inquired about removal of compulsion defect. Personnel here capable. Paid for ceremony and established appointment for evening of the 19th. Unable to perform resurrection ceremony Zed requested at this temple. However, there is a Fharlanghn shrine one day's ride west of Silverymoon with a resurrection font. Cost for resurrection ceremonies performed there considerably discounted. [/Solmar] [Dynnera] Before heading to the Mages Guild, I returned to the Aerodrome to look up that Gnome and his mechanical contraptions. After paying his viewing fee, he shows me a seated mechanism that would allow short periods of flight through hand and foot cranks. Interesting and seemingly sound in engineering design. I’ll mention it to the group for consideration. [/Dynnera] [Dynnera] At the Mages Guild I inquire with the librarian whether any current or old maps of Whillip exist. (I’m tired of paying that Gnome his fees! Even an old map will assist in my own personal memorization of Whillip’s key locations.) He directs me to inquire at the Merchant’s Guild. Since we agreed to look into resurrection services for Zeddishous, I must cut my visit short and return to the Inn. [/Dynnera] [Solmar] At lunch, Belt reported that Fharlanghn shrine currently besieged by a taint elemental. He has volunteered to liberate shrine, and asked for our aid. Thalidimar and I immediately offered our services. [/Solmar] [Dynnera] Belt requests the party liberate a nearby Fharlanghn shrine from a taint elemental. (I am ready to return to Whillip and selfishly hope this could be Belt’s own swan song from the group. Unfortunately, Thalidimar and Solmar both readily agree to assist. I guess I can admit to myself that it is also the right thing to do. Hmm, should I tweak Belt and ask him what the laws of possession are in this country? Perhaps the taint elemental has squatters rights to the shrine by now? Maybe it should submit a petition to the City to defend its rights to the ‘abandoned’ shrine?) [/Dynnera] [Solmar] Thalidimar reported that Tymoran Temple able to perform resurrection ceremony. Confirmed that ceremony cost discounted at Fharlanghn shrine. Also, approached by another individual needing resurrection services for companion and offering to pay us 5,000gp to liberate Fharlanghn shrine. All SCREWOFFS and current allies volunteered to help liberate shrine. [/Solmar] [Solmar] Thalidimar also obtained message scrolls to alert Tymoran priests immediately upon liberating Fharlanghn shrine, eliminating 2-day round trip back to Silverymoon to escort priests to shrine for Zed's resurrection ceremony. Airships bound for Whillip leave Silverymoon every 10 days, so if liberating shrine takes more than a couple days, return trip to Whillip will not be delayed significantly anyway. [/Solmar] 15 Septev 1003 [Solmar] Departed Silverymoon for Fharlanghn shrine during moondark. Priests met us at city gate at behest of Silverymoon government. Cast a spell protecting us from taint for one day. To maximize spell's effectiveness, Ysoac flew us to shrine inside portable hole. Delayed part-way there when attacked by large flying creatures. Khurshel called them wind scythes. [/Solmar] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 01 Nov 2008
“Silverymoon at last” 11 Septev 1003 [Dynnera] The six wolves encountered turned out to be Worgs. A momentary inconvenience for our group, these wolves are quickly killed or escape back into the forest of this mountain. Our usual coordinated attacks, nothing of note but perhaps Ysoac’s casting of entangle then subsequently splinter bolt at all/some of the worg. After the attack we settle back in camp. [/Dynnera] [Solmar] Attacked as we set up camp by a pack of worgs. Quickly driven off. [/Solmar] [Dynnera] Three Dragonkin approach the camp. They seem reluctant to battle once the entire group is awakened. They speak in draconic and make reference to some battle in the region. I indicate they should leave or face their demise at our hands (easy to talk tough when Solmar & Enola are awake and ready for action). They quickly do so, although Belt gives chase having cast fly on himself. A minute later Belt returns indicating they were part of a larger contingent of Dragonkin that continued to move away from our location. [Dynnera] 12 Septev 1003 [Solmar] Visited last night by scouting party of flying, reptilian humanoids. Apparently wanted our magical possessions, but decided wasn't worth the effort and flew away en route to a war. [/Solmar] [Dynnera] A leisurely trip marching throughout the day. No encounters with anything of note and we make camp expecting our usual disruptive evening of foolish creatures. [Dynnera] [Solmar] Day's travel uneventful. [/Solmar] [Dynnera] As evening settles in, four Ice Toads are spotted bounding towards us from a nearby mountain slope. At least one is oversized to the others. Once again readily defeated creatures, although this battle was more impacted by terrain than anything the creatures did. The terrain significantly sloped with high and low ridges so the party did more damage to itself unsuccessfully jumping from ridge to ridge than the creatures did to us as a whole. Based on the timing of the evening, and my assumption of greater effect on the Ice Toads, I cast my fireball spell on the Ice Toads nearest Grenco. [Dynnera] [Dynnera] After the battle Thalidimar and Belt heal the injured and Solmar decides to move the horses to a more readily defensible position. We return to sleep without incident for the remainder of the night. [Dynnera] [Solmar] Attacked shortly after night rest period began. Large "ice toads". Largest nearly killed Bulwark - Ysoac tending to him now. Have relocated horses to more defensible position. [/Solmar] 13 Septev 1003 [Dynnera] Just after breaking camp we encounter a string of Tlalusk. They appear domesticated based some having saddle gear and they way they are walking. We consider trying to capture them for our use, Khurshel in fact casting an illusionary wall around the back three or four, but they just panic and continue down the path away from us. [Dynnera] [Solmar] A half-dozen pack animals wandered by as we broke camp this morning. Approximately 2 men tall, long thick fur, six-legged, with large horns and tusks. Thalidimar wished to herd them to Silverymoon for either sale or reward. Khurshel attempted to corral three of them with a spell that appeared like a wooden enclosure, but they spooked and escaped. We did not pester them further. [/Solmar] [Dynnera] A group of horsemen approach us welcoming us to the City of Silverymoon (we are at the outskirts of the city). They are chasing after the Tlalusk and we point them in the direction we last saw them. They tell us of some musical event by the ‘Celestial Beginnings Orchestra’ occurring tonight at the Great Auditorium north of the city, otherwise no new information that wasn’t already known. [Dynnera] [Dynnera] The guards do answer one question that was bothering us. The Dragonkin we encountered earlier mentioned a war they were fighting. According to these guards, the Dragonkin are fighting a war with some giants over mineral rights in a nearby glacial valley. [Dynnera] [Solmar] Encountered Silverymoon patrol at midday. They were tracking lost tlalusk (the creatures we attempted to corral in the morning). Indicated that the war is between dragonkin (humanoids from night-before-last) and frost giants over mining territory. [/Solmar] [Dynnera] In Silverymoon, we immediately head to Basil’s Aerodrome, located at the south end of the city. The next scheduled airship (from Whillip) is The Palisade which is scheduled to arrive at Silverymoon six days from now, and leave the very next day (20th). Some of us book our trip in advance while still at Basil’s. [Dynnera] [Dynnera] Immediately outside of Basil’s, we are accosted by a gnomish vendor wishing for investments in a personally cranked mechanical wing contraption. Khurshel and I review and agree that it looks to be capable of short flight (likely 50 ft or so). The vendor, his name escapes me now, mentioned a greater contraption available to view for only 20 gold pieced, but we say our goodbyes and continue on. [Dynnera] [Dynnera] The party ultimately gets individual rooms for seven nights at “Uldra’s Den”. Many of the party wish to go to the concert, while I indicate I’m headed to the local Mage’s Guild for introductions and to confirm we can use their services during our stay. Grenco announces its time to eat, drink, gamble, and generally be merry and heads over to “The Ice Berg” a nearby gambling den. Before we all depart we agree to meet for dinner nightly. [Dynnera] [Solmar] Arrived in Silverymoon early afternoon. Proceeded to aerodrome. Next airship bound for Whillip (the Palisade) will arrive 19 Septev, departing the next day. [/Solmar] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 18 Oct 2008
“On the road again” 08 Septev 1003 [Solmar] We are resting at an inn in Sundabar tonight. Will continue on toward Silverymoon tomorrow. [/Solmar] [Dynnera] Within the city of Sundabar, we spend the evening at the Caravan Inn without incident. [/Dynnera] 09 Septev 1003 [Belt] I awoke this morning and was confused about something that occurred the previous night. As I buffed out the scar in my metallic skin from the Spectral Panthers, I remember asking Fharlanghn to heal Solmar of the inflictions that these beasts placed on him… but how did Fharlanghn heal a construct like Solmar? Solmar has no vital organs like mortals, nor does he have flesh and blood. Is Solmar becoming human? Is Fharlanghn able to heal both constructs and flesh? Oh, Fharlanghn if you would but enlighten me on the road this day. Give me your thoughts and let the meandering road and the meditations of this traveler be enlightening to this parties hearts and minds. [/Belt] [Belt] I sat downstairs this morning and was caught in a bit of a discussion about what would be done for breakfast and for food on the road. Dynnera seems to be passionately involved with Grenco about spending some coin on provisions. Traveling with these S.C.R.E.W.O.F.F.S. certainly makes me yearn for the open road and Traveling under the laws of the road. Some comment is made about not sharing food or drink with the rest of the party, as I ordered an all you can eat breakfast for 1 silver piece. Thalidimar and I discuss whether it is ethical to withhold healing from the party, because they do not practice pious beliefs. That is like withholding food and drink from the party for not participating in breakfast. What if they are fasting this meal away so as to grow closer to their respective beliefs? [/Belt] [Solmar] Left Sundabar for Silverymoon this morning. [/Solmar] [Belt] The next thing I recall is that we are on our way to Silverymoon once more on the back of a horse. I am reminded of stories of Fharlanghn meeting horse riders on the road and the parable of the Man riding Horse. [/Belt] [Dynnera] We leave Sundabar in the morning and mid-day encounter another group of dwarven miners traveling towards us. The leader was a Dwarf named Karaman riding a dire wolf. These miners also included a string of gnoll slaves. Karaman told Solmar that they were headed to an ore foundry in the Nether Mountains. He also indicated that some trolls were collecting toll fees at a nearby bridge. (My companions seem more indifferent to the injustice of slavery when the outward appearance of the slaves doesn’t match their own. Perhaps Solmar had some reaction to the slave's future plight as it discontinued the conversation fairly abruptly.) [/Dynnera] [Belt] We meet a group of miners and their pack of Gnoll slaves heading toward Sundabar and eventually some processing plant I’ve never heard of. I closely inspect them for taint, but it would appear that they have none. We receive word that ahead there is a Troll Bridge, errr….rather Toll Bridge ahead that is going over a river. The remainder of our journey is spent in an argument between Solmar and myself vs. Dynnera and Grenco (shall I ever get use to this Half Orc?) and the right fee to pay to use the bridge. I know that Fharlanghn would say that the open road is free, but to go over a river on a bridge requires generosity on the part of the traveler so as to maintain two roads which come together by this bridge. [/Belt] [Solmar] Passed another dwarf miner caravan that was heading toward Sundabar. This one had slaves - gnolls that appeared to be well treated. Dwarf leader warned us of bridge guarded by trolls demanding toll to cross. We parted without further interaction. As despicable as slavery may be, it is legal in many areas, and I cannot arbitrarily attack slavers without proper authority or just cause. [/Solmar] [Dynnera] Late in the afternoon, we arrive at the bridge with a temporary sign indicating a toll for passage is required. Stepping out from an outcropping is a War Troll. It speaks to us in Dwarven, indicating that 50 gold pieces per person must be paid. I attempt to negotiate a toll of 5 gold pieces per person but the War Troll looks at our equipment and says it would accept magic items in trade. I secretly cast detect magic and see that the bridge has 5 separate magical spells cast on it, and that the War Troll is wearing magical armor and has a magical great sword. I tell the War Troll I need to discuss the fee with the remainder of my party. [/Dynnera] [Belt] As we approach the bridge, I am told that these are some hybrid Troll’s, bred for war! The one troll approaches us asking for a fee of 50 gold per person. Though it seems to be too much, I realize that this is a fine piece of architecture to go over this raging river. The party begins to discuss and we offer less gold to pass, but are turned down for magic items. It seems that Dynnera is carefully eyeing the Troll and his belongings. I see drool running down the tusks and face of Grenco. I do now appreciate his current form, as I can see