These values/tables were left out of Combat & Options Chapter Seven. Shield Punch: Melee Shield Size Speed Reach Damage Knockdown Small S Fa (2) 1 1d3 d6 Medium M Av (6) 1 1d6 d8 Large L Sl (8) 1 1d8 d10 Shield Rush: Melee Shield Size Speed Reach Damage Knockdown** Small S Base* 1 1d3 0 Medium M Base* 1 1d6 +1 Large L Base* 1 1d8 +3 Shields are type B weapons. * A shield rush is performed in the attacker's base initiative phase. ** The bonus is used during the opposed Strength check that takes place if the attack hits (see Chapter Two, page 46). If the character's Strength check succeeds, add the listed number to the roll before the two rolls are compared. For example Rikard uses his large shield to rush Jon. Rikard's Strength score is 16 and Jon's is 17. If Rikard hits, there is an opposed Strength roll to see if a knockdown occurs. Rikard rolls an 8, a success, Jon rolls a 10, also a success. Normally Jon would win the roll because he succeeded with a roll higher than his opponent's. Rikard's large shield, however, gives him a +3 to his check, so his roll is effectively an 11, which is high enough to win. Note that if Rikard had rolled a 16, he still would have succeeded with his Strength check and his effective score would be a 19 for purposes of resolving the opposed Strength check. If Rikard had rolled a 17 or higher, he would have failed his Strength check and would have fallen down himself.