what lies in the heart of our scout. [/Belt] [Belt] Grenco instead pulls out his spell casting sword and summons the Colossus to carry us across the river. Little difficulty is had as we are able to go from one side to the other. The Troll simply watches and respectfully salutes us. It would seem that this Troll has honor and lives by the code of his watch. [/Belt] [Dynnera] After discussion, Grenco agrees to cast the Colossus spell from his sword to ferry our whole group across the bridge. Enola casts a Calm Animal spell to control some of the animals, while Ysoac uses his handle animals’ skills for the remainder. The party is successfully ferried across the river by the Colossus without any disruptions by the War Troll. [/Dynnera] [Solmar] Encountered guarded bridge late afternoon. Solitary war troll on duty. Spellcasters determined that it carried magic weapon, but more important was numerous spells placed on the bridge itself. Defeating troll may not have been sufficient to allow passage over bridge. Troll requested 50gp each for access to bridge. Negligible cost, but Dynnera and others protested. They wished to search for another location to ford the river (not likely to be near - we were in mountainous terrain, and river flowed in deep crevice) or find some other way across. We couldn't spend a few extra days in Longbridge to observe their annual festival because Dynerra and others wished to return to Whillip as expediently as possible, but diverting the trip for several days is acceptable to save a few coins? Confusing. Eventually, Grenco used the spell in his sword to create the large stone creature, which lifted us across the river's chasm. Ysoac calmed the horses as they were lifted across. Troll did not challenge us. [/Solmar] [Dynnera] Grenco reroutes the party around one specific area of the path when he indicates a party of ogres are nearby. While on guard, no incident occurs and we continue on in the final hours of our march. We set up camp and hope for uninterrupted sleep. [/Dynnera] [Solmar] Traveled a bit further along the trail before setting up camp. Grenco spotted ogres attempting to ambush, and we avoided them. [/Solmar] 10 Septev 1003 [Belt] We rest, a good day’s travel should have been met with a good night’s rest. However, it seems that is not the case. I am first awoken by the shouts of Solmar and Khurshel that there are some flying beasts coming toward us. However, I heard little from Khurshel as I pulled an earthworm from out of my tunic. I ask again, what nature are these beasts? Evil or Demonic? The response is simply, “Yes.” Oh joy, what nature of Demon is this? I start channeling the divine shield of Fharlanghn, reciting again and again the saying, “Let the road under me and the sky around me shield me from impending evil.” I come out of my trance to see that most of the horses are frozen in fear and the vast number of flying demons are now trying to feast on our mounts. [/Belt] [Belt] I take to the air to dispatch one of the beasts, infusing my own blood into my fists of furry to dispatch a demon. It is at this point that I attempt to land and hear the shrieking cry of these beasts that oddly enough sounds like the whining complaints of Dynnera when she is in the portable hole. It’s good to have had training ignoring those shrieks. The remainder of the beasts are dispatched quickly and it seems our fearless leader has been struck by the beasts cry. After coming out of his fearful state, Thalidimar heals one of the horses who had been kissed by this demon. What sort of kiss is this, that would harm a horse? [/Belt] [Dynnera] Our night camp is once again interrupted, this time by 12 Vargouille. The Vargouille are winged demonic heads that shriek and attempt to bite victims to further propagate its race. Fortunately they depend on their paralyzing shriek as they have low vitality. We quickly dispatch them all and try to sleep. [/Dynnera] [Belt] As I drift off to sleep, I find that just a short time later, I am awoken again by Solmar, this time there are dogs that seem to desire our horses for their meal. “Fharlanghn, why can’t I just finish my sleep? You must be kidding me.” The dogs are dispatched quickly and I realize that perhaps now I can rest once more. [/Belt] [Dynnera] Can we get one night of continuous sleep! A pack of 20 wild dogs attack the group. Most are quickly dispatched and the rest run away. [/Dynnera] [Thalidimar] The travel back has been exhausting. The trip to the mountain was relatively quick. On the way back however, it seems that every living thing with a sharp point somewhere on it’s body decided to come after us and spoil our leisure time. Dogs and bugs trying to eat our horses? What is that? Bad luck trying to get us back for saving the world? Tymora be with us and help us to get back to Whillip quickly and safely. [/Thalidimar] [Belt] I drift back off to sleep and had the most amazing dream and vision of this road. It was pure and open, meandering as a river through the world of dreams. I saw the tainted of Firestorm Peak under the road to be tread upon by the righteous. I saw my mother up ahead calling to me to come and wrap her arms around me and Fharlanghn himself speaking with Thalidimar in words of great reason and knowledge….. Whhhh-aattt…Whhh-attt! Solmar is now standing over me, bringing me out of my dream/vision. He tells me there are Ogres around the bend and I must be quiet so to be ready for what might happen. [/Belt] [Thalidimar] We have much unfinished business to tend to, with Zed needing to be brought back and Grenco to get some underpants that fit him, not to mention all the book work back at the Inn that’s been piling up. Did I volunteer for treasurer? Of course not, I didn’t volunteer for leader either... Am I supposed to be doing the books? Guess that’s something that needs doing also, re-assigning duties and getting some of our group sworn in, official like. That is if fate will allow us passage back to our home. [/Thalidimar] [Belt] In my groggy state I whisper out “Thalidimar, Thalidimar, wake up. There are Ogres afoot.” I then realize that I am not in my vision/dream anymore, but rather, Thalidimar is no where to be seen in the camp… Was this his watch? The Ogres only want our fire for their uses with a slaughtered horse. Nothing ensues and I rest and ask Fharlanghn what was meant by the dream I was so rudely awoken from. [/Belt] [Dynnera] Ogres approach our camp and we ready for combat. Instead the ogres only ask to use our camp and fire remnants. We shared our fire and continue along the path. [/Dynnera] [Solmar] Attacked shortly before dawn by flock of flying heads - Khurshel called them vargouille. Quickly dispatched. A pack of wild dogs then tried to take down one of the horses, but quickly driven off. As we began to break camp, a small band of ogres arrived and wished to use our campfire to cook a horse they had killed. I gave them a burning punk to start their own fire, and we left without further interaction. [/Solmar] [Thalidimar] I cast repose on Zed’s body last night and I realized how much I actually missed him. Now that we’ve got Grenco back, it’s a little better, but seeing Zed’s cold lifeless body made me rehash their deaths. I just wish that Tanar were here too. Maybe that’s why I still feel like something is left undone. The whole bloody trip was for him and now he can’t even take part in the victory. Isn’t it better though, that he didn’t find out that his father turned to the dark side? That doesn’t make me miss him any less though. Did I already say that I missed Zed? Guess I did. Well, fate may eat our horses, but it won’t stop us from getting back safely. I am after all a luck bringer, and Tymora has been bolstering us the whole way. I have faith. We'll make it back. [/Thalidimar] [Dynnera] At the end of our marching trip we encounter a small shire called the Road Side Village. An Earth Genasi named Gerrick approaches and welcomes us in peace. He also indicates that “The Protector” would punish those that break the peace. Most of the villagers are at harvest, but Gerrick is willing to share his barn with us for the night. The only major building in the shire is a Temple of Gond. We spend a secure and complete night in Gerrick’s barn. [/Dynnera] [Solmar] Ended day's travel at a small roadside village inhabited by Gond worshiping Earth Genasi. Village spokesman, Gerrick, offered shelter in his barn for the night. Helped bring in the day's harvesting in exchange for hospitality. [/Solmar] 11 Septev 1003 [Solmar] Before leaving, discussed with Thalidimar merits of donating to village. A small amount of gold often proves to be an invaluable investment when it leads to alliance-forming good will. Intended to ask him for loan until I can regain access to my account with bank of Whillip. Dynnera butted into our conversation demanding that no party funds be used for donation, even though no such possibility had been raised. Placated when assured only personal funds would be used. Ultimately unnecessary, as Gerrick refused donation. [/Solmar] [Dynnera] In the morning, Solmar and Thalidimar suggest a parting gift to Gerrick of 100 gold pieces. (WHAT THE FU**!!! They balk at spending money for meals but then cavalierly suggest spending 100 gold from our party funds!) I vehemently disagree, not with the sentiment - as I appreciated Garrick’s hospitality, but with the assumption of using party funds. They quickly back off and suggest offering Garrick a horse; I acquiesce. Garrick ultimately refuses the gift, and we leave. [/Dynnera] [/Solmar] Day's travel uneventful. [/Solmar] [Dynnera] At mid-day, Six wolves jump out at us, we ready ourselves for battle. [/Dynnera] [Solmar] Dynnera's attitude toward party gold has been confusing to me. For example: she wished to spend party funds in Longbridge for better food when rest of squad was content with usual rations, but then she did not wish to contribute to Roadside Village's prosperity after receiving their hospitality? She wished to depart Longbridge immediately rather than observe their annual festival in a few days' time, but was willing to delay trip to avoid paying bridge toll? Apparently contradictory, but I have formed a theory; Dynerra is extremely materialistic and greedy. Staying in Longbridge would delay arrival in Whillip and division of spoils from mission, as well as incurring extra (negligible) cost to stay at inn, so was unacceptable to her. However, buying nicer food benefited her directly, so was acceptable. She even bought for other squad members, but probably considered it an investment toward gaining future cooperation in obtaining more wealth. Donating to village unacceptable as no obvious immediate material gains apparent beyond food and lodging already used. Delaying trip back to Whillip to avoid paying toll at bridge acceptable as it would preserve more wealth for distribution back in Whillip. Even when I had to verify her aura free of evil energies, she used the situation to further her ability for material gain. I've seen her looking at Thalidimar enviously, and heard her inquire about his many magical possessions. This probably was her primary reason for joining our squad - the prospect of somehow obtaining Thalidimar's possessions, or at least a similar collection of her own by association. Often, someone so focused on gaining wealth is easily manipulated. Combined with her secrecy, she cannot be fully trusted, and must be watched carefully for any signs of treachery. This may also explain her reticence toward me, given my paladin status in the service of Helm (the Vigilant One). [/Solmar] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 04 Oct 2008
“Bumps in the night” 07 Septev 1003 (~2100) [Dynnera] At approximately 8pm, the party was attacked by three Spectral Panthers, incorporeal magical beast, during Solmar and Belt’s watch. One of the creatures is killed, while the remainder flee after a number of our attacks. Solmar is almost deactivated from the extent of the attacks and Belt is significantly injured. Some of the actions included:
Afterwards, the healers tend to Solmar and Belt and we all return to sleep. (We all seem to be easy sleepers from all our traveling.) [/Dynnera] [Belt] Damn my haste sometimes! I didn’t realize the panther’s reach until it was too late. Allowing it an extra devastating (i.e. critical) attack upon me. Fortunately, Fharlanghn's health and blessing allowed me to survive the attack, perhaps with a small assist from Thalidimar’s Mass Aid spell. It did cause me to defer further attacks until after I healed myself with a Cure Serious Wounds spell. As I was about to reengage, I noticed Solmar significantly injured and cast Cure Serious Wounds upon him. [/Belt] 07 Septev 1003 (~2230) [Dynnera] The party is attacked by a swarm of centipedes, during Solmar and Ysoac’s watch. While the entire party is awakened, the swarm is dispatched quickly by Belt, Solmar, Enola (in snake form) and Ysoac (in some sort of anteater animal shape). The creatures had attacked one of the horses as well as Solmar. (I guess it has some edible parts to it.) [/Dynnera] 08 Septev 1003 (~0001) [Dynnera] The party is spooked by some colored lights in the marsh during Solmar, Grenco, and Enola’s watch. Khurshel uses the Rouse spell again to wake me and others still asleep. Grenco is off into the marsh and Enola is shooting arrows into the distance; they look like they hit – damn she’s a good archer! Belt and Solmar attempt to follow Grenco into the marsh but quickly return when solid ground can’t be located. Almost simultaneous with their return is Grenco’s, who indicates nothing of interest but colored lights moving in the distance. [/Dynnera] [Dynnera] Enough is enough with these nightly encounters! I recommend to the party that we disband camp and strike another a few hours away, or just start our travels early as this encampment is attracting too much attention. I’m outvoted and we remain where we are (I think the party is overconfident as who knows if another encounter will occur?) [/Dynnera] 08 Septev 1003 (~0900) [Dynnera] Finally we awaken normally and not with monster combatants. We prepare for travel a little later than normal. [/Dynnera] [Solmar] Rest last night frequently interrupted. First, attacked by three large, ghost-like predatory cats. Later, a swarm of centipedes attacked one of the horses. Both attacks repelled with minimal injury to party. Also, Grenco wandered into marsh during his watch. Entire party initiated a search, but Grenco returned. Minimal report about investigating “a light” only explanation given. He continues to act independently, with minimal consideration of the group overall. [/Solmar] 08 Septev 1003 (~1400) [Dynnera] On the path heading away from Sundabar is a caravan of miners. This dwarven mining company is lead by a Dwarf named Dophgar. Solmar and Dophgar exchange pleasantries and a recommendation to stay at the Caravan Inn within Sundabar for a safe stay and victuals. We continue on without incident. [/Dynnera] [Dynnera] I seethe inside when Dophgar asks about any slaves for purchase. Fortunately his company is devoid of any slaves at present, so I can easily avoid any untoward actions (at least in the opinions of the party). Since he didn’t purchase slaves within Sundabar, I suspect an open or active slave market is not present within the city. [/Dynnera] [Solmar] Encountered caravan of Dwarf miners shortly before reaching Sundabar. They inquired about possible locations for slave markets. Offensive. My entire race is created to be slaves - no, worse. We are created only to be destroyed in the place of men who do not have the fortitude to defend their ideals personally. I wouldn't even know of the concept of freedom except I was removed from my own world and had it thrust upon me. Because of this, I now have the perspective to realize the wrongness of my race's situation. To treat another sentient being as nothing more than an object or possession is the epitomization of evil. Bogan taught me this, even if it was unwittingly. [/Solmar] 08 Septev 1003 (~1500) [Dynnera] We arrive at the walled city of Sundabar and within the hour we're at the Inn. [/Dynnera] [Solmar] We are resting at an inn in Sundabar tonight. Will continue on toward Silverymoon tomorrow. [/Solmar] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 20 Sep 2008
“Longbridge and Beyond” 03 Septev 1003 [Dynnera] Before parting from this ambush, I carve out a foot long piece of the hide/scale combination of the Blue Spawn Ambusher. (This souvenir could be of some interest to future magical research, or at least help me perfect the needed color tint for my monster tattoo portfolio. Many customers request unique dragon creatures.) [/Dynnera] [Dynnera] As we continue down the trail, we are attacked by two Kaortic Hulk invisibly positioned on ridges near the trail. Ysoac uses his Call Lightning spell against the creatures, and I show the party my unique Arrows of Strength Draining spell against one of the creatures. Khurshel throws out additional orb of electricity spells while the remainder use their impressive melee or range attacks to kill one, and cause the other to change into gaseous form and escape. [/Dynnera] [Solmar] Attacked by two kaortic hulk; quickly dispatched. [/Solmar] [Dynnera] The remainder of the day is uneventful. We make camp. The temperatures are almost freezing so I end up finding a stone outcropping to lay upon while the flaming shroud is active. Ysoac approaches as close as he can. [/Dynnera] 04 Septev 1003 [Dynnera] What the hell! I’m awakened by water dousing my body, and the flaming shroud extinguished! (I find out later that Thalidimar cast Create Water above me since no one could approach to wake me.) There is confusion as Thalidimar is yelling about a Nightwalker, Grenco about an Ogre Magi, and Ysoac about something called a Frostman. Thalidimar then mentions something about seeing through an illusion and viewing some hunched three foot tall humanoid creature with black scales and mangy hair. It departs before a confrontation occurs. [/Dynnera] [Solmar] Thalidimar spotted a creature attempting to invade our camp early this morning. He awoke most of the party, and it immediately fled. Conflicting reports as to what the creature was. Never saw it myself. [/Solmar] [Dynnera] In the morning on the trail, some Kenku are pushing a covered cart. They run into the woods as we approach. Inside the cart are the dead remains of other Kenku. We depart with Solmar yelling to them that we mean them no harm. Belt appeared overly sensitive that Grenco might steal something from the cart. (Hmm, with the immediate danger of taint over, Belt and Grenco’s feud may once again escalate.) [/Dynnera] [Dynnera] In the afternoon we reach the Town of Longbridge. Solmar announces to guards at the wall that we are the S.C.R.E.W.O.F.F.S. and past acquaintances of Constable Westlin. They allow us to pass and we head to the Green Briar Inn and Tavern where the S.C.R.E.W.O.F.F.S. had stored horses and other equipment. We spent the evening in comfort at the Inn. (I’m surprised that most of the S.C.R.E.W.O.F.F.S. are so cheap. They actually want to eat trail rations over enjoying some real food and wine! I volunteer to pay for real food and drink for the entire group, but save the better bottles of wine for Grenco and I to enjoy. Ahhh, even simple fare is heavenly right now! The party hasn’t quite gotten used to Grenco as a Half-Orc, but I’m comfortable. Surprisingly his demeanor hasn’t yet changed as it would if it was me; he hasn't fully adopted his new form yet.) [/Dynnera] [Solmar] Arrived back in Longbridge mid-afternoon. Obvious that criminal activity continued to increase after we left. With source of taint now removed, hopefully this trend will now be suppressed. [/Solmar] [Solmar] Debriefed with Westlin. He indicated that since order can probably now be restored, the town may yet salvage its annual festival. Probably to be held on Godsday next. Discussed staying to observe local customs with S.C.R.E.W.O.F.F.S., but majority vote determined we will return to Whillip immediately. [/Solmar] 05 Septev 1003 [Dynnera] We leave Longbridge as soon as the gates open up. Early in the morning we encounter a group of Hybsil, smaller version of Centaurs with a lower body of an antelope. Ysoac and Enola have a discussion in sylvan with the Hybsil (I recognize the language by the little training I was able to complete with Zeddishous), and then the Hybsil depart. Ysoac indicates they are a hunting party assisting in the protection of Longbridge. [/Dynnera] [Solmar] Left Longbridge for Sundabar. Encountered small creatures that looked like beheaded antelope joined to the bottom of Halfling torsos. Someone called them hybsil. They seemed friendly enough. [/Solmar] [Dynnera] We travel throughout the day and camp for the night. I ask Ysoac and Enola if they’d be willing to continue my sylvan language lessons. Ysoac agrees so long as I continue using the shroud to provide warmth to the party at night. [/Dynnera] 06 Septev 1003 [Dynnera] We travel throughout the day without any encounters and camp for the night. [/Dynnera] 07 Septev 1003 [Dynnera] We travel throughout the day without any encounters and camp for the night. [/Dynnera] [Dynnera] The party is attacked during the night by four Peryton, a hybrid creature with a giant eagle body and purple stag head. The creatures are fairly quickly defeated by our group, with the only thing of note being Belt taking to the air with his Fly spell to continue his melee strikes in the air. As it is still early after the attack (only the 2nd watch had occurred) we all attempt to return to sleep. [/Dynnera] [Solmar] Attacked shortly before mid-day by large birds with antlers. Khurshel called them Peryton. They did not survive their first pass at us. [/Solmar] [Dynnera] (There is an overabundance of hybrid magical creatures in this area. They can’t all be due to the Vast Gate! Whether a past dragon domicile or due to the Firestorm Peak “natural” reoccurring conflagration, worthy of note should I ever need to settle down in a magic-prone area.) [/Dynnera] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 06 Sep 2008
“Leaving the Mountain behind”
01 Septev 1003 [Dynnera] The pit of hell [portable hole] opens up, and we appear near the old lava tube we had previously used to approach the mountain entrance. Once I recover from the trip, I’m surprised Ysoac didn’t take us straight into the mountain as I had anticipated. Grenco enters the lava tube in advance of the party, then quickly returns indicating an unconscious and wounded Kenku is lying inside it. Thalidimar revives the Kenku and we find out that the Kenku traders have been wiped out by Duergar in the mountain. We release the Kenku and continue traveling into the mountain via the pit of hell. [/Dynnera] [Solmar] As we approached entry point into Firestorm Peak, encountered several dead Kenku. One still alive. Healed and questioned. Attacked by Duergar from inside mountain. 640's plans likely compromised. [/Solmar] [Dynnera] Ysoac opens up the pit of hell just outside of the Gibberling passages. I step in front of the party in my immolation suit, and as expected the Gibberling quickly succumb to the flames. We continue on, and a swarm of undead rats attack us as we exit the flaming chasm room. The creatures are surprisingly tough since they are incorporeal undead. Additionally, their attacks drain strength from those in their path. Ultimately this Ephemeral Swarm is defeated through a combination of physical confrontation and spells. Ysoac casting an effective wall of air spell to restrict the creatures ability to harm us. (Grenco used the staff of striking to great effect!) [/Dynnera] [Dynnera] No other creatures block our return to the Myconid encampment and we arrive there safely. We have an audience with the Myconid King who accepts our fertile soil with much appreciation (depositing in some special leafy bag of their own making). The party agrees there is no reason to delay our return to the Monastery so we leave, with Ysoac carrying the rod of sanctity, word of recall stone, and shrine amulet along with the pit of hell. [/Dynnera] [Solmar] Entered Firestorm Peak and traveled to myconid. Killed more gibberling, and attacked by a large pack of rats. Undead, flying rats. Quickly dispatched. Delivered soil to myconid. They are preparing to leave current habitation and migrate to former quarters. With Vast Gate closed, myconids' present habitation free of taint. Influence of taint in area should diminish significantly now, if not disappear completely. [/Solmar] [Dynnera] Ysoac returns us to the foot of the Monastery safely; indicating that he had deposited the rod and word of recall stone in the shrine. As none of us are tainted, we can safely stand on the stone platform without triggering the stone guardians. Solmar transfers its magical items to Thalidimar as a precaution, prior to facing the glyphed door. Suddenly we hear the glyph triggered! Solmar returns to the party calmly stating that it misspoke the words. Grenco laughs and says he’s vindicated from his past mistake. Solmar returns to the door and we hear the glyph trigger again! Grenco falls to the ground in a fit of uncontrollable laughter! To be honest I almost join him. I observe Solmar closely on its return but don’t see any frustration – expression must not have been programmed into it. I ask Khurshel to cast his ghost voice spell, to shout for assistance, but before he does so Solmar speaks the phrase a third time and successfully opens the door without triggering the glyph! [/Dynnera] [Solmar] Ysoac used recall stone to return to shrine, deposited stone and Rod of Sanctity, and then flew us back to monastery. I misspoke entry phrase; Talaruk's holy symbol lost magical properties. [/Solmar] [Dynnera] At the monastery, those drained of the strength return to the sacred pool for restoration. Meanwhile, we convince Vorick to cast a speak with dead spell on Nigel to confirm whether he was a willing apprentice to Madreus. We ask three questions of the body:
[Solmar] Thalidimar performed ritual allowing interrogation of Nigel's corpse. Confirmed his identity, verified he worked for Madreus willingly, and recorded last message for any loved ones we might be able to find. Original mission objective completed. [/Solmar] [Dynnera] We spent the evening preparing to leave the Monastery. Now that we are no longer time constrained, we agree to travel normally around the bog and down the mountain to Longbridge. (I could have kissed Solmar when it agreed to that! Perhaps next time I will - just to see the reaction of the other party members.) [/Dynnera] [Solmar] (Dynnera represents conundrum. Since she can suppress evil energies in her aura, possibility exists that she could be evil. I am not allowed to associate with any agent of evil. Innocence by ignorance not a viable defense when simply unresolved ambiguity.) Held private counsel with Thalidimar to discuss. Must verify Dynnera is not evil herself, but by what method? Eventually, we decide to ask her to remove all magic items and other protections, and Thalidimar would use his spell that allows him to see magic energies to verify while I examined her aura for evil. We then discussed best method to approach her on the subject. Forcing her not appropriate. Must not offend her, else she won't even agree to submit to the examination. Besides, if she is not evil, do not want to generate unnecessary animosity. [/Solmar] [Solmar] Also confided to Thalidimar my disturbing new weakness bestowed by the door at the Vast Gate. I am compelled to keep a certain distance between myself and others if their numbers are more than just a few. Detrimental to combat effectiveness. Indicated I might be forced to resign the S.C.R.E.W.O.F.F.S. if compulsion cannot be removed. Thalidimar attempted consolation and argued against my leaving, but I remain unconvinced. [/Solmar] [Solmar] Dynnera acquiesced to examination. Claimed right to refuse answering any questions about her past at her discretion. She suggested conducting examination in monastery's sacred pool since it is a zone of truth. We indicated that no interrogation necessary; simply examination described. Examination location suggested still a good idea, so that she can have some measure of reassurance about our intentions. She also demanded that, in exchange for her cooperation, we would not oppose her claim to the robe as part of her share of the spoils from this mission, nor petition for its destruction. We agreed, and examination proved she is not evil herself. (So why would she need the ability to suppress evil energies in her aura? Difficult to trust someone who keeps so many secrets, but has proven to be a valuable ally so far.) [/Solmar] 02 Septev 1003 [Dynnera] We travel all day around the mountain without issue. Camp is set. [/Dynnera] [Solmar] Left monastery to return to Whillip. Opted to take longer route around Firestorm Peak to avoid charnel bog, and to take in more of the local scenery before we evac. from the area. Now that mission is complete, need for expediency is over, and a little R+R is in order. [/Solmar] 03 Septev 1003 [Dynnera] We are attacked during Solmar and Thalidimar’s last watch. A Rot Giant approaches our camp. Grenco recalls the Colossus spell within his sword and summons it. The Colossus is 100ft tall with an arm span of 80ft. We watch as it essentially pulverizes the Rot Giant with four swings of its arm. I wish we could cast that spell repeatedly! As we were all up already, we started our second day of hiking down the mountain. [/Dynnera] [Solmar] Attacked by rot giant shortly before breaking camp this morning. Grenco used spell from sword to create even larger stone creature, which quickly drove rot giant away. [/Solmar] [Dynnera] We are attacked by Bluespawn Ambushers while traveling a path adjacent to a running mountain river. These creatures are part dragon part badger and descendants of Tiamat. Their tactic was an attempt to either electrify us with their natural abilities, bull-rush us into the water, or a combination of both. Once again, the party quickly dispatches most of the creatures although at least one burrowed into the ground to escape. A number of us fell into the mountain river but without too much distress. [/Dynnera] [Solmar] Ambushed by pack of creatures. Size of large wolverines, blue, burrowing, attack with shocking bursts. Repelled with minimal damage to ourselves. [/Solmar] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 23 Aug 2008
“Celebrations at the Monastery” 28 Augot 1003 [Dynnera] The Monastery does in fact provide lounge chairs for our group to use while wading in the sacred pool. Unfortunately, hypothermia was a potential issue due to the icy pool water and outdoor temperatures ranging near 15 degrees. Fortunately, Grenco’s old sword still had Leomund’s Tiny Hut within its casting abilities. I centered myself amongst the party and cast it around us. At least in our area the water and air temperature remained comfortable and provided some privacy. We spend the entire day and evening in the pool – much of time I fall in and out of consciousness. Solmar occasionally performs its Detect Evil or Detect Taint abilities on the group to confirm whether to stay in the pool. It does cause Solmar some pause when I don’t Detect Evil like the other party members because of the taint. At that time it doesn’t pursue any additional questions and I choose not to volunteer any answers to its unasked questions. [/Dynnera] [Solmar] Monitored comrades and allies during cleansing in pool. Tried keeping track of fading evil auras, since taint gives off evil energies. However, Dynnera did not register. Used Rod of Sanctity to see taint directly, and Dynnera registered. She must have ability to suppress any evil auras on herself. Disturbing. [/Solmar] [Dynnera] It is about 11pm when the full taint is removed; Solmar heads off to the smithy to await the smith’s attentions in the morning, while the rest of us grab some leftover food and head to bed in one of the guest quarters. [/Dynnera] [Solmar] Spent rest of day cleansing in sacred pool. Left at night. Awaiting Talaruk in his smithy. [/Solmar] 29 Augot 1003 [Solmar] Talaruk unsure who might be able to help me remove strange compulsion for open spaces. Deferred to Darius. [/Solmar] [Dynnera] We are awakened at dawn by Solmar stomping into the guest quarters, its visit at the smithy completed. As we are not adventuring, I choose to ignore it, muttering “Get that golem a time piece”, roll on my side, and fall asleep again. At a more leisurely hour, the party awakens to find out a banquet will be held in our honor, and afterwards a final debriefing meeting with Darius. In the meantime, Solmar offers to guard the dead bodies (our companions as well as Madreus and Nigel) until relieved of duty by one of the Monastery guards. The rest of us look to assist Thalidimar in airing out the portable hole as four decaying bodies have been in it for three days or more. [/Dynnera] [Solmar] Removed bodies of Madreus, Nigel, Zeddishous, and Grenco from portable hole. Zeddishous and Grenco laid in state. I stood watch over corpses to prevent repeat of Wellfast's disappearance. [/Solmar] [Solmar] Summoned to Meeting with Darius at noon. Tried to bring corpses of Madreus and Nigel for direct examination by Hallowed Doctrine. Acolyte directed to place them in adjacent room instead. Indicated they would cause discomfort. Confusing. [/Solmar] [Dynnera] As we proceed to the feast hall, the courtyard is lined with Monastery members, local town folk, and village representatives. All are clapping and shouting our praise! At the forefront is Darius, who kneels in deference to our group. He then raises his arms and speaking out a benediction, concluding with “...shall forever hail you as the greatest heroes of the Hallowed Doctrine.” Solmar proves itself as the perfect spokes-thing for the group at this moment, as it praises Darius and those in the Monastery as the greater heroes due to their daily efforts against taint (I’m impressed with its diplomacy skills and will vote for it as spokes-thing at the next officer election.). [/Dynnera] [Dynnera] The feast lasts for two hours with the highlight being Darius’ toast, “To the SCREWOFFS, the greatest group of misfits this side of the realms.” (My thoughts run a jumble (1) Not the best of party names for such accolades, (2) seems to accurately peg our group as misfits; how much does he know of us, and (3) Grenco would have enjoyed himself immensely at the party and I’m sure caused the party embarrassment in some fashion.) During the feast I locate Vankian Malano, the human mage with the ability to cast frequent and fast identify spells, and ask for his skills. He indicates he’s too far into his cups, but agrees to meet in the morning. In our conversations, he confirms he is only an associate of the Monastery, and isn’t from Whillip but has visited there. [/Dynnera] [Solmar] Darius and Hallowed Doctrine held ceremony honoring our victory. Feast and reverie followed. Debriefed with Darius afterward. Provided maps and intel about mountain's interior. Presented with a box of gems as reward for redirecting Vast Gate. Inquired about facilities for bringing Zeddishous and Grenco back to life. Informed that only reincarnation currently available from monastery personnel. [/Solmar] [Dynnera] While inquiring about the mage, Thalidimar cast his Speak with Dead spells on Grenco and Zeddishous. Both wish to return to this life with Grenco agreeing to reincarnation. It is agreed to have Ysoac reincarnate Grenco this day; Zeddishous desires to be raised (either by Darius or at Whillip). Solmar informs the party that Darius frowns upon returning people from the afterlife (although didn’t he perform this duty for us for the cowardly Duracell?). It’s decided at least for this visit that we won’t test Darius’ sensibilities and will wait for Whillip to return Zeddishous to life. Thalidimar casts Gentle Repose to extend the timeframe (and cease the decaying process) for which the raise dead spell can be cast. [/Dynnera] [Solmar] Thalidimar performed speak with dead ritual on bodies of Grenco and Zeddishous. Both wished to be returned to life. Reincarnation acceptable to Grenco; not to Zeddishous. [/Solmar] [Solmar] Met privately with Vorick. Indicated Darius unlikely to be able to help remove my compulsion. However, Jockus Madweh, Lizardman shaman, might be capable. Evil, however, so unacceptable option. Jockus also who would perform reincarnation. Darius capable of returning comrades to life, but morally objects. Will not press him. [/Solmar] [Dynnera] The debrief meeting involved Darius, Palindar the remaining 640 emissary, Vorick, and two acolytes as door sentries. Darius’ resources had confirmed our success, although he was surprised that the gate was realigned to somewhere on this plane instead of closed. He and his colleagues will seek out Leygen the troll to eliminate any continued threats from the gate. He was pleased that the controlling mechanisms were destroyed. A captain of the guard (A Duergar from the group living in the mountain) has taken control of the Duergar in Firestorm Peak. The 640 Fortress duergar expect a peaceful take over, but are preparing for battle and have an agreement with the Kenku traders to screen their approach. The takeover should occur within the week. [/Dynnera] [Dynnera] We agreed to share our maps of the complex and I indicated an appropriate diplomatic measure for treaty with the Myconid would be fertile soil. (Solmar later indicated concern for the Myconid safety, but if the Duergar want to exterminate them there’s little to stop a concerted effort. I think there’s likely enough on the 640 Duergar plate establishing themselves that there is little immediate threat of that happening.] Darius is willing to permit our use of one Word of Recall amulet and the continued use of the rod of sanctity should we return to the Myconid (per the fertile soil agreement we made with their King). We are only to leave the items in the Shrine prior to leaving the area. Darius, as a reward for our endeavors, provided us with a small chest of gems worth appropriately 50,000gp. [/Dynnera] [Solmar] Informed Thalidimar that reincarnation service not an acceptable option after all. Ysoac informed group that he is capable of performing the ritual. [/Solmar] [Dynnera] Within our guest quarters, we debate whether to return to Firestorm Peak. I suggest having the 640 Duergar or Darius' acolytes return the soil for us. However, Solmar and Thalidimar seem to fear either their reliability or the ability to be successful in the endeavor. I defer to the wishes of the party as it is practically unanimous that we return the soil ourselves, but also leave the rest of Firestorm Peak unexplored and return to Whillip thereafter. I request of some acolytes that a basic wooden coffin (~5 x 2 x 2) be built and cloth lined, with fertile soil placed in it for ease of transport. Thalidimar looks strangely at me for a moment, but I was sure the Monastery provided frequent burial services and would have the materials at hand. [/Dynnera] [Dynnera] Ysoac spent most of the day communing with nature or mediating, but as evening approached he was ready to cast the reincarnation spell. The expensive spell components are fortunately available at the Monastery. We debate what Grenco might return as, many of us suggesting a Kobold, Lizardman, or even bugbear. On casting, Grenco in fact returned as a…. Half-Orc! He seemed disoriented as well as disconcerted based on the significant innate differences between a Whisper Gnome and Half-Orc. We returned his equipment to him or offered party items for temporary use, but otherwise provided him some solitude for the rest of the evening. (Watching the casting of that spell was quite impressive. It makes my ability to temporarily summon creature’s equivalent in scale to that of a pebble to a boulder! Of course I don’t believe I’d make the same choice as either Grenco or Zeddishous. Ilmater teaches perseverance in the face of suffering. However, given the ability to move to the next level of existence, my choice would be to continue on that adventure. Hmm, perhaps only imminent revenge against Glan Sarin and my original slavers might call me back to suffer more.) [Dynnera] [Solmar] Ysoac spent remainder of day in preparation, and then returned Grenco to life. Grenco Altered to be a Half-Orc by the process. His clothes, equipment, etc. no longer sized properly, and must be replaced. [/Solmar] [Solmar] Discussed plans for tomorrow. Dynnera argued against returning to myconids ourselves to deliver promised fertile soil. Felt passing on the responsibility to Duergar allies from 640 sufficient, despite possibility that 640 Duergar might not successfully integrate with or conquer Duergar in mountain. Majority of other SCREWOFFS felt stronger sense of duty toward keeping our word. Will return to myconids with fertile soil tomorrow. Also discussed possibility of further exploring area near vast gate. General consensus was that would be unnecessarily risky. [/Solmar] 30 Augot 1003 [Dynnera] In the morning, I once again reach Vankian’s room, only to be put off again to meet later at some fountain (bird bath). His actions are suspicious, and I wish I had kept my ESP spell. I return to the group and indicate I will watch him and will meet the rest of the group at the fountain. (Instead, I look for some privacy to cast my own identify spell on the ring I had procured.) Having completed that effort, I go to the fountain to find us waiting for Vankian once more. [Dynnera] [Dynnera] We agree to have Khurshel cast three identify spells, on staff, robe, and dagger, while the remaining items will be presented to Vankian. Vankian confirms we have a wand of lightning, helm of spell reflection (turning), and eye lenses of ‘Utter Domination’. I sense palatable fear exuding from him, and he quickly departs after indicating his magical reserves have been used. In fact the eye lenses seem to raise anxiety especially amongst Thalidimar and Solmar; (an anxiety pointedly directed at my potential use of the items!) [Dynnera] [Dynnera] Khurshel begins casting his identify spells. The unicorn dagger is a perverted magical dagger (+2) that causes taint to both user and victim. We agree to leave it in Darius’ care, although Thalidimar did suggest testing its powers against that of the sacred pool. We agreed to not take that risk and potentially lose our hero mantle after only one day! The staff turns out to be a staff of striking. We loan it to Grenco as we fear his new body will prevent full use of the smaller sized short sword. Finally, the robe turns out to be a robe of the Arch-Magi! After both Khurshel and my amazement, he and the party are disappointed in the fact that it’s black color indicates an evil aligned item. [Dynnera] [Dynnera] I then mention my ability to use the item without harm. Thalidimar immediately raises alarm and says I should explain myself to Solmar. As if Solmar is not already there and capable of speaking for himself? (He’s the Tymora be-damned spokes-thing for our group and just yesterday proved itself worthy of the position! Is Thalidimar such a coward as to hide his own anxiety behind Solmar!) Solmar itself doesn’t ask any questions of me. (I assume it is evaluating its observations of my actions and what it knows of me, including its inability to detect evil when I had received taint. While Solmar has become increasingly suspicious of my nature, at least its likely based on the moral compass programmed into it by its mage creators and/or Helm’s paladin training.) As I place the robe on my shoulders, I relent slightly, and inform Thalidimar that another magical item protects me from the harm I’d normally take for wearing the robe. I ask him if the party requires an inventory of every magical item owned by individuals. Thalidimar backs down from the conversation (likely because he has the most to acknowledge in that circumstance). [/Dynnera] [Solmar] Khurshel and monastery wizard identified several found magical objects. One was a powerful robe that is detrimental if worn by someone not evil. Dynnera indicated she wished to use the robe. Claims to have a magic item that prevents detrimental effects. (Or is it simply her ability to mask evil auras? Is she really evil?) [/Solmar] [Dynnera] (Oh Ilmater, once again I am reminded of the prejudices of humankind and all races against my own race! It proves once again I should never reveal my true nature to anyone if possible. I had hopes based on the cosmopolitan nature of the SCREWOFFS (Gnome, Aasimar, Golem, Painted Elf, Illumian) that eventual acceptance of my true nature could occur. I should forever burn that false hope from my heart! How quickly thoughts can turn against me, even now when they think my abilities of disguise are strictly from a magical item. From my slave master to now, everyone willingly uses me to their advantage (e.g. the Wellfast disguise), but then questions my worth and integrity once they’ve had their use! At least now I say when and how I use my abilities! Do they even remember that just two days ago I could have let all but the golem die in the portable hole had I chosen that route? I must prepare myself for the eventuality, once again, of striking off alone.) [Dynnera] [Dynnera] (I am glad of Grenco’s return on multiple fronts. Firstly, because of all the SCREWOFFs I find him most approachable and accepting of individuals (well except for his first interactions with Belt). Secondly, in his absence any concerns or suspicions by Solmar and Thalidimar are now seemingly squarely on me; with Grenco around, their attentions seemed to first go towards corralling Grenco.) [Dynnera] [Dynnera] The party once more, and hopefully for the last time, seek transport back to Firestorm Peak to complete our pact with the Myconid. We all jump into the portable hole to allow Ysoac in bird form to transport us near or into the mountain. I desperately perch to the rungs of the ladder waiting for the opening to appear again. [Dynnera] [Solmar] Ysoac flew us back across charnel bog. [/Solmar] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 09 Aug 2008
“Zeddishous - Permanently Grounded” 28 Augot 1003 [Dynnera] We debate the fastest and safest way through the caverns. Ysoac somehow senses we are ~1,000ft down in the mountain, our understood upper limit of the cloak of earth striding. I recommend we travel as we already have in these caverns, namely through the passages but using the cloak to avoid areas of conflict, such as the Living Wall, the pool of acid room, and the Duergar fortifications. (I also believe the others are cavalier regarding the risks of using the cloak. The wearer is unable to see or breathe while in the earth; safe to use in small doses as Grenco used, but too risky for attempting to create your own path. The others may think my position is due to the fear I have of enclosure in the portable hole, but in either alternative I will be forced to enter its confines again.) We all agree to this plan. Once out of the mountain Zeddishous will fly the party to the Monastery while Ysoac provides backup in flying animal form. By the time we complete our plans, we notice that all remaining trolls (including Leygen) and Duergar have departed the Gate room. [/Dynnera] [Dynnera] Ysoac scouts ahead of the party to evaluate the effect of the Vast Gate realignment on the Silver Tongue creature. On arrival, he indicates it is in an agitated state (somewhat obvious by its undulating grasses) and that a wolverine he sent through it was attacked. We’re also not sure of its reaction to the troll and Duergar passing, assuming they came this way. Seeking to test the theory of causing no harm to it will allow us safe passage; I summon a celestial owl to fly through the room to the other side. The Silver Tongue creature seems to leave it unmolested, and I dismiss it. Solmar steps forward to test the creature’s reaction. Although the creature provides some resistance to Solmar’s movement, no attacks occur. As a party we safely pass through the Silver Tongue territory. [/Dynnera] [Dynnera] We run through the Elder Elves corridors backtracking our previous steps, when suddenly we are simultaneously ambushed by three creatures. A Neh-Thalggu blocks our way, one larger than the one we previously killed, and seemingly have feasted on at least two Duergar as their heads were decapitated from their bodies. As we prepare to attack the Neh-Thalggu, two separate Mage Ripper Swarms drop from the corridor ceiling! (By Ilmater, it’s harder to exit this mountain that to venture within it! I should know by now that there is no end to suffering in the world that we live in. Ilmater continue to teach me endurance and perseverance) [/Dynnera] [Dynnera] The battle is deadly to both sides. I am fortunate to avoid the Mage Ripper Swarm attacks, although almost all the other spellcasters are targeted. Zeddishous succumbs to nausea generated by the swarms. Meanwhile, the Neh-Thalggu casts a fireball spell in our midst! I and Belt seemingly are the only ones able to avoid the fire, all others are engulfed. Enola attacks the Neh-Thalggu with her arrows. Thalidimar, Ysoac, and Solmar attack one of the swarms, and Khurshel casts a spell at the Neh-Thalggu without effect. Belt casts a gust of wind spell that moves one of the swarms away from the main party and towards the Neh-Thalggu. I look over to Zeddishous and see he’s slumped to the ground unconscious! (What the Hell! One fireball spell should not have injured him to that degree?) [/Dynnera] [Dynnera] Before anyone can act, the Neh-Thalggu casts an ice storm spell in the same location as the fireball! (I’m really concerned now, as I suspect one more spell like that might finish off much of the party!) I see Thalidimar look over to Zeddishous and shake his head in anger; then he summons celestial dogs to surround the Neh-Thalggu while swinging his mace again at one of the swarms. Enola drinks a potion and gains visible health and vitality. Belt heals Khurshel as it looks as the second spell had momentarily knocked him unconscious as well. [/Dynnera] [Dynnera] Ultimately, I kill one of the mage ripper swarms with a timely fiery burst spell, while Thalidimar and Solmar finish the other. Enola and Ysoac pepper the Neh-Thalggu with arrows, and Solmar finishes it off with some attacks. Nevertheless, we’ve lost another party member as Zeddishous is well beyond any healing we can perform. [/Dynnera] [Dynnera] As we still desperately need to leave, I start striping his body of magical items for distribution to the party or Thalidimar’s portable hole. Belt takes temporary ownership of the cloak, Solmar his great axe, Enola the ring of healing, and I the bracers of archery; the remainder is a blur to me. In examining Zeddishous’ body, I notice unhealed wounds from the battle with Madreus. This must have caused him to fall prematurely! (Why would he hide his wounds from us? Was he too cocksure of his abilities in any battle to worry about the injuries, or to secure in our safe passage back to the surface, or did a suicidal streak develop in his dissatisfaction with being here in the mountain? Did the taint at the Gate affect him more than the rest of us knew? He is in the hands of Ilmater as surely he suffered mentally as much as he did physically.) Zeddishous’ body is placed in the portable hole along with Grenco’s (and Madreus and Nigel). [/Dynnera] [Dynnera] We agree to follow the cavern paths, but we'll have Belt run through them and with the cloak of earth striding in full effect and the rest of us in the portable hole. I shiver in the portable hole, ready to bolt out from this unholy means of travel. Peripherally I notice a change in the party; the jokes and laughter at my expense are gone, and Solmar appears to be jockeying with me for position on the ladder, although nothing will prevent my leaving first! The bag opens and I make my escape, running through woods. All I can hear is the pounding of my heart and the need to flee! Eventually I can stop to catch my breath and see Ysoac, in bird form, had followed me. It turns out Solmar must have been afflicted with a similar irrational fear as it also bolted from the portable hole. [/Dynnera] [Dynnera] Belt has gotten us into the woods, just past the Firestorm Peak Gates. The only way to reach the Monastery now is for Ysoac, in bird form, to carry the portable hole to the outer entry. Not however on the stone platform, as we are all tainted and the stone guardians would attack us! Once again, I must face my fears as the party jumps back into the portable hole. [/Dynnera] [Dynnera] I tire of repeating my frightened state as anyone reading my journal knows what happens when the portable hole opens again. Ysoac has safely flown through the bog to the Monastery and deposited the party within ready sight of the entrance. Now we need to attract the Monastery attention. I summon a hippogriff and ride it 300ft upwards attempting to attract attention. I quickly come down when Khurshel casts a spell able to duplicate the sounds of 20 Humans. (How stupid of me to chance this? I must be tired. I realize my precarious position when the hippogriff turns into some change of wind direction and I feel myself slightly slip from its back! I have no more teleports to avert calamity. I return to earth quickly.) I suggest to Khurshel that instead of yelling “Open Up”, he tell it to yell something like “We’ve succeeded in closing the Gate. Need your help opening the entry.” (Khurshel is extremely cautious in displaying his abilities, even when they could be must effective. He has an amazing array of spells at his disposal, I must make sure to ask what he could do before risking my own reserves or self. I would never have attempted the summoning spell if I’d known of his plan to cast the spell he did.) The doors open up, and Monastery attendees appear. One or two cast divination spells (apparently ESP) and confirms our identity and thoughts on completion of the mission. The stone guardians are disabled and we are lead in the Monastery. [/Dynnera] [Dynnera] As a group, we wade into the sacred pool to cleanse ourselves of the taint. It appears we may have reached the Monastery in time, although we are told we may spend ½ day or more wading in the pool as no additional curative will be provided to us. We all wait our next audience with Darius. In the meantime, I hope the attendees bring us some flotation devices, as I’m weary enough to fall asleep in this pool. At least two of the party seems at ease, Solmar sinks to the bottom in whatever contemplation a construct can achieve, and Ysoac turns into an octopus and submerges into the pool depths. [/Dynnera] [Thalidimar] Weary and water logged - My vision sways rhythmically, slowly up and down, closer, farther, closer, farther; of the trees hanging across a partial moon overhead. My arms extended, out away from me, helping to keep my nose out of the water. My feet are spread apart; my head is back so that water is covering my ears. I can occasionally hear the murmur of someone talking. I am thoroughly drained. Either I was too tired or just didn’t give a hoot, but I waded into the pool, leathers and all. I suppose it was a good thing - I’m not sure I would have cared if I drowned by now, if not for the buoyancy. My whole body is water logged after I don’t know how many hours. [/Thalidimar] [Thalidimar] (I am floating between salvation and desolation, between relief and depression. Part of me wants to celebrate the death of evil and sickness of the taint. Part of me wants to sink to the bottom of the pool and keep company with Ash, Tanar, Grenco… and now Zed.) [/Thalidimar] [Thalidimar] (I am surrounded by the floating faces of strangers. I can’t tell if I’m still crying or if my face is just wet from the pool. If this is what being a leader is all about, being torn apart by anguish, having to bury everyone you know… I don’t want any part of it.) [/Thalidimar] [Dynnera] My remaining thoughts revolve around our next steps. With the mission complete, I am ready to quit Firestorm Peak, even if additional magical riches could be located. As evident from our retreat, even without the taint of the Vast Gate, the creatures inside have the potential to overwhelm us. I also suspect Darius will no longer loan the rod of sanctity to the party with the closure of the Vast Gate. I say let the 640 Duergar and Darius arrange the rest of the mop-up activities! I’m sure we can get promises from both to supply the Myconid with our agreed fertile soil. The agreement never indicated we had to personally deliver the soil. I will vigorously argue against a return, although I suspect Solmar, Khurshel and Thalidimar will want to return (Solmar because of the agreement, Khurshel and Thalidimar for the riches). If I should lose that argument, I will seek to sway the party to wait for the word of recall amulets to be recharged, before entering again (although again, I could see Darius forbidding their use.) [/Dynnera] [Thalidimar] (From the corner of my mind a tiny voice chimes in that the world is a better place now, that the sacrifice was worth it, that given the chance we would choose to do it all over again. Wasn’t it me that told the party I'd give my life for the chance to fight evil or die trying? Wasn’t it me that talked Zed into staying, to keep trying even after getting our butts beaten soundly by the Spawn? Is it my fault then he’s dead? Tymora, why not me instead?) [/Thalidimar] [Thalidimar] Suddenly ripples in the pool roll over my face as someone gets out of the pool. I sputter and cough out water through my nose as I stand up straight and look around. (Has it been that long? Time to get out of the pool already? Is it time to contemplate a new fight yet? To champion our Gods and root out more evil?) The Paladin offers me his hand and lifts me out of the pond. Is that emotion that I see in his face? He says, “We are victorious.” Maybe all is not lost. Maybe the construct has got the gist of it. (A faint thought tickles my mind, that Grenco will come back as a smelly Orc. A slight smile creases my face. I think he would actually like that.) Solmar nods his head as if he heard my thoughts and agrees. [/Thalidimar] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 26 Jul 2008
“So much for Madreus” 28 Augot 1003 [Dynnera] We ready ourselves to attack Madreus (finally!) Belt hands Solmar a salve the will temporarily provide it significant spell resistance, casts Fly on me, and casts Bulls Strength on Thalidimar, Solmar, and himself. Thalidimar casts Mass Aid on the group as well as a Protection from Evil spell. I cast a Scorching Ray spell into Thalidimar’s mace. Ysoac casts Bark Skin on Solmar and all jump into the portable hole. Prior to closing, Khurshel casts his Invisibility spell on me. I close up the portable hole, glad for once not having to be in it, approach the mysterious black door, skim the ceiling as best I can with the fly spell, and teleport 10 ft past it. [/Dynnera] [Dynnera] There are indeed 10 Duergar in the room. They obviously hear the noise from the displacement of air in my transit, and immediately grab their weapons. Some of the Duergar begin to expand to their giant height creating a phalanx line of defense within the room while looking for an intruder. I’m glad for the fly spell, as I easily pass the phalanx line and the Duergar are not focusing their search at the ceiling. I don’t delay in this room, and teleport 10ft again into the Vast Gate room! [/Dynnera] [Dynnera] The room is shaped in a four leaf clover (or heart) pattern with high ceilings. In its center is a large globe of dazzling light (the Vast Gate) with hazy shapes floating within it. The globe floats above the floor at a height greater than a normal human, with a magical light shining on it from above. There are three crystal columns adjacent and equidistant from it. Additionally, there are at least two tables with laboratory equipment and a pedestal near the Vast Gate with a massive book on it. I appear amidst the enemy, but fortunately act before they do. There are two Duergar at the entry (behind me), two robed figures (one with an extra set of arms and a horned helmet – Madreus?), two additional Duergar, two brood gibberling, two myconid, and at least two trolls. My first action is to swoop down to five feet and roll out the portable hole carpet (fortunately I appeared in a location with 10x10 floor clearance)! The battle can now truly begin! [/Dynnera] [Thalidimar] Just before the carpet opened up, I realized that my mace was alight and I couldn't climb the ladder. I quickly told the mace to extinguish the flames, and I stowed the mace in my shield. A few seconds later the portal opened up and everyone but Solmar and I vaulted out of the carpet. We heard one of the mages say something about "silent", but it was a little hard to understand. I looked over at Solmar, and didn’t see any comprehension either. His face held an expression I hadn’t seen before, like he was constipated, but I know that constructs don’t make waste. I’ll have to ask him what he was thinking at that moment, when we get back to the monastery. [/Thalidimar] [Solmar] When the portable hole opened, we quickly assaulted and defeated the two mages (later identified as Madreus and Nigel). Remaining combatants immediately halted hostilities (except gibberling - quickly dispatched). Claimed to have been controlled by Madreus. [/Solmar] [Dynnera] The battle itself was anticlimactic compared to our earlier battles at the Duergar fortified entry, or with the deepspawn or dharculus. (In hindsight, Solmar’s conclusions are accurate, with ‘intel’, proper preparation, and coordinated efforts, our party can be quite efficient! (Of course it mixes some praise to Helm as well…)) By the time we’ve taken two actions, the main threats (the two mages) have been disposed of. In Summary:
[Thalidimar] As I started up the ladder, I saw the crotch of a big hairy creature, where there was just enough room on the right side of his fuzzy leg to squeeze by. I walked in between our favorite female archer and some kind of podium and took a swing at the first nasty I could find. Black eyes were all I saw before the mace crunched down on his forehead. I commanded Ravek to release the spell into the inhuman face, but nothing happened at first. Lady luck must have intervened and a quarter second later a fiery ray burned into its skull. A moment later another ray scorched the front of its chest as I pulled back the mace for a second swing. [/Thalidimar] [Dynnera] The enemies moved into position and some of the Duergar grew in size. The Myconid extended their spores at Enola and Solmar but to no effect. The gibberling spat at Ysoac or Thalidimar but fortunately either missed completely, or the spit slugs landed without gaining access to their skin. The non-helmed mage stared intently at Enola, and she felt a spell pass over her but again to no effect. The helmed mage pointed a wand at Ysoac and lightning struck him.
[Thalidimar] Lightning zapped from the druid to the two enemy mages and then it reflected back at him! Before I could bring Ravek around, the mage made a dash towards the gate and was summarily cut down. With the podium in the way, I couldn’t see who attacked him. When I lined back up, someone had already cut down the mage with the horned helm, and a Duergar ran past me on the right. I helped him on his way with a friendly pat on his shoulder blade from Ravek. He barely even seemed to notice. A dark dwarf and a Troll said something as the two mushroom guys ran to the back of the room. A few seconds later, Dynnera said that they were surrendering and the battle was over. [/Thalidimar] [Dynnera] Once the mages are defeated, only the gibberling continue their attacks. We quickly dispatch them, meanwhile the Duergar surrender, the Myconid retreat to the back of the room, and the trolls discontinue fighting. [/Dynnera] [Dynnera] Unfortunately, being so close to the Vast Gate has the detrimental effect of causing significant taint just by being in the same room with it! We needed to leave immediately. We tell the Duergar and trolls we need to depart and to wait for our return. The party jump into the portable hole and I teleport beyond the door (and Belt’s wall) again. [/Dynnera] [Thalidimar] The room seemed a blistering cesspool, not unlike the swamp of taint we passed through to get here. There was no time to waste; when Dynnera said that she was searching the other mage, I vengefully reached down and grabbed the black eyed mage and violently threw him down into the rug. I jumped after him and yelled, “Let’s go boys, let’s get outta here!” I didn’t hear so much as I felt, the bag of bones gratifyingly crack under my clawed boots as I landed on the chest of what I assumed was Madreus. I grabbed the front of his robes and pulled his lifeless body a foot off the floor. Spitting in his face, I said, “If I had time, I’d rip your ugly head off and spit down your neck, you twisted evil freak.” As vengeful visions of bringing him back to life and pulling off his limbs danced in my head, I rifled through his robes. I left the offal on the floor as I waited with the rest of the party for the rug to open up. [/Thalidimar] [Dynnera] We begin discussing our options, concerned that only these mysterious doors actually prevent the taint from spreading throughout the complex. While debating, we hear the Duergar and trolls breaking through the wall and door! Without other alternatives, Thalidimar uses the Rod of Sanctity to remove my taint, Ysoac passes the last taint protection stones to me, and I teleport back in to save the creatures and prevent them from breaking through the door. [/Dynnera] [Dynnera] I have little time to convince them. I tell them to jump into the portable hole so I can get them out of the room, but they ignore me. Feeling the taint already oozing into my skin, I attempt to intimate them by flaming Tanar’s shroud. With no luck, I attempt to bluff them by telling them I will kill them all unless they do as I say. Note to DM: damn, I should have had you roll my Bluff skill! They prepare to attack me. Unable to do anything further, I grab the portable hole and use my last teleport to get beyond the door. [/Dynnera] [Thalidimar] So consumed was I with anger, the next thing I remember is the door breaking down and Duergar and trolls filing past. Solmar said to let them go except the two still standing at the podium. I got Ravek back out and stood to one side of the door. The Dwarf was holding a yellow shard. The last shard! This was it! This is what we were searching for. Our mission was finally complete. The source of taint had shifted away. [/Thalidimar] [Dynnera] I tell the party I’ve failed, and to prepare for a potential attack as the door is broken down. The door is broken down but as we do not attack those leaving the room, they run past us. What we do see is a single Duergar and troll holding the last crystal shard, and rifling through the book on the pedestal. We approach, and the troll, named “Leygen” says he is trying to realign the Gate. Solmar and Thalidimar step up with the other shards and agree to assist. [/Dynnera] [Dynnera] Khurshel and I hover over Leygen as he reads the tome – It appears to be instructions on how to manipulate this Gate. Meanwhile, Solmar, Thalidimar, and the Duergar insert the crystal shards into the adjacent columns; each column turns the color of the inserted shard. Once completed, Leygen suggests aligning the Gate to our own Prime Material Plane, as he believes that aligning it elsewhere may be dangerous. It is done, and the shards are pulled from columns (and the continued pressure of receiving taint is eliminated). (My only concern is the new location of the Gate. Is it somewhere the Duergar in this mountain could take unfair advantage? I’m uncomfortable assuming we could pass to/from it without hindrance and without other means to validate I keep my misgivings to myself. Perhaps Darius at the Monastery will have means to confirm its new location.) [/Dynnera] [Solmar] We were quickly being tainted due to proximity to vast gate, so we retreated to adjoining room to regroup. Vast gate room occupants bashed their way out of room, except one Duergar and one troll. Duergar holding yellow shard, standing next to troll at podium. Troll examining book on podium. Explained that it contained instructions for operating far gate. Together, we redirected far gate using crystals and book so that it focused back to this plane. Flow of taint immediately subsided. We destroyed crystals to prevent vast gate from being directed back to an evil plane again. Mission accomplished. [/Solmar] [Thalidimar] Later, while I was cataloguing the items we found, I asked Dynnera if she found anything else. When she said no, I asked, “And no other magic items?” (I felt it strange that neither of the mages had any gold; the only items they had were what we saw in their hands. Stranger yet was Dynnera’s reaction. She seemed pretty upset that I would question her about Tanar’s father. I know I’m no diplomat; maybe I said it in a mean way. I was after all still mad about my dead comrades. Maybe she was upset that she had to touch a dead body. Or is she too good for that? I do remember something about her not liking dead things. Or maybe she had changed her mind about the crystals needing to be destroyed.) [/Thalidimar] [Solmar] Thalidimar examined one mage's body for possessions to add to those we have claimed, and Dynnera examined the other. Thalidimar asked her if she had divulged all items found, and she immediately became unwarrantedly defensive. (My talk with him after our foray into the Duergar complex was warranted, concerning her willingness and skill at deception while impersonating Wellfast. She must be watched closely.) Or perhaps we were just all showing symptoms of our intense exposure to taint in proximity to the vast gate. For example, Thalidimar has become incresingly withdrawn ever since Fang's death. Return to the monastery for cleansing imperative. [/Solmar] [Dynnera] We elect to destroy the crystal shards to prevent this Gate from being aligned once again. Khurshel is reluctant, and in fact tries to retain pieces of the shards, but the firm voices of his peers, and perhaps the strong hand of Solmar on his shoulder, returns him to reason. The shard pieces are destroyed in acid. [/Dynnera] [Khurshel] I grieve over the mishandling of the Vast Gate. (While the spellcaster responsible for attuning the gate to the far realm has been slain, I feel that the greater evil was we, who demolished a treasured artifact. The three crystalline shards that served as keys to the Vast Gate were smashed and dissolved in acid. Foremost a barbaric act, but also a wasteful one; the disabling of a powerful magical item is akin to murder of one with a great destiny.) [/Khurshel] [Thalidimar] The Illumian sure seemed pissed about destroying the crystal shards. (But isn’t it my duty as the leader to find out what treasure we divide? Did Dynnera want me to give her the paper so she could write it down secretly? Maybe she’s mad at me because she wants the job of keeping track. By all means, she can have it. I’m not very good at it anyways. I always forget an item or two. Maybe she’s jealous because I have the most magic things. Now that I think about it, she has mentioned it several times how I have more than anyone else. Or she’s mad because of the way I lead. She looks at me funny when I ask what everyone thinks before I make a decision. Heck, she can be the party leader for all I care. I never wanted the position in the first place. Ugh… I have no idea what her problem is. I shook my head and just chalked it up to being a woman thing. Besides, we still have to find a way to get rid of all this taint. Wait! That’s it! She’s being affected by all the taint! Her otherwise fragile faculties have been twisted. Now, she’s even more nervous and paranoid than before. Oh, that poor, poor lady… her brains are all scrambled and there I am barking commands at her. Give me this, give me that! What do you mean there’s no gold!? Gods, I’m such a jerk. Well, I still have three healing spells that will take away some of that taint. Maybe it will help to make her feel better. Still… I’d better keep an eye on her. Tymora only knows what she might do while she’s under the influence.) [/Thalidimar] [Khurshel] (Regret is a terrible thing, and I wholly feel anguish that I was unable to retrieve anything of use from the Vast Gate.) The awful corruption that poured from the far realms was a terrible pressure in a moment where forethought was deeply required. Too late was I to attempt to save a small bit of the crystal; and my plot to save a sliver was undone by the chance glance of a troll! (These events have led me to reflect upon my abilities and I will be most certainly prepared to prevent such hasty action in the foreseeable future. I’ve lost an asset to the library for now it seems.) [/Khurshel] [Dynnera] We destroyed the additional arms that were attached to one of the mages (looks to have been Nigel instead of Madreus!) They were still mobile when I fiery burst them. (Those arms were too like undead accoutrements for I to want them to survive, even if they were magical and of value.) Nigel’s helm and wand (of lightning) was collected, and the non-helmed mage (Madreus), had a magical cloak, dagger, apparently made from a unicorn horn, and magical contact lenses. We also destroyed the instructional gate book. (In hindsight I hope it was not Nigel’s or Madreus’ spellbook. Khurshel and I had looked at it so I don’t think it was a spellbook, but I hope in our haste we didn’t make a mistake. Even if it was a spellbook, it was only one, and another should be somewhere.) [/Dynnera] [Dynnera] (I also liberated a ring from Nigel. Of course I turned over all the other items that were obvious or used (e.g. helm, wand). In detecting magic and turning the items over, Thalidimar asked if I had found and detected all the magical items… I thought it a strange question to ask, but I said “yes”. Thalidimar and I have exhibited similar avarice (money and magic leads to protection and power), so I was somewhat taken aback by the question, but perhaps it was innocent. On my return to Whillip, I’m going to have to talk to Arach-nid. My interactions with the Thieves Guild have always been as Clydeera, not Dynnera! I paid handsomely on guild admission to keep my nature and other personas unknown to all. I will seek confirmation that my secrets remain my own except to those I must report to as my superiors. Grenco had hinted of knowing a rogue nature to Dynnera but that should not have been known unless someone had spoken what they shouldn’t have!). [/Dynnera] [Khurshel] I would, however, report the prowess of my comrades. It brings me joy to see a plan well-established and well-played, and I was ecstatic at the surprising ease that Madreus was defeated. Our swift attack was abundantly successful, a plan made possible by a well-cast spell by myself. However, I shall cast praise on our arms men; they gave an impressive display of might. [/Khurshel] [Khurshel] (Dynnera seems like someone of interest to me, she seems to have many secrets worth knowing and perhaps someone whom I might approach with projects. However, her goals are unknown to me as I’ve yet to come more into the group to gain a sense of their journey and perhaps more opportunities in allies will present themselves.) [/Khurshel] [Dynnera] Now we are faced with a rushed journey to the Monastery, and no choice but to go back into the portable hole (URGGHHHH!) The taint we’ve received cannot be healed by the rod of sanctity and if not cleansed from us within 24 hours will become permanent. I shiver, but know what to expect… [/Dynnera] To be continued…
DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 12 Jul 2008
“Grenco's Finale” 28 Augot 1003 [Dynnera] Advancing down these nephelim halls, we suddenly hear an outcry from Grenco. Another aberration has appeared from some portal rift mid-air, sweeping its moray eel like tentacles at Grenco. Enola shouts out that it’s a Dharculus, some dual plane creature that is prone to pull its grappled victim back to its ethereal lair! Grenco is quickly wrapped up amongst all six of its tentacles, while Belt yells out a caution that even approaching close to the creature forces taint upon yourself. My fiery burst spell causes it no damage so I suspect it’s fire resistant and later cast Melf’s acid arrow on it. Khurshel casts a prismatic mist spell which does fire damage; it must have some form of spell resistance! Belt, Thalidimar, Solmar, Enola, and Zeddishous all apply their usual melee prowess and Khurshel casts another orb of lesser electricity spell that always causes me envy! Ysoac casts a spray of thorns at it but seems disappointed at its effectiveness. [/Dynnera] [Thalidimar] I heard a faint squeak, that reminded me of the noise Grenco makes when he belly flops onto his bed roll and knocks the wind out of himself. Zed made a Ranger noise; I suspect it was a signal for “halt” or “enemy” but couldn’t make it out. Half the party turned the corner and made a B-line down the hall, a few calling out spells. I turned the corner with my mace held high, the flames flickering brightly to light my way. Grenco was being hugged by two huge tentacles coming out of a tear in space. He was down, but struggling, so I called a Celestial Bison behind the rip into some kind of fog, while making ready to lay a healing hand on him as soon as I neared. [/Thalidimar] [Dynnera] Meanwhile Grenco slips out of the creature’s six tentacled grasp, only to be knocked down and grasped again by a single tentacle. The creature continues to focus on Grenco, and all six tentacles once again wrap him up! This time, we can see his extreme distress and he eventually goes limp within its grasp (we hope it’s a trick on his part). The creature succumbs to our attack and disappears, dropping Grenco in the hall. Thalidimar administers his usually quite effective healing powers, but in this case to no avail. Grenco has passed on to whatever Gnomish greater plane exists for him. [/Dynnera] [Thalidimar] The 6 tentacles let go as Grenco violently twisted free. He stood up and was just as violently smacked back down. I was close enough to see the ground soak up his blood as the arms crushed his now still form. I straddled his body and brought the flaming mace down on one of the arms waving in front of me and in the same motion let the positive energy go as contact was made with our little scout. With a glance at the lifeless body near my feet, my heart sank into my stomach, and the creature dissipated back to its own plane. [/Thalidimar] [Dynnera] (Once again the party is stunned by the loss of another member dying in the midst of battle - Brock (who I never met), Tanar, and now Grenco, and perhaps mourn Duracell’s departure (although I feel she abandoned the party in fear of her own inadequacies)). Belt says a prayer over Grenco’s body and I suggest we temporarily divide Grenco’s magical protections, and ceremonially wrap his body and deposit within the portable hole for transport. (Perhaps it was a bad omen when Grenco indicated just earlier today that if he ever died he’d prefer reincarnation over resurrection?) [/Dynnera] [Thalidimar] I learned from Ash that to deliver a high level healing spell to an unconscious humanoid can be wasteful. So instead I cast my lowest level spell with a powerful prayer to Tymora, enough so that he should have been brought back to consciousness. The fourth of our friends... [/Thalidimar] [Thalidimar] I didn’t need to check his pulse, or pry his eyelids open to know that he’d already passed on, but to keep from screaming or falling down crying, I fell instead into the routine of the cleric. Maybe it was just to show the rest of the group that indeed another had been taken by the taint. Or maybe it was to calmly remove a tiny sliver of hope that my spell had not been enough to revive him… that he was just playing another of his inane jokes, and would jump up and say, “ha ha, fooled you!” [/Thalidimar] [Belt] (I placed a blessing of Fharlanghn over Grenco’s body as he has undertaken his longest journey now. I know I had my differences regarding his improper despoiling of crypts, but he had also shown consistent valor in fighting the taint within this mountain. From what little I know of his past, he seems to have traveled a lot and indirectly respected the tenets of Fharlanghn.) [/Belt] [Thalidimar] As it was, we were silent as we opened up the rug and laid him on one of the shelves. As Dynnera was climbing back out, I said a silent prayer to Tymora, that she welcome the Gnome’s hardy soul into her kingdom, but to nail everything down if she wanted to keep it. I half chuckled, half sobbed as a single tear splashed onto his leather vest, instantly clouding to red as it mixed with the still, wet blood. [/Thalidimar] [Thalidimar] I imagined the drop was my sorrow, the blood my anger; mixing together, my gut wrenched into a tight knot that burned. It seeped up into my chest, and formed a tiny sun. I’m holding onto that now, saving it for the source of the taint when we finally meet it. That’s when I will mourn my friend fully. Right after my mace crunches through his skull, I can cough phlegm into what’s left of his ripped face and sticky innards… scream and curse at the creator of this madness, the orchestrator of my friends’ death, Madreus. [/Thalidimar] [Dynnera] Grenco’s rings of force armor go into the portable hole, while the cloak of earth striding is now in Zeddishous’ possession, as he will take over scouting duties. I take possession of his sentient short sword, confident I will not be possessed by it. [/Dynnera] [Dynnera] (The sword and I exchange mental ripostes. In winning this contest of wills, I command it to not withhold any abilities from me, and to serve me better than it did Grenco, I also suggest its own self-interest is involved since Tanar’s cursed shroud will cause myself and all my possessions to incinerate upon death. The sword retorts that it is indestructible and unconcerned. I believe I’ve won any controlling battle with it, but again, it may not have tried to assert itself yet… I feel normal, if slightly uncomfortable with keeping a sentient item in my possession. I suspect my feeling of discomfort will ease, for truly how different is this sentient sword from Solmar, the sentient golem in the party? Both were created by powerful mages and instilled with sentient capabilities, although of course Solmar is much more advanced than this sword.) [/Dynnera] [Dynnera] We begin investigating the halls again, and shortly Zeddishous calls a halt when he observes shimmering, silvery grass through the halls we are heading towards. Ysoac steps forward and identifies it as Silver Tongue grass. Ysoac presents his druidic symbols and commands the plant to allow our safe passage through it. He indicates the ability to cast a spell to speak with plants, and I suggest doing so for information regarding recent passage and any information regarding the Vast Gate. Ysoac learns:
[Dynnera] For some reason Thalidimar and Khurshel want to debate the direction we go?! (I guess it’s fortunate that Thalidimar is adverse to making any decisions unless forced, as certainly his first inclination was absolutely wrong!) He wanted to explore areas of the hall other than the one identified as leading to the gate! I argue that we have to locate the gate, and it’s a good chance Madreus will be near it to direct desired creatures to/from it! Ultimately, the party agrees to continue towards the gate. (I think the ‘greed’ factor for both Thalidimar and Khurshel overshadowed the need to stop the Gate before all else! I’m more than open to continued exploring once the the Gate is closed or rerouted.) [/Dynnera] [Dynnera] The Silver Tongue lawn ends in front of a metal door. We suggest to Zeddishous that he meld through the door with the cloak, as the hall is now made of purer nephelim and prevents his passage. Upon touching the door, Zeddishous recoils saying its evil and seemingly mentally possessive. We discuss and agree that Solmar should use the cloak as it is most resistant to a wide variety of attack (…being a golem…), with the addition of a protection from evil spell to prevent any mental possession. The others agree to go back into the portable hole, while I indicate that I will teleport into the next area past the door once Solmar yells it is safe (or teleport to assist him as needed). [/Dynnera] [Dynnera] Solmar steps forward - into the strata of the stone door - but within a matter of 12 seconds steps back. It indicates a guard room with at least 10 armed & armored Duergar stationed throughout the room, and three additional doorways leading from the room beside the one we are adjacent to. It also seems Solmar wasn’t as immune to the doors effects as we thought, although it only indicates “no impact to efficiency regarding party speaker role or my martial prowess”. We decide to get the rest of party out of the portable hole prison to discuss the situation. [/Dynnera] [Dynnera] We finally agree to have the party in the portable hole, Khurshel casts invisibility on me (something we didn’t know he could do), and I teleport into the guard room and look for a suitable location to open the carpet. I hope to avoid a battle with the 10 Duergar, although Thalidimar seems eager to do so (I think he wants to fight something that won’t automatically give him taint). In discussing which of the three passages to explore from the room, Khurshel ‘volunteers’ to cast clairvoyance on one of the passages to see where it leads. (Yes I have an urge to punch him right now; I certainly understand secrecy but that suggestion could have been helpful earlier today or in past days in the mountain!) [/Dynnera] [Dynnera] Khurshel casts the spell on the passage directly across from our position, and we’ve found the Vast Gate! He observes for over five minutes, and describes a room with a floating sphere of light containing images of creatures floating within, and three vertical crystal columns of Red, Green, and Honey Gold (the shards we possess match the red and green colors). His vision doesn’t include the whole room, but shows him tables with apparently arcane materials on them, and the presence of 5 Duergar, 2 gibberling, 1 myconid, 3 trolls, 1 wizard with Human aspects except for the additional set of arms and a set of horns (Madreus perhaps?), and the sense of at least one other person. [/Dynnera] [Dynnera] I propose an immediate surprise attack, although the personnel in the room is daunting, as I believe additional delay will give Madreus more advantages than ourselves. The party seems to agree, and we ready to have the party jump in the portable hole, I invisibly enter the room via teleports and quickly slap the carpet open for our attack. Belt or Ysoac will insure that the 10 Duergar in the antechamber can’t enter the room at least through the door we are aware of. (My immediate concern is that the Myconid is under Madreus’ control and perhaps has granted telepathy to all in the room. If its spores pervade the antechamber, the group may be on notice of my invisible presence unless my cloak affords me some protections.) [/Dynnera] To be continued… DM's note: |
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Real-World game date index This adventure began in 2006: [ 16 Dec ] Ran through 2007: [ 13 Jan | 27 Jan | 10 Feb | 24 Feb | 10 Mar | 24 Mar | 07 Apr | 21 Apr | 05 May| 19 May | 16 Jun | 14 Jul | 28 Jul | 11 Aug | 25 Aug | 08 Sep | 22 Sep | 06 Oct ] [20 Oct | 03 Nov | 17 Nov | 01 Dec | 15 Dec ] Continued through 2008: [ 12 Jan | 26 Jan | 09 Feb | 23 Feb | 08 Mar | 22 Mar | 05 Apr | 19 Apr | 03 May | 14 Jun | 12 Jul | 26 Jul | 09 Aug | 23 Aug | 06 Sep | 20 Sep ] [ 04 Oct | 18 Oct | 01 Nov | 15 Nov | 29 Nov | 27 Dec ] Finally ending in 2009 [ 10 Jan | 24 Jan | 07 Feb | 21 Feb | 07 Mar | 21 Mar | 04 Apr ] |
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Real-world date: 14 Jun 2008
“Deepspawn Demise / Delving Deeper” 27 Augot 1003 [Dynnera] Fortunately, the battle with the Deepspawn ended sooner than expected; with Solmar fittingly striking the last blow. Highlights of the battle:
[Belt] After that first rush into the room, and taking tremendous damage for the Deepspawn, I knew I shouldn’t stand toe to tentacle with it. I cast my blood wind spell to extend my usual attacks, but even with the preparatory spells on me, I had limited effect due to the creature’s damage resistance abilities. By that time I could see Grenco was staggered, so I cast cure serious wounds on him from afar (Bless you Fharlanghn for your gifts). Immediately thereafter, it was obvious Thalidimar was in trouble – no one’s head should bounce off the floor like his did. Ysoac pulled him away from the battle and I cast cure serious wounds on him as well. I wish I could have struck the death blow to this creature, but Solmar is a worthy alternate. One less tainted creature in this world! [/Belt] [Dynnera] Not that the Deepspawn didn’t dish out its own mighty strikes, almost killing Thalidimar and Grenco, and disabling Solmar. With each strike it sickened the target with taint. (Thank Illmater for our taint stones and ultimately the rod of sanctity!) It disarmed Thalidimar’s shield, and took Grenco’s sword from him. It even cast Leomund’s Tiny Hut from Grenco’s sword! The most fortunate aspect is the Deepspawn did not heal itself during the battle. I think it became overconfident in either how it routed our group in the first battle, or it felt our scattered positioning could allow it to focus on individuals (to a some degree a correct assumption). [/Dynnera] [Solmar] Preparation and planning paid off. Battle over quickly, although not easy. Close battle, but we prevailed. Deepspawn slain, no party casualties. As Helm teaches, careful planning always defeats rushed actions in the end. [/Solmar] [Dynnera] At the end of the battle we locate the second crystal shard – a green emerald. Unfortunately, the lair of the Deepspawn is underwater and in an unknown location, so no additional treasure is located. We retreat to the Myconid lair informing them of our success. The rest of the day is spent removing taint, distributing additional taint stones to all, healing, and preparing tomorrow’s spells. [/Dynnera] [Solmar] Green shard procured. [/Solmar] [Dynnera] I requested that Grenco attempt to bypass the Living Wall with his cloak of earth striding now, before he makes further plans. He returns after scouting for 10 minutes or so, indicating he can bypass that strange creature and has found a room to open the portable hole. Tomorrow’s strategy is set! (I almost ask Grenco for his darkscape mushroom wine. Intellectually I know traveling in the portable hole is our best option, but I still can’t stop the shakes from just suggesting or thinking of it.) [/Dynnera] [Solmar] Retreated to myconid haven to recuperate and plan our next course of action. Grenco sent to scout past living wall using the cloak that allows movement through stone to bypass wall. When he returned, he reported that he located a room beyond the wall that is clear and large enough to open the portable hole. Will carry us inside the portable hole tomorrow. [/Solmar] 28 Augot 1003 [Dynnera] In the morning I cast my Illmater tattoo protection on myself, and melee competency tattoo on Solmar. It can put the benefits to greater effect than can I. I delay casting my mage armor spell until necessary. The group is ready to travel, and as usual, I am the last to enter. Belt is prepared to cast his Calm Emotion spell should it be required. [/Dynnera] [Dynnera] (I try to curb the rising anxiety even as I take the first step on the ladder down the portable hole. However, when I see the hole close, and Grenco's grinning mischievous face on closure, I just can’t help but cry out to forget the plan and open this prison again. Through my cloud of fear, I hear laughter from the others. The worse offenders being Ysoac and Thalidimar (n-i-c-e example from our leader). When the hole opens, Belt’s spell is cast and I immediately return to normal. I ignore the lingering laughter, knowing minimally that Grenco (this time although at least he’s like that with everything and everyone), Solmar, and Belt were not party to this gaiety at my expense. Of course no one spoke to my defense or attempted to stop this childish, humiliating behavior. I would like to see others consistently face their own fears with the same degree of willingness and fortitude that I do! I will not respond in kind, but then again, I will also not forget those that seem to revel in others discomfort. I do look forward to getting out of this mountain, and hopefully never traveling in this manner again!) [/Dynnera] [Solmar] Creatures in caverns beyond living wall became stranger and stranger; must be nearing vast gate. We avoided some, forced to kill others. [/Solmar] [Dynnera] We arrive into an empty room except for some gray fungus / pustules on sections of the floor. We avoid as best we can. Grenco indicates that behind us is the Living Wall creature, and a room with a slanted floor contains collected blue acidic puss from similar pustules hanging on the walls and ceilings. We choose to avoid that room! We continue until we encounter a divided room with a Neh-Thalggu in it. Grenco seems rattled by the green acidic ooze it excretes, backs up, and asks the party, “What should we do?” Belt says “Kill it” and steps forward to strike at the creature using his bare hands. Meanwhile Zeddishous yells out "It’s a Brain Eater”, and Grenco yells, “I told you guys to back up”. The creature is quickly killed through our joint efforts (its great to have my full-strength fiery burst spell back!) and with no brain loss. Strategically, I had suggested Solmar be in the front line since the creature’s special attack would have no affect on it. [/Dynnera] [Belt] I tire of this mountain and wish to quickly end this taint threat. Let’s make haste, keep our courage, and get to our main objective! [/Belt] [Dynnera] Grenco truly must be rattled, because he slips in conversation and mentions that a woman was trapped in the Living Wall and requested his help when he observed it last night. I and Solmar glare at him (If only Solmar had emotions, it would have been interesting to see its reaction…) for keeping information from the party. Grenco says it wasn’t important as we didn’t want to fight the Living Wall. (I always thought scouts were to report back what they observed and not make their own conclusions/opinions in their report. Perhaps 300 years ago scouts were trained differently. Grenco is likeable and quite dependable in a fight, but in areas of observation and reporting seems unreliable. I’m sure our impressive leader will address the issue – Ha!) [/Dynnera] [Dynnera] I thought Solmar would immediately demand we return to the Living Wall, so I quickly stated that there is no way the woman would still be alive after a night and morning. Not sure what Solmar was ‘thinking’ but it let us continue. (I actually agree with Grenco’s decision, since we didn’t observe any trapped woman when we first saw the Living Wall, and I can’t imagine any women roaming around here. Since leaving the Duergar city, all the creatures have been aberrations or the Myconid. My suspicion is perhaps the Living Wall somehow noticed or sensed Grenco (or like the Myconid have some telepathy range) and can manipulate its flesh/bones to mimic a woman needing rescue. It’s a good thing Solmar didn’t see that type of trap when we first observed the Living Wall. [/Dynnera] [Solmar] Grenco mentioned that there is a woman attached to the living wall. Failed to mention before. (Once again, unreliable as a scout. Puts his own agenda ahead of group, and makes decisions best left to leaders.) Operating in a squad so much less disciplined than I am accustomed to is increasingly frustrating. I said that we should rescue her on our way back out, but Dynnera claimed that she is actually beyond rescue once attached to the wall. Absorbtion is inevitable. Dissatisfying situation, but apparently nothing can be done. Must continue with mission. [/Solmar] [Solmar] Entered caverns and passages constructed of worked nephelim. More evidence we are approaching vast gate chamber. [/Solmar] [Dynnera] We no longer are in caverns, but in crafted large corridors or rooms lined with, or entirely made of, nephelim. We must be in the Elder Elves city and I imagine getting close to our goal of facing Madreus. I hope we are close, as I don’t wish to stay a night outside of the Myconid lair, and I don’t think we would want to backtrack at this point past the Living Wall. (Now that I think of it, if we have to go back, I will suggest battling the Living Wall over traveling in that damn prison again! Perhaps I can convince the party that a surprise strike from ‘behind’ would make for a quick battle.) [/Dynnera] To be continued…
DM's note: |
